Community Patch - How To Install

Hey Gazebo,

I re-edited your "How to install" page. In my opinion more than a few questions in the "Bug Report" thread or the "How to install" thread were related to not understanding how to install the Community Patch/Community Balance Patch and what you have to do when you are not using the CSD-Mod for instance.

I changed the formatting to give it a more clearer look and I hope one could add more questions and answers to the "Frequently asked questions" topic for not having the same questions for ever and ever again. Feel free to add or change the layout for your purpose. I hope you like it. What do you think?


Community Patch - Install Instructions

Downloads:

Community Patch v. 66.9:
This version contains only the DLL bugfixes and AI improvements. No balance or gameplay changes are included. New DLL tables, functions and LUA events are included, however they are not used by the mod. All users will need to download this mod!

Community Balance Patch v. 13:
This version contains everything from the Community Balance project. New DLL tables, functions and LUA events are included, however not all are used by the mod.
This mod is optional - download only if you want the balance changes. Requires the Community Patch to function.

City States Diplomacy Mod v26::
Adds new ways to interact with City-States: Diplomatic Units, United Nations, Diplomatic Victory, Pioneers and Colonists, City-State Quests, AI Difficulty. You can find more information here.
This mod is optional - download only if you want the new City-States features.


Install Instructions - Please Follow Closely!​
  1. Download the Community Patch (required), the Community Balance Patch (optional) and the City States Diplomacy Mod (optional) from the links provided above, unzip the files into your MODS directory.
  2. Navigate to the MODS/Community Balance Patch/ModCompatibility folder, and delete any files there for mods you are not using (if you are just using the CP and CBP, delete that entire folder).


    If you are not using the City States Diplomacy Mod!​
  3. If you are not using CSD, navigate to MODS/Community Balance Patch/LUA/Inactive/NoCSD and copy those files into the MODS/Community Balance Patch/LUA/Active/Standard CBP folder, overwriting where necessary.


    If you want to use Enhanced User Interface (EUI)!​
  4. If you are using EUI, make sure to download and install the compatibility files below! (Wait to download EUI with 12.4 - is incompatible at present)
    EUI Compatibility Files - maintained by Stackpointer


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Additional and recommended Mods
The following list of mods/tweaks should work with the Community Patch. If you want to use them, you'll need to download them using the links below. This list is subject to change as necessary.
  • Health and Plague Mod (CBP)
    Installing: For Health and Plague, unzip the folder, place it in your mod folder, and then move the three LUA files from the Community Balance Patch/LUA/Inactive/HealthandPlague folder into the Community Balance Patch/LUA/Active/Standard CBP folder. Overwrite where necessary. Not compatible with EUI compatibility files above.
  • Civ 4 Diplomacy Features
    Disable Tech Brokering in the game setup menu! If you do not use Civ IV DF, you'll need to replace the Active file with the same file from the Inactive folder.
  • Whoward's Global City Forest Bonus Mod
  • Whoward's UI - Trade Routes Enhancements Mod
  • Barathor's More Luxuries Mod
  • bc1's EUI
If you have additional mods you believe belong in this list, let me know!
_____________________________________________

Troubleshooting​
Note: The Community Patch is compatible with most mods, except those that modify the .dll. If you are using a mod that contains a .dll, it will cause problems! In the early days, try to avoid adding too many mods at once.


Frequently asked questions:
  • My Interface is messed up, when I use Community Balance Patch and the Community Patch!
    Did you follow the instructions for not using the CSD-Mod, or are you aware of incompatibility of EUI?
  • I can not see any changes in the Tech-, or the Policy-Tree, or the trees provide different information from what they really do!
    Do you play the Game in a different language than English? If yes, follow this guide!

If you have further problems or you want to report a bug, go ahead:
Report a bug or ask for help!


Options​
There are loads of settings in each mod, so make sure to check them out! Please note, however, that until we have a release candidate, the options may or may not function properly. There are also dozens of mini-mods produced by Whoward that are wonderful - check out this link: http://www.picknmixmods.com/


Cheers,
Gazebo
 
Can you shorten the name of the CSD mod or the .modinfo file for CSD? I am using Windows 8, and in their infinite wisdom Microsoft is now giving me a "file name too long" when I try to copy it into the users/.../documents/my games/civ 5 folder.

I'm assuming the file name needs to match the mod name, but perhaps I can edit one or the other myself?
 
Can you shorten the name of the CSD mod or the .modinfo file for CSD? I am using Windows 8, and in their infinite wisdom Microsoft is now giving me a "file name too long" when I try to copy it into the users/.../documents/my games/civ 5 folder.

I'm assuming the file name needs to match the mod name, but perhaps I can edit one or the other myself?
You can just edit it down. The name is purely cosmetic.
G
 
Hallo. I dont use civIV diplomacy features but in inactive folder, i dont find the replacement file to put it in the active folder.
The only files which apears in inactive folder are "HealthandPlague + CSD" and "NoCSD".

And something else, cities does not bombarded anymore the enemy units. Does anyone have any idea for that?
 
Not sure about the bombard, but I think you need to move tradelogic.lua from standard CBP to inactive, because in 66.9/.13 tradelogic is (accidently?) the one from Civ4 DF. If you are not playing with DF, it causes the trade screen to crash. The instructions are confusing.
 
And something else, cities does not bombarded anymore the enemy units. Does anyone have any idea for that?

Are you sure it's not just a matter of the enemy units being too far away? With the inclusion of Whowards City bombard mod component cities have a bombardment rate of only 1 in the beginning of the game. This increases at certain techs.

From Community Balance Patch (v 13)\Balance Changes\Tech\GlobalCityBombardRange.sql:
Spoiler :
UPDATE Technologies SET BombardRange=1 WHERE Type='TECH_AGRICULTURE';
UPDATE Technologies SET BombardRange=2 WHERE Type='TECH_MATHEMATICS';
UPDATE Technologies SET BombardRange=2, BombardIndirect=1 WHERE Type='TECH_GUNPOWDER';
UPDATE Technologies SET BombardRange=3, BombardIndirect=1 WHERE Type='TECH_DYNAMITE';


\Skodkim
 
"Disable Tech Brokering in the game setup menu!"
Where can I find that option to disable? :O
 
It would appear that Machiavelli's Separate Great People Counters mod is incompatible with the CP and CBP. Having all 3 active results in the game immediately ending. Figured this was a good place to mention it.
 
It would appear that Machiavelli's Separate Great People Counters mod is incompatible with the CP and CBP. Having all 3 active results in the game immediately ending. Figured this was a good place to mention it.

You don't need that mod with the CP, as I think that whoward added that function to the dll earlier on.

G
 
I checked the CP changelogs but didn't think to check the dll. Thanks! I'm liking this project even more.

Look in the CP folder, and look for the custommodoptions file (I can't recall the file path at present, and I'm not at my PC). All of the DLL options are listed there, most of which are enabled by default).

G
 
Look in the CP folder, and look for the custommodoptions file (I can't recall the file path at present, and I'm not at my PC). All of the DLL options are listed there, most of which are enabled by default).

G

If I'm reading it correctly (probably only 20% likely) the functionality was added to the dll but needs to be enabled via one of whoward's mods (GLOBAL_SEPARATE_GP_COUNTERS). I don't see anything like that on picknmix so I'm just going to leave it alone and assume its not enabled for now. I can always ask around/figure it out later. I really should be doing things for the holiday and getting off Civ anyways :p
 
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