cMM2 - STRANDED (easy level, tough map)

Philo and CoL, I'd say, but Maths--> Currency is also important.

We WILL need markets, and we WILL run out of things to build soon. So maybe Maths, Curr, CoL, Phil, Rep?
 
Doc Tsiolkovski said:
That's what made the game easier on Emperor...no so many choices :lol:
Once I had IW/Wheel/Market/Construction, the AI had Navigation, and dropped by for a cup of Tea and a Cigar.


be glad they didn't drop by for a leisurey stroll through your towns with Cavalry!
 
Doc Tsiolkovski said:
You know, the AI is so bad in naval invasions, my 16 Enkidus + support would have been able to fend them off the one turn I would have needed before the Great Library did its job. :)

I HAVE been invaded with 16 Cav at the same turn. Landed in two places - ouch!

Lucky me had Swiss mercs and lost no town, but against even Pikes that could have hurt.
 
I'm back, and I'm liking our little economy. Doc's idea about a 9th city is a good one. After that, we'll be able to build and dig to our heart's content. I don't see us taking the Pyramids for a long, long time!
 
carlosMM said:
Philo and CoL, I'd say, but Maths--> Currency is also important.

We WILL need markets, and we WILL run out of things to build soon. So maybe Maths, Curr, CoL, Phil, Rep?

Good point, but I was thinking that it might be better to go for a technology that the AIs aren't likely to research first....
 
jkp1187 said:
Good point, but I was thinking that it might be better to go for a technology that the AIs aren't likely to research first....

they should have them all anyways at the time of contact. I'd prefer to use our few shields to the max, not as weakth or un-needed troops.
 
carlosMM said:
I HAVE been invaded with 16 Cav at the same turn. Landed in two places - ouch!

Lucky me had Swiss mercs and lost no town, but against even Pikes that could have hurt.

Heh...I remember being invaded by 130 Infantry, 30 guerillas, and assorted other units by the Sumerians and living to tell the tale.... No towns lost...and it made a true believer in the defensive use of artillery.
 
Ehm, just wondering. Why do we need marketplaces? Or more to the point, what good will they do us without us having any luxuries? Are we going to run a high tax rate? Hmmm, that might actually not be a bad idea. We could use the gold in case we don't manage to get to the Great Library first.
 
Keiji said:
Ehm, just wondering. Why do we need marketplaces? Or more to the point, what good will they do us without us having any luxuries? Are we going to run a high tax rate? Hmmm, that might actually not be a bad idea. We could use the gold in case we don't manage to get to the Great Library first.

a) we should not run tech flat out, especially if we get the Great Lib! The longer we can save money the better!

b) who says we won't be able to import three lux?
 
Okay, well, I'm glad I brought this up b/c there appears to be a bit of a diversity of thought as to what to do next. We have two things to decide: 1) Which tech to go for next and 2) How aggressive should our science research be?

1.) My belief is that by going for The Republic (i.e., research CoL, Philosophy, then Republic,) we will get the trade/production bonuses, have an extra building (Courthouse) to build, and MAYBE have a tech that at least one or two other civs might not have and would be willing to trade perhaps luxuries or (if we don't get GL) other techs. I think it's possible/likely that The Republic might be the government we go for and spend most of the rest of the game in, given our isolated start and everything.

I understand the argument for Math, though -- namely that we'll be able to build additional units, marketplaces and aqueducts (which will generate additional trade/etc.) and so forth.

2.) Concerning science, I'm inclined to keep the science rate as low as possible while still maintaining some science research. One way or another, once we get in touch with other civs, we'll need some money to trade even if we DO have GL.

What's the consensus here?
 
Doc Tsiolkovski said:
Naval Landing??? :Wow:

Anyway, I cannot remember the first contact being with an invasion.

No it wasn't a naval landing.... But I did need not just to kill all of those infantry, but go ahead and destroy all of Sumeria before they won a cultural victory. Did the whole thing in Republic with the Dutch. A LOT of drafting and war weariness later, I'd won the day, but I had people unhappy about the draft all the way to the end of the game. First time I've ever HAD to build the Cure for Cancer just to keep things in balance...
 
jkp1187: I do not think we need money to trade if we get Great Lib - I'd sit tight and wait for the AIs to give us all techs up to navigation/Megnetism. but AFTER that we should be able to rush ahead in research like crazy.

I do think marketplaces are better atm - we don't really have too many towns to build Courthouses in that are worth the effort.
 
Isn't that discussion a bit premature? I mean, you have a lot Techs you want soon; you need Markets, Ducts, a better, Gov, maybe even a Coloseum or two, and you want to know if you have Horses and Iron. Sure, after that (in other words, with Poly and Philosophy the only mandatory AA techs unknown), you can lean back. But in my game, the AI had Navigation before I had CoL...
 
I'd like to go for something that will allow us to improve our cities. We're basically in a period of forced builder mode. There is noone to fight, and it's pointless to do research for trading purposes. So, we should only research what we need to improve our country. I like the idea of going with minimum research: 10% or, better yet, a lone scientist. Republic would be a good target, since we need a better government, it's safer to do the switch while we're isolated than once we meet other civs, and (being expensive) it's the best return on investment with minimum research.

On the treasury subject, if we run +50% tax rate, we can save money for later. Once we meet our neighbors and the techs start pouring in, we will probably find out that noone is interested in anything we've been able to learn on our own. We'll need the money to start doing our own research, buying techs, and buying luxuries. We might have to go into deficit spending for a while. A large reserve will help quite a bit.
 
danz said:
I'd like to go for something that will allow us to improve our cities. We're basically in a period of forced builder mode. There is noone to fight, and it's pointless to do research for trading purposes. So, we should only research what we need to improve our country. I like the idea of going with minimum research: 10% or, better yet, a lone scientist. Republic would be a good target, since we need a better government, it's safer to do the switch while we're isolated than once we meet other civs, and (being expensive) it's the best return on investment with minimum research.
You realize we have practically NO buildings left to build in our cities soon?
 
Once we meet our neighbors and the techs start pouring in, we will probably find out that noone is interested in anything we've been able to learn on our own
Very good point.
The really crucial point is: You need to get PP from the GLib. Since you're almost for sure found by one of the Tech leaders, who will sell your contact to one or more rich AI Civ in the interturn, you will be ahead of some AIs. I happened to end with Democracy, only known to two Civs at all - that one brought me one more tech a bit later (Physics), Luxes, and enough cash to rush Universities and Markets in several fishing towns.
But honestly, the couple hundred of gold you may safe with 10% research won't help much. Better have all AA city improvements ASAP.

If you run out of buildings in some cities, you can always build units to disband for shields - I cannot imagine that desert fishing towns are already done with everything...
 
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