Community Patch - How To Install

Generally speaking, if you start the game normally from the single player menu, you will get the unmodded game. If you want to play with mods, you have to start via the mods menu, then tick the mods you want to use (e.g. the 5-7 mod components of Vox Populi (the number depends on the setup you chose during nstallation)) (if it is not the first time, they will be already ticked from the last time) and then click the Next button (do not go back to the main menu!!!).

There is one exception though, if you install the Vox Populi version with EUI (you will be prompted to chose the version after running the autoinstaller), a 3rd party mod called EUI which alters the UI will be installed as a "fake" DLC directly into your game folder. This mod will alter the UI regardless of the way you launch the game. If you want to get rid of it, you will have to manually delete a ui_bc_1 folder from the DLCs folder in your game (on my cellphone now, so I don't remember the exact path, but you can easily Google it). I don't use EUI myself, but if I am not mistaken, the one bundled with Vox Populi should work properly even if you launch the game without Vox Populi.
 
I'm sorry if I missed this somewhere in the thread (it is rather large now) and I am new to mods. But if I install this mod can I switch it on/off in game or does it permanently change the core game?

Short answer: you can switch it on/off easily.

Long answer:
1) If you choose to install the EUI version, the User Interface of the core game will be altered. You can revert it by deleting the "Asset/DLC/ui_bc1" folder in the steam's directory. The non-EUI version will not alter anything of the base game.
2) After installing the mod with the auto-installer, you have to enable it ingame:
+ Go to the mod menu
+ Enable the 6 mods with number (1), (2), (3), (4), (5), and either (6a), (6b) or (6c) depending of your choices during the installation.
+ Clic on NEXT, and wait for the "configuring data"
+ You should see the list of the 6 mods enabled
+ Clic on SINGLE PLAYER (for multiplayer, you have to use a different installation procedure, named modpack)
+ Start a game. Every civ have a unique ability different from unmodded. If they still have unmodded unique ability, something went wrong.
When you load a saved game, don't forget to go trough all this proceedure to enable the mod.
 
Sorry if this is the improper place to post this, but my game is crashing now every time i click next turn and I don't know where to turn :/ I enabled logging and gathered all the details. These are my active mods:
[47272.109] JFDLC_Functions: 8411a7a8-dad3-4622-a18e-fcc18324c799 (2) Community Balance Overhaul : Active
[47272.109] JFDLC_Functions: eead0050-1e3f-4178-a91f-26cf1881ac39 (3) City-State Diplomacy Mod for CBP : Active
[47272.109] JFDLC_Functions: c7bf7064-d1b1-4708-9e93-7a1560868582 (4) C4DF - CBP : Active
[47272.109] JFDLC_Functions: 828b5b4b-7c62-4afb-a43f-034b596ef5e4 (6b) Community Balance Overhaul - Compatibility Files (No-EUI) : Active
[47272.109] JFDLC_Functions: c865cfd4-c125-42dc-9c46-51fe15fb7841 Calypso's Colored Religious Icons (Basic) : Active
[47272.109] JFDLC_Functions: 34aea78c-9211-4ceb-b426-51f5222e82dd City Limits : Active
[47272.109] JFDLC_Functions: 675ba5ec-dc5a-400f-9864-8170568d04e5 Enhanced Naval Warfare for Vox Populi : Active
[47272.109] JFDLC_Functions: d1b6328c-ff44-4b0d-aad7-c657f83610cd JFDLC (1) - Gazebo's Community Patch : Active
[47272.109] JFDLC_Functions: 36e88483-48fe-4545-b85f-bafc50dde315 JFDLC (10) - Gedemon's YnAEMP : Active
[47272.109] JFDLC_Functions: 170c8ed1-b516-4fe2-b571-befeac39d220 JFDLC (11) - DonQuiche's IGE for JFDLC : Active
[47272.109] JFDLC_Functions: 0410e638-98da-4d02-930a-daf4c3a120ef JFDLC (12) - Krzyzk's Quick Turns : Active
[47272.109] JFDLC_Functions: c1871abe-b596-4028-a121-6568c154cb8d JFDLC (4) - Sukritact's Suzereinty : Active
[47272.109] JFDLC_Functions: be2d13ee-d18d-410e-8f04-7cd19cd99a98 JFDLC (5) - Barathor's More Luxuries : Active
[47272.109] JFDLC_Functions: 31a31d1c-b9d7-45e1-842c-23232d66cd47 JFDLC (7) - JFD's Cultural Diversity (Core) : Active
[47272.109] JFDLC_Functions: eea66053-7579-481a-bb8d-2f3959b59974 JFDLC (8) - JFD's Rise to Power : Active
[47272.109] JFDLC_Functions: c12bdc20-b6f7-4547-a9b8-f6ac4c1bcfeb Music Changer : Active
[47272.109] JFDLC_Functions: 12f72070-3f4d-425a-bef0-b6c14a3738ac National Wonder Collection : Active
[47272.109] JFDLC_Functions: 20d9681a-e46c-46c5-962d-0833147bd683 ZNW-Symbolic Ideology Tenets : Active
[47272.109] JFDLC_Functions: 87b2deae-83cb-9b88-9017-79e741d3739c Enlightenment Era (Vox Populi) : Active (this mod seems to have some issues as all the buildings show up even in-game as TXT_KEY_BUILDING_EE_CLOTH_MILL_PEDIA, etc.)


