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Combat and Stacking Overhaul .3

Ranged units stack with melee, strategic resources works differently

  1. fuad

    fuad Chieftain

    Joined:
    Apr 9, 2004
    Messages:
    130
    Location:
    Egypt
    Hi great mod !!! It’s working great on my pc however I tried to use it in the iPad version but it did the same problem ranged vs ranged units , I know that the iPad version ain’t fully updated like the pc version but is there a way to make this work on the current version of the iPad or should I wait till it gets the full update like the pc one ?


    New update : I changed the
    <LoadOrder>1000</LoadOrder>
    To
    <LoadOrder>10200</LoadOrder>
    And the mod works on IPad
     
    Last edited: Jan 12, 2018 at 11:41 AM
  2. MagicCuboid

    MagicCuboid Chieftain

    Joined:
    Apr 29, 2016
    Messages:
    34
    Love the mod so far. I was just wondering if Persia is working as intended. They function like archers rather than warriors when it comes to stacking limits, which takes them down from one of my favorite unique units to being a little meh. Their melee strength is only 30 and their attack is 25. This makes a great classical era archer, for sure, but the cost of losing swordsmen is a little steep.

    That said, there is some tactical advantage in being able to let the Immortals stand solo sometimes and "tank" for a wounded retreating Spearman, etc.

    edit: So, after a bit more play I think the Immortal might not be as imbalanced as I initially thought. They're built quickly and the choice between range and melee is pretty powerful.
     
    Last edited: Jan 6, 2018

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