Common Errors and/or Crashes Section

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Repeatable error on end turn (r974), something related to revolutions, no crash though.

Didn't reproduce for me, but the call stack was enough to find what looks like the problem, so I have made a change that I think **SHOULD** fix it. Since it was reproducible for you (I don't have all the optional assets you do, which might make the difference) please check against the latest DLL (rev 976) and see if the behaviour has changed for you.
 
That'll be my fault. I rewrote a routine in thia area for performance reasons and obviously slightly misunderstood the subtleties of multiple upgrade paths. Will fix ASAP...

Edit - I am VERY short on time today and didn't have a save game with a suitable state to check this handy, so I've pushed what I **believe** to be the fix to SVN (rev 976). Please let me know if this resolves it (and if not please post a save that illustrates it). If you indicate it's ok I'll post it to the patch thread also when I get on tomorrow.

Glad the source of the problem got identified. AIAndy and strategyonly had no luck.

I will test it out as soon as I have time to play. ;) Thanks for the quick response. :goodjob:
 
Another CTD when nuking hostile capital city with Fusion Nova.
It's supposed to destroy land and make sea in epicenter. That works for other cities but not capital.
Spoiler :
PythonDbg.log
Code:
TRACE: Error in nukeExplosion event handler <bound method NukeAfterEffects.onNukeExplosion of <NukeAfterEffects.NukeAfterEffects instance at 0x04FE0878>>
TRACE: unidentifiable C++ exception
PythonErr.log
Code:
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "NukeAfterEffects", line 115, in onNukeExplosion
RuntimeError: unidentifiable C++ exception
Savegame before nuking attached.
To reproduce CTD, nuke hittites' capital with Fusion Nova (missiles are in player's capital city).


Also, PeaceMaker missile cannot nuke enemy because it says "Cannot nuke friendly land or units" while I target enemy area. So it really makes peace :lol: though bugged.
 
The latest changes have made setting build queues in the city very difficult. Everything is very delayed/jurky so scrolling and selecting means that you don't always get what you thought you were clicking on.
 
What building is that?

National Library Service in my custom wonders. Which means the graphics are probably in my FPK file. Which I am just uploading a new one of. And the folder the individual graphics was in was causing Steam users problems. So if you can fix it I will either need to re-upload my FPK or we will need to put it somewhere else for now.
 
National Library Service in my custom wonders. Which means the graphics are probably in my FPK file. Which I am just uploading a new one of. And the folder the individual graphics was in was causing Steam users problems. So if you can fix it I will either need to re-upload my FPK or we will need to put it somewhere else for now.

I don't think I can fix it. Maybe use another building instead or leave it blank? Having an invisible building would help.

That'll be my fault. I rewrote a routine in thia area for performance reasons and obviously slightly misunderstood the subtleties of multiple upgrade paths. Will fix ASAP...

Edit - I am VERY short on time today and didn't have a save game with a suitable state to check this handy, so I've pushed what I **believe** to be the fix to SVN (rev 976). Please let me know if this resolves it (and if not please post a save that illustrates it). If you indicate it's ok I'll post it to the patch thread also when I get on tomorrow.

Looks like its fixed, as far as I can tell. Thank you! :goodjob:
 
In the below save move the thief indicated by the sign to the plot that says move here and get this nice view of the surroundings:
redareabug.jpg
 

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The latest changes have made setting build queues in the city very difficult. Everything is very delayed/jurky so scrolling and selecting means that you don't always get what you thought you were clicking on.

Can you pin down the revision that started the problem for you please as I'm not seeing it. Knowing exactly which rev (assuming its due to a DLL chnage) should enable us to pin down the cause
 
Got one here.....

The crash replicates every time. When you allow the AI their turn at this savepoint, the game gets stuck as if the AI needs an infinite amount of time to finish their turn.

The size of the maximum compatibility save file is 2.2mb and the forum will not allow me to exceed 2.0mb.

I am simply uploading the quicksave then, one step before the crash.
 

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Got one here.....

The crash replicates every time. When you allow the AI their turn at this savepoint, the game gets stuck as if the AI needs an infinite amount of time to finish their turn.

The size of the maximum compatibility save file is 2.2mb and the forum will not allow me to exceed 2.0mb.

I am simply uploading the quicksave then, one step before the crash.

As Sleeeper said - no use unless max compat. Also have you updated fromthe patch thread? In gneral if you are NOT having poblems don't update from the patch thread, but if you ARE then that's he first thing to try.
 
Can you pin down the revision that started the problem for you please as I'm not seeing it. Knowing exactly which rev (assuming its due to a DLL chnage) should enable us to pin down the cause

About 975 or 976. AIAndy made changes to the main interface code so it may be in there rather than the dll. It has gotten to the stage in my game that in the city screen I have to click the down arrow on the slider, wait a second for it to do it, then click again to get to row four of the units. Any other way may overshoot to the wonders. :(
 
About 975 or 976. AIAndy made changes to the main interface code so it may be in there rather than the dll. It has gotten to the stage in my game that in the city screen I have to click the down arrow on the slider, wait a second for it to do it, then click again to get to row four of the units. Any other way may overshoot to the wonders. :(
Are the current numbers of national and world wonders and their max numbers displayed at the top of the screen?
 
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