Competing vs Darius I (Immortal WT)

Alright, we’ve now also closed the power gap between us. Not a bad days’ work so far. But I’m especially happy I got that wonder back I missed earlier.

power.jpg
 
1945
Another GG Pops from all the warmongering. Mostly due to the burning units from Darius.
-ni

1948
And some more military genius by us, versus the stupidity of an Immortal AI, and another stronghold by Darius falls. A peek inside this one shows us some nice freebies too:

1 GG
Notre Damn
Military Academy
Creative Constructions +44g

Spoiler :
1948.jpg
 
1953
Alright, we gained another tech, and I want to work on some space ship parts, so we’ll sue for peace with Darius for now (not that we have to). It’s ok, we’ll give him a break so he can focus on Pacal for now, while we move on to other things, then build up for the final punch.

In the meantime, he agreed to give us a World Map, and 860 Gold, with 3 more gold per turn. Sounds great, see you in another 10 turns Darius! Muahaha…

**

And now, I’m going to take my last artist I had in reserve, and combine him with a great prophet I have around, just for this occasion which is… starting my second golden age to rush through a ton of casings and thrusters, and then back to military buildup.
-ni


1961
A GE arrives. Now what to do? Can we found another corporation? If not, then just absorb him.

Notes: We’ve still been doing some more sabotaging to poor little Darius. He really must learn to build war units when he is planning and gearing up for war. Especially when he’s in the middle of one!
-ni

1965
A while ago, the Ottoman Empire made peace with Darius. Well, no problem! We’ll fix that now. His peace expired so for the cost of just Fission, Advanced Flight, and Fiber Optics, we’ll get him to bring all his vassals to bear on Darius, and also get a world map (do we need it?) along with 30 in gold (do we need that too?)

Note: The techs are nothing to us, we’ve been giving him and Pacal techs practically for free. Mainly because I want them to catch up to Darius, so that I can ride off at least two advanced civs with my internet. The problem is you need TWO advanced civs for that to work, lol.

The other alternative is to just wait until someone catches up to Darius, and spend the rest of this century sabotaging Darius’ space ship parts to Kingdom-come.
-ni

1967
Alright, we start war again and pounce, this time with modern Armour! Muahaha.

I was a little worried before when I saw darius was going to be the first to these uber-tanks, but he simply wasn’t making them in enough units to make them worth while. Also, with my capital cranking out 3-level promotion Mechanised infantry, that gives us two Combat & an Anti-Armour promotion. That’s more than enough to bring MA a bad day (but so would helicopters).

And just to be safe, we pretty much waited until Pacal made peace with Darius first. We didn’t want to pounce on Darius and then have him vassal right away to Pacal. So now he’s screwed, Muaha!

1967.jpg
 
And let’s look inside this one shall we?

Eeek, don’t these cities rock? Our bonus booty includes:


+1 GG
+2 GE
+1 Gsci
Scotland yard
The Hagia Sophia
The Taj Mahal
Broadway (This one should have been ours too!)
Military Academy
University of Stinker (Hard to believe we lost the race to this one as well)
Aluminum Corporation +24g

Spoiler :
1967i.jpg
 
1968
Captured another city. No world wonders left worth capturing, so nothing to note here. Except, it helps give our cities some breathing room from culture-pressure.
-ni

1969
Capitulation!
For the price of a world map (there is something left to explore???) and 90 Gold (huh?) he offers to capit.

While we COULD just finish him off easily, I decided to accept terms. I am a bit worried because the Ottomans recently held a diplomatic vote and they almost won a diplo victory from the shear amount of population votes. Me, Daris and Pacal were off getting our cities/pop smashed so it looked like a close one.

Just to be safe, I’ll take the vassal, and let him and Pacal grow their cities up to higher vert for now in peace.
-ni

1972
Finally, a Great Spy pops from our NP city. Wow, we haven’t had this happen since the BC era, and I was starting to wonder. Time to get a Scotland yard up, but there really isn’t much point at this stage.
-ni

1977
Alright, instead of waiting for someone to catch up and discover genetics, I’m going to just steal that last tech myself from Darius. (Maybe I could have demanded it as a TRIBUTE from my vassal instead?) The reason is, while I am in no rush, I simply don’t want to see another UN vote for a diplo victory take my own victory away now while we are at the final end. I want to shoot off to alpha century as fast as possible!

