If i would have ten moders more in team i would carry about fully documentation than
I'm not suggesting anything elaborate, no need for a full-blown manual. Just a few paragraphs explaining the mod, and what's supposed to be done with it.
If i would have ten moders more in team i would carry about fully documentation than
Did you also read my PS? And I didn't read the stickies since I was expecting to get some readmes in the mod archives. It's pretty much standard procedure in any of the other mod communities I've dealt with the past few years. So what's so special about the Civ community that they can't be bothered doing this as well?
The level of work provided by the mod makers in this community is some of the highest quality available on the web. Some could be considered professional level if they were being paid for it.
The "lack" of documentation for much of the work is due primarily due to the fact that they expect you've read the introductory post for their work -- how else would you know you'd be interested in what it had to offer?
No one else seems to have had any difficulty in differentiating jdog5000's Revolution and Rebellion Mod from Snafusmith's Modern Warfare Mod or from Dale's Combat Mod.
This leads me to think you're more concerned with how to install than what the mod does.
By the way, that introductory post associated with each mod also tells you which version of Civ the mod was designed for.
You are talking about professional level. Read your out frikken OP.Who's talking about professional level, just a short text file is sufficient.
You are talking about professional level. Read your out frikken OP.![]()
The files themselves describe what the mod does!
In my case, the small amount of published modding is just the set of modifications I find enjoyable to play, and at least 1 other person wanted to see.
If you want to document a mod, feel free to. I doubt anyone with a published mod would object to the addition a documentation blurb. And then you can solve your problem with the lack of documentation!
Yeah right, I'm going to do someone's work for them.
No doubt. And some of their work has even made it into the official release, such as Blake's AI modifications. Which is why I tend to look for work that takes that extra step, tiny though it be.
Willem said:Like I said, I downloaded on a whim. I came across a link that someone provided in response to some suggestions another poster was asking for. I figured I'd follow the link and check out a few things, not having tried any Civ 4 mods before. I just downloaded a bunch of stuff that seemed interesting thinking I could sort through it all later. That didn't turn out to be the case.
Willem said:Not the regular people who check out this forum maybe, but there's all kinds of people, like me, who have never tried a Civ 4 mod before. If you just cater to a closed community, you're not going to get your work known very well.
Willem said:Not just. Like I mentioned in my PS, if it sits on my hard drive for awhile, I may forget what the mod is about. I usually download a bunch of stuff all at once and I may not get around to doing anything with it for awhile. I have some things for other games I've had sitting around for years now, like some mods for Baldur's Gate 2. You can only try so many at once, and I have other games I have mods for as well. So if it doesn't have any sort of readme, I could easily forget what's it's about. And I certainly wouldn't be able to remember whether it was a vanilla Civ mod or one for Warlords.
Willem said:Sorry, but that's not true in all cases. Nor does it necessarily mention what patch version it was made with, which could be an important bit of info. And as I mentioned, if it sits on my drive for awhile, that blurb on the web site isn't going to do me very much good. I'm not about to track down the page just to figure out what the mod is all about, it's just history.
And as I also mentioned, I've come to expect some sort of info file in any mod I acquire. In the case of the Baldur's gate mods, one community uses an HTML readme that can actually link up to the site to let me know whether I have the most recent version. Now that's taking the extra step! It's a pretty standard procedure with most of the communities I've been dealing with to include at least something in the archive, so I only gave those posts a glance to get a basic idea of what the mod was about.
For my own uses, not for public release.
Now that's real professional! Can't handle a little constructive criticism? And yet another reason why I don't spent very time on CivFanatics anymore, too many people with your attitude.
The same can be said for other modding communites I've dealt with, like Neverwinter Nights, but they still try and make the effort to communicate to the people using their mods. Maybe the community here is just far too ego driven. It would certainly seem that way judging by the kind of responses I'm getting for putting in my two-cents worth. They should be resorting to personal attacks any time soon.
Being a member of the Neverwinter Nights community as well as here, yes you are correct they do supply more information about installation instructions on their mods. However Neverwinter Nights is not as easy to install a full blown mod into.
But that's the point, if they're sitting on my hard drive they don't.
Which is fine, but I was dealing with full blown scenarios that were posted. With at times complicated features, quite different from the default game.
Yeah right, I'm going to do someone's work for them.![]()
Like the mod or don't. The community doesn't have to cater to your wishes.
Willem, you've got over 2700 posts in this forum. A quote like this coming from someone like you is ridiculous.
A user on this particular forum with over 2000 posts to his handle can't tell me he's never read the manual to a Civ game.
Again, the onus is on you to organize your hard drive. You. No one else. If you can't come up with a reasonable archive system to maintain your library it's not the fault of anyone else. The files are named such as to be recognizable, and their installation process is painfully easy. When you downloaded the things, you should've stuck them in a folder that should've told you what game they were for while you had the presence of mind to do so.
...and I'm beginning to wonder which mods you're complaining about. Feel free to post links.
I've pulled a large number of mods off this site recently, and I can't seem to recall a single one that didn't have a file of some form that provided information on what the mod does and who made it.
However Neverwinter Nights is not as easy to install a full blown mod into.
However Neverwinter Nights is in the minority I have found ...
If you cannot take the time to properly familiarize yourself with the way this community works and expect us to do everything how other communities do things then I feel sorry for you. We all work hard on our mods, and generally this is a very friendly community with everyone willing to help eachother out. ( As pointed out we are all hobby modders) to expect every one to do things the way you have seen on other sites is just wrong.
Frankly this whole episode has got me completely turned off of ever getting involved with Civ 4 mods again.