I've tried and gone through the logs myself but I don't know how to fix them :( i usually abandon games after they start crashing like this but it's so important to me to just find out what the issues are so I can overcome them. Please and thank you all!
 

Attachments

Cleared the cache and verified local game files, re enabled the same mods and loaded the same game successfully. Crashed at the same time, shortly after clicking next turn. (I have Venice and France in the game, Venice's turn is before France, and it crashes when showing Frances icon and saying its processing france's turn, just like it did before i cleared the cache and all)
Thanks so much for your suggestion :) I have the new Log files if you want to help more :/ thanks again!!
 

Attachments

So the crash happens on the same turn your current game even if you reload? I suspect a mod conflict. Somebody in another thread was having some problems with JFDLC/Rise to Power - maybe the compatibility broke again recently? Enlightenment Era (for Vox Populi) should work fine with Vox Populi - are you on the latest version of all the mods?
 
Yes i downloaded all of these very recently. I've suspected it was Rise to Power. I'd had trouble with it before.
the last messages in the Lua log are as follows:
[50426.875] Runtime Error: C:\Users\mdyab\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\JFDLC (8) - JFD's Rise to Power\JFDLC Core\Progress in Time\Innovations\Lua\JFD_PIT_Innovations_Functions.lua:1452: attempt to index field '?' (a nil value)
[50426.890] Runtime Error: C:\Users\mdyab\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\JFDLC (8) - JFD's Rise to Power\JFDLC Core\Progress in Time\Innovations\Lua\JFD_PIT_Innovations_Functions.lua:1452: attempt to index field '?' (a nil value)
[50430.828] JFD_CID_Health_Functions: sending World Event An epidemic of [ICON_JFD_PLAGUE_TYPHUS] Camp Fever has broken out in the Venetian city of Florence!

Honored to be speaking with you Gazebo and others! Your work is miraculous and I'm indebted to you. I love the governing aspects of Rise to Power, but I've never been able to make it compatible
 
