alb22
Chieftain
My game drops down to like 12 FPS in between turns and has a stable 60 fps normally. However I continue to crash with the error - failed to allocate video memory or something like that. I reduced the in game settings to medium, no animations, no particle effects, no world view buildings but it still crashed after like 40 mins. Any advice how to overcome this error? I have HD 6970 1gb card and 64bit win7, i7 cpu etc
Should I uncache the graphics or whatever that is? Which files?
Should I drop down to low graphics? Or maybe play a smaller map? Im playing 14civs on a large/huge map. Will the low textures option help?
Does anyone know what is the main cause of this error?
Oh and what is the most stable field of view?
I also have win7/64 with a HD5800 1gb. Right now the game runs stable again also without the tool. My civ just entered transhuman stage, while the AIs are in industrial/modern. M i g h t indicate that some graphic or model from renaissance (the time mine started to crash) actually causes the conflict with d3d9.dll.