Ooo! I see now. I hope that's what Koshling ment.
No. Here is how it works...
Let's say your city needs 100 Food stored to grow. If you have a Granary that stores 30%, then that means when your city grows, you save 30% and the rest, 70% is consumed. This leaves 30 Food in the city's stores, which you then build up each turn until the city can grow again.
The "Additive" method, which the game used normally, adds the percentage of multiple storage buildings prior to calculating out how much was saved. So if you had Granary at 30% and Modern Granary at 50%, then 80% of the Food would be stored when the city grows. With 100 Food to Grow, that would mean after growth, you would still have 80 Food in storage, and only 20 consumed.
In the event you had a total of 100% Food Stored, that would mean you would have 100 Food in your storage after growth! Since the requirement goes up just a small amount (2 I think?) each pop level, then you would have 100/102 Food in your stores. If you net food was +2 or more, you would grow AGAIN on the next turn.
In the event you had a total of MORE than 100% Food Storage, you would not only retain 100 Food, but you would GAIN. So on the next turn, you would have 110/102 Food, and thus, the city grows again.
Now the Multiplicative method (as I understand it)...
Instead of adding the percentages first (30% + 50% = 80%) and using that value against your entire storage, the formula will first apply 30% to your Food store, and then apply the 50% to what remains. So first it is 30% of 100, which is 30 Food stored. That leaves 70 to be consumed. But now you have that second storage, the Modern Granary, which stores 50%. The 50% is applied to 70, not 100. So 50% of 70 is 35. Add up the two total stored, 30 + 35 = 65 food stored. Which is 65% instead of the 80% you'd get with Additive.
Koshling, please correct me if I'm wrong.
