Dancing Hoskuld
Deity
The crash on the Ibex chariot is a pure graphical issue. It occurs in the main game engine, not the DLL. I don't know the eact cause, but I do know that if I change:
toCode:<UnitMeshGroups> <iGroupSize>2</iGroupSize> <fMaxSpeed>1.75</fMaxSpeed> <fPadTime>1</fPadTime> <iMeleeWaveSize>3</iMeleeWaveSize> <iRangedWaveSize>0</iRangedWaveSize> <UnitMeshGroup> <iRequired>2</iRequired> <EarlyArtDefineTag>[B]ART_DEF_UNIT_IBEX_CHARIOT[/B]</EarlyArtDefineTag> </UnitMeshGroup> </UnitMeshGroups>
it goes away.Code:<UnitMeshGroups> <iGroupSize>2</iGroupSize> <fMaxSpeed>1.75</fMaxSpeed> <fPadTime>1</fPadTime> <iMeleeWaveSize>3</iMeleeWaveSize> <iRangedWaveSize>0</iRangedWaveSize> <UnitMeshGroup> <iRequired>2</iRequired> <EarlyArtDefineTag>[B]ART_DEF_UNIT_CHARIOT[/B]</EarlyArtDefineTag> </UnitMeshGroup> </UnitMeshGroups>
Sorry DH - you'll have to fiddle to solve this one.
Thanks for that. At least we know where it is happening and I can hunt from there.