Common Errors and/or Crashes Section

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I don't know. Can you post a save game with a detailed description of the issue and which it's happening in, and I'll take a look at some point soonish.

These two are before and after getting combat sports. "Bull Leaping" is supposed to go obsolete but still gives XP to units. As does a number of other buildings. Thebes is the city to look at.
 
@Koshling: Doing a CTRL-Shift-t rebuild (tried to remove an extra free specialist that shouldn't be there) showed me a problem with the rebuild; it removed my leaders Financial trait.

London has 3 Free Specialists after building the Town Hall. Doing a remodel set that correctly at 2 but my research took a -31 beaker hit too. (and that wasn't from removing a specialist)

Cheers
 
Not sure if this was fixed in a later SVN. Not using very latest for this game, but it is a newer one.

Very large egg graphic overwhelms island.
 

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Several Wonders that promise a free "whatever" in every city does not live up to it's promise. 1 in particular is the Supreme or District Court that "gives" a free Court to every city. It Does Not happen.

I'm getting ready to see if Grand Central actually gives a free Railroad Station like it promises.

JosEPh
 
Several Wonders that promise a free "whatever" in every city does not live up to it's promise. 1 in particular is the Supreme or District Court that "gives" a free Court to every city. It Does Not happen.

I'm getting ready to see if Grand Central actually gives a free Railroad Station like it promises.

JosEPh

That should be a free "Local Courthouse" not the same as a "Courthouse".
 
My great farmer produces a wine resource in just 1 turn, everywhere, I can plaster all my empire with wine in a very short time. All the other resources take much longer. Is this an expected behaviour?

You can use my save game from post 976 in this thread.
 
That should be a free "Local Courthouse" not the same as a "Courthouse".

Does Local Courthouse show up in the Built buildings list?

If not, how do I know it works and is giving me any benefits?


JosEPh :confused:
 
I guess this is already a vanilla BTS issue: If you want to move a unit and keep the right mouse button pushed somewhere on the map you see the calculated path. If you release the button then the unit often takes a completely different path! This means if the unit needs more than one turn to reach its target that e.g. my workboat lands in the open sea instead of in my borders - and is killed by a sea turtle the next turn - very annoying.

BTW, I really don´t think that sea turtles should be able to sink a work boat...
 
@Koshling: Doing a CTRL-Shift-t rebuild (tried to remove an extra free specialist that shouldn't be there) showed me a problem with the rebuild; it removed my leaders Financial trait.

London has 3 Free Specialists after building the Town Hall. Doing a remodel set that correctly at 2 but my research took a -31 beaker hit too. (and that wasn't from removing a specialist)

Cheers

Plausible, but are you hypothesising or are your traits actually displayed somewhere? (if so where??)
 
I guess this is already a vanilla BTS issue: If you want to move a unit and keep the right mouse button pushed somewhere on the map you see the calculated path. If you release the button then the unit often takes a completely different path! This means if the unit needs more than one turn to reach its target that e.g. my workboat lands in the open sea instead of in my borders - and is killed by a sea turtle the next turn - very annoying.

BTW, I really don´t think that sea turtles should be able to sink a work boat...

Are you suggesting I remove the turtle, tuna and crab? That is the only way to stop this sort of thing happening at the moment.
 
Trait is displayed as usual but the +1commerce on plots with 4 commerce was gone. All my Dye resources went from 5 to 4 commerce. When not in golden age 4 commerce on a plot is impossible with Financial Trait, yet it was all there was when I had rebuilt.
 
Are you suggesting I remove the turtle, tuna and crab? That is the only way to stop this sort of thing happening at the moment.

No, not really, that would be a pity! BTW, also a Shark or Crocodile sinking a Workboat or even a Constructor Ship doesn´t make much more sense IMHO. Not sure how this could be approached. Maybe the animal AI could be told to not attack this kind of unit. Or workboats could be defend only units with small defense power. But I definitely don´t want to open Pandora´s Box with this, I just hate to hear this sound when another workboat has been destroyed.

Probably I need to better control where my workboats are going, even more micromanagement (sigh) ...
 
Trait is displayed as usual but the +1commerce on plots with 4 commerce was gone. All my Dye resources went from 5 to 4 commerce. When not in golden age 4 commerce on a plot is impossible with Financial Trait, yet it was all there was when I had rebuilt.

Fix just pushed to SVN. Rebuild modifiers again with latest SVN and it'll come back.
 
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