@Hiawatha12121 You need to disable many mods...
Code:
[50126.359] table Buildings has no column named ExtraMissionaryStrengthGlobal
[50126.421] no such column: SpecialistFoodChange
[50126.421] no such column: UpgradeCSVassalTerritory
[50126.437] no such table: Building_YieldPerXFeatureTimes100
[50126.437] no such column: ResourceDiversityModifier
[50126.484] no such column: FaithCostModifier
[50126.593] no such column: SpecialistFoodChange
[50149.062] no such table: main.LocalizedText
[50150.453] Invalid Reference on Buildings.FreeGreatWork - "GREAT_WORK_FLOOD_TABLET" does not exist in GreatWorks
[50151.890] Invalid Reference on Policies.Description - "TXT_KEY_DECISIONS_WEIGHTSFORMAL" does not exist in Language_en_US
[50151.890] Invalid Reference on Policy_ImprovementYieldChanges.ImprovementType - "IMPROVEMENT_EKI" does not exist in Improvements
[50151.890] Invalid Reference on Policy_ImprovementYieldChanges.ImprovementType - "IMPROVEMENT_KUNA" does not exist in Improvements
[50156.093] Invalid Reference on Event_ParentEvents.EventType - "PLAYER_EVENT_BATHS_DECISION" does not exist in Events
[50163.390] Invalid Reference on UnitPromotions_UnitCombats.UnitCombatType - "UNITCOMBAT_NAVAL" does not exist in UnitCombatInfos
[50165.984] Missing Entry for UNIT_FA_CENTRAL_STATION
[50165.984] Missing Entry for UNIT_FA_ELECTRIC_CO
[50212.468] Runtime Error: Error loading UI/InGame/CivilizationOverview.lua.
[50363.968] Runtime Error: Error loading C:\Users\mdyab\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\JFDLC (8) - JFD's Rise to Power\JFDLC Shared\Lua\UI\Overrides\Religion Overview\ReligionOverview.lua.
[50364.203] Runtime Error: Error loading C:\Users\mdyab\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\JFDLC (8) - JFD's Rise to Power\JFDLC Shared\Lua\UI\Overrides\Trade Routes\TradeRouteOverview.lua.
[50426.875] Runtime Error: C:\Users\mdyab\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\JFDLC (8) - JFD's Rise to Power\JFDLC Core\Progress in Time\Innovations\Lua\JFD_PIT_Innovations_Functions.lua:1452: attempt to index field '?' (a nil value)
 
@Infixo wow I have two of your mods! Enlightenment Era and Enhanced Naval Warfare, honored to speak with you. Do those messages point out directly which mods i must deactivate? Or, in your opinion, do you feel Rise to Power could be the one conflicting with the others, in light of your mods becoming more compatible with Vox Populi recently? Once again thank you all for your time and dedication. I have no knowledge of these matters but am trying to learn.

Community Balance Overhaul : Active
(3) City-State Diplomacy Mod for CBP : Active
(4) C4DF - CBP : Active
(6b) Community Balance Overhaul - Compatibility Files (No-EUI) : Active
Calypso's Colored Religious Icons (Basic) : Active
City Limits : Active
Enhanced Naval Warfare for Vox Populi : Active
(1) - Gazebo's Community Patch : Active
(10) - Gedemon's YnAEMP : Active
(11) - DonQuiche's IGE for JFDLC : Active
(12) - Krzyzk's Quick Turns : Active
(4) - Sukritact's Suzereinty : Active
(5) - Barathor's More Luxuries : Active
(7) - JFD's Cultural Diversity (Core) : Active
(8) - JFD's Rise to Power : Active
Music Changer : Active
National Wonder Collection : Active
ZNW-Symbolic Ideology Tenets : Active
Enlightenment Era (Vox Populi)
 
@Hiawatha12121 I can't say which ones without stopwatch.log. Look for the matching timestamps (numbers in []), plus look for names listed in "no such column" and "missing entry" messages, in .sql or .xml files.
 
Last edited:
I believe you are having some issues because you are using a combination of VP and JFDLC that are not compatibility. JFDLC has its own Enlightenment Era.
 
Last edited:
@Infixo wow I have two of your mods! Enlightenment Era and Enhanced Naval Warfare, honored to speak with you. Do those messages point out directly which mods i must deactivate? Or, in your opinion, do you feel Rise to Power could be the one conflicting with the others, in light of your mods becoming more compatible with Vox Populi recently? Once again thank you all for your time and dedication. I have no knowledge of these matters but am trying to learn.

Community Balance Overhaul : Active
(3) City-State Diplomacy Mod for CBP : Active
(4) C4DF - CBP : Active
(6b) Community Balance Overhaul - Compatibility Files (No-EUI) : Active
Calypso's Colored Religious Icons (Basic) : Active
City Limits : Active
Enhanced Naval Warfare for Vox Populi : Active
(1) - Gazebo's Community Patch : Active
(10) - Gedemon's YnAEMP : Active
(11) - DonQuiche's IGE for JFDLC : Active
(12) - Krzyzk's Quick Turns : Active
(4) - Sukritact's Suzereinty : Active
(5) - Barathor's More Luxuries : Active
(7) - JFD's Cultural Diversity (Core) : Active
(8) - JFD's Rise to Power : Active
Music Changer : Active
National Wonder Collection : Active
ZNW-Symbolic Ideology Tenets : Active
Enlightenment Era (Vox Populi)

I see another problem in your install: you have multiple version of the same mod in your mod folder, and though only one of them is active at the same time, there is known bug from the steam mod manager when it happens.
The first 6 lines have to be:
(1) Community Patch
(-> Maybe some mods in between (1) and (2))
(2) Community Balance Overhaul
(3) City-State Diplomacy Mod for CBP
(4) C4DF - CBP
(5) More Luxuries
(6b) Community Balance Overhaul - Compatibility Files (No-EUI)

And as you can see, you have (at least) two version of the community patch, since it is named "(1) - Gazebo's Community Patch". Same with the Community Balance Overhaul which is missing the "(2)", and same for More luxuries that is named "(5) More Luxuries".

Make sure to clear all those redondancies, or you will certainly have bugs.
 
I made a mod pack based on the info in this forum - (yay)
One problem, it works fine without EUI - if I throw the EUI folder in the DLC folder, the EUI doesn't work properly (no leaders or other options upper right side)
I figured its because when I created the modpack I used the wrong "CBO - Compatability mod".
I can only find one version on steam, which I guess is non eui.
Where do I find the EUI version ?

Thanks !!!
 
I made a mod pack based on the info in this forum - (yay)
One problem, it works fine without EUI - if I throw the EUI folder in the DLC folder, the EUI doesn't work properly (no leaders or other options upper right side)
I figured its because when I created the modpack I used the wrong "CBO - Compatability mod".
I can only find one version on steam, which I guess is non eui.
Where do I find the EUI version ?

Thanks !!!
Use the auto-installer. (First post of this thread).
Don't use any steam version of the mods present in the auto installer.
 
I still cant get EUI to work, I installed latest VP elements from auto installer as recommended, but although everything loads, there is no functionality in the top right side of screen - no toggles at all (no leaders, diplomacy, policies, etc)
Any ideas what is wrong here ?
 
Yes, most probably your Steam/Civ5 is installed in a non-standard path. The autoinstaller probably put EUI in a wrong place (= likely created the default folder structure). Run a search for the "ui_bc1" folder on your C: drive. When you find it move it to the DLCs folder in your Civ5 folder (from memory: /Program Files/Steam/steamapps/Civ5/DLCs or something like that - again, you can search for Civ5.exe).
 
Hello, im having some issue to load a saved game with the mods. I was playing with it yesterday and all was good. i tried to load my saved game but it crashes. I deleted the cache and logs, unsubscibed all other mods, verified game files from steam, deleated all the VP mods and downloaded all back but it still not working. I tried directX9 and 10 .What can i do next?

*there is one thing i noticed, in the saved game parts when you click on the little mods button, you can see what mods you are using in the game but i dont see the number 6 .. is that normal?

Edit; ok i fixed myself. For people with the same problem you have to go in mods, activate all the mods again, press ok and then load the game from there. you can't load it from the start menu.
 
Last edited:
Back
Top Bottom