strategyonly
C2C Supreme Commander
nevermind, fixed below
Is the fileWhom ever just changed the RoMSetting had this error:
In my last few games I noticed that units sent on Automated Hunt often prefer to stay inside cultural borders and more or less act like units sent on Automated Border Patrol. What are the limitations of Automated Hunt ?
Which version?Guys, good to see Caveman 2 Cosmos already has a thread, kudos to the team that made this awesome mod possible.
I would like to call your attention on a certain bug where all civ's promptly self destruct at the beginning of the game. They don't even settle their cities just commit suicide on the spot the next turn.
Any fixes?
With Version 19 I assume you mean the SVN version (V19 prerelease)?Version 19.
I get to play the first turn the next turn, if I quit and check the timeline they all killed themselves that turn.
I play with barb civs and barb world. Only reason I noticed was the "What's-his-face wrote his work on the most coolest's Civ in the world." messeges, my civ was the only one there.
I ran into two barb cities that settled into Zulu and Mongolia and the rest that I met where way down in score so obviously settled barb civs too.
I've been playing around with it for a while and difficulty doesn't seem to matter, nor the size of the map.
Weird.Apologies. It is version 18.
And I just tried that and indeed they are gone the next turn.
I am trying different map scripts and it might be tied to the perfect mongoose map script.
Edit: It does the same thing on every map script. In one occasion it didn't happen so it is not 100% of the time.
I cant figure out if the gold is correct or not that i am getting, the pic is different that the attached but should be the same principal, it say its taking alot of gold away (yellow) but only taking like 2-300??
What the heck has happened to all the goodbuildings tons of -
now, like in the pic for tower? -6 WHAT
I am in the Renaissance era now and the Hunter doesnt upgrade to anything?
Rebels get reinforcements four turns in a row
National Library get -5 +5 makes no sense? I thought libraries were non-profit?
I am in the Renaissance era now and the Hunter doesnt upgrade to anything?
National Library get -5 +5 makes no sense? I thought libraries were non-profit?
Hydro changed a lot of buildings a few days ago and gave pretty much every science building an equal amount of negative gold. It may have gone too far (not sure - its actually managable for me in my games if I accept I cant run 100% science, which is perfectly reasonable). However, I'm not sure why the building negatives are being amplified in the actuals - I'll look into that (+ve gold modifiers are supposed to not operate on negative gold else you'd have the silly situation wheer building a bank makes everything else cost more for example). I wouldn't count on it being wrong, but it does need explaining so I'll try to look into it and do so.