If it was a max compat save it should. It just tells you that it is removing all those units. Or has that changed?
How to turn things on/off is documented at the beginning post of the Alternate Timelines thread.
Fixed the 'killer rabbit' problem. I had not loaded one of the MLF files so it was ignoring the one that turns those units off.
Ok, I guess I wasn't concentrating yesterday! (I was replying on another computer while I was in the middle of a raid in EQ during wipe recovery ;-)). I also won't have any time today, but can you tell me if it's reproducible from the save game turn end in the turn ORAL_TRADITION is discovered in that game? In any game?
have someone tested the save i posted
have someone tested the save i posted
starting in modern era the starting settlers are actually bands of homo sapiens sapiens, not sure thats right...
I just did. I must have missed the original post. I will look at it after breakfast or my coffee.![]()
I just did. I must have missed the original post. I will look at it after breakfast or my coffee.
Edit: haven't had my coffee but I am reproducing your error. It is the function setIsMinorCiv on team in BarbarianCiv. I can't find that function in the doco of C++ exposed to Python but it is called twice.
@Koshling do you know if setIsMinorCiv a valid function on the cyTeam in the current C++? Or is it perhaps something RevDCM added? If it is available then I would need to know what the parameters are to go further with this.
I just did. I must have missed the original post. I will look at it after breakfast or my coffee.
Edit: haven't had my coffee but I am reproducing your error. It is the function setIsMinorCiv on team in BarbarianCiv. I can't find that function in the doco of C++ exposed to Python but it is called twice.
@Koshling do you know if setIsMinorCiv a valid function on the cyTeam in the current C++? Or is it perhaps something RevDCM added? If it is available then I would need to know what the parameters are to go further with this.
Ok. Tell me exactly how to reproduce the error and I'll take it tomorrow and see what happens DLL-side...
Getting this error when trying to load a game. It's odd because I started the game today, did a few turns, then exited out. Came back in only a few minutes later then tried to load the save and received the error attached.
Updated to latest SVN to see if that helped, but it did not. Unfortunately I can't get a max compat save since I can't even load an older autosave
UPDATE: I seemed to have narrowed it down a bit. It occurs when I start a game, exit, then turn ON some of the optional "Alternate Timeline" settings (Carts, Sabertooth Tiger, Leviath, Mermaid), and then
attempt to load the game from a NORMAL save. If I load from a MAX Compat save, it loads fine. Started a new game and did a save in both formats to test. I will attach them both in the next post.
I think max compat autosaves should be on by default. Not much slowdown while saving.
<Define>
<DefineName>ALWAYS_USE_MAX_COMPAT_SAVES</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>