So… we steal the tech with ease. Well not really. As you can see, despite having about a 50% chance, we ended up losing 7 spies in a row! What are the odds of that? I think failing every one of those is getting close to winning the lottery, but all through the game I’ve had stacks of 4 spies never work for me. I seem to always need 5 at least just to get a city to revolt on a 50/50 proposition. Maybe I’m just unlucky all the time… or maybe it’s another bug.

Spoiler :
1977.jpg
 
1981
And we launch!

Except for some issues. We don’t have a complete ship here! At least the casings are all in place (phew), but there are two cities that are still working on the last thrusters. However, I believe each thruster only saves a turn, and in that case, I might as well launch NOW, because I don’t need to risk some sabotage at the last minute. Even though we’ve been running counter espionage for ages. The good news is both heavy SS-engines are onboard, so it shouldn’t take TOO LONG to get to AC. Only 14 turns.

1981.jpg
 
1983
We built the Manhattan project in record time. Why not build a few nukes in the meantime, to lower Ottoman population incase there is another diplo vote? Besides, the ace in the hole could come in handy during a sneak attack from someone.
-ni

1987
Alright, one last peek into our capital. An ICBM per turn always makes me feel happy. As for our settled specialists, let’s see now…

1 Gspy
3 Military Instructures
2 Engineers
3 Scientists
9 Prophets

Now, lets ignore the 1 scientist from the library quest, and ignore the engineer from our park-building thingy. Ignore the 3 generals from battles, and ignore the other captured great people from our other buildings.

This gives us 15 still.

But, we used 2 others to found corporations, brings us to 17.
And then, we used another great spy for a Scotland yard, brings us to 18.
But oh wait, 3 other great people were used for 2 golden ages.
That brings us up to 21 GPs we popped.

We actually would have got a free scientist from physics, but Darius just beat us to it (That damn tech master!)

Spoiler :
1987.jpg
 
1991
Ok, it happened. Damn Ottoman Empire backstabbed us! I guess I deserved that. I KNEW he was up to something because he told me ‘We have enough on our hands’ when I tried to bribe him against Pacal. I wrongly assumed he was going to attack Pacal, but instead he went after me! Ughhh. Now in hindsight, I should have renewed my defense pact with Pacal but I didn’t. Oh well it doesn’t really matter. I lost a coastal city this turn, but easily gained it back with a ton of modern armour. I have 4 nations against me at this point, but it all really doesn’t matter. I arrive in Alpha Centuri in 4 turns from this point.

4 TURNS TO VICTORY!
-ni

1992
Nuke.. Nuke.. and Nuke.

We had built up a big stockpile already of pure ICBMs, and now just unleash hell all over. Unfortunately, Isabel and the Ottoman’s just got the SDI online in the nick of time (boy did they plan that invasion time perfect or what?) but Crazy-Monte hasn’t. That’s ok, nuke every one of his damn cities many times over. And don’t forget, sink all the convoys with nukes too that you see approaching.

3 TURNS TO VICTORY!

1992.jpg
 
1993
Another GreatSpy Arrives. Make that 22 GP’s popped.

And remember, Nuke, Nuke, and Nuke. Nuke stacks of convoys you see approaching….like these ones.

2 TURNS TO VICTORY!

1993.jpg
 
1994
Ohh did I forget to mention to nuke yet?

Note: Pacal finally finished all her pieces for the space-race. Though for some strange reason she didn’t launch. So just for the hell of it, I sabotaged a critical piece from it anyway!

I suspect she didn’t launch due to a bug. But it wouldn’t have helped anyway. Regardless, the AI should launch anyhow, because if I lose my capital I have to restart over, but she/he doesn’t. So again, stupid, stupid… stupid AI.

1 TURN TO VICTORY!


1995

OBSOLETE WINS A SPACE VICTORY!!!

Oh and looks like I lost a border city to an amphibious invasion. Doesn’t matter though.

Spoiler :
1995.jpg
 
What a fight at the end. Intense. And more kabooms just to be sure that there wouldn't be a diplomatic victory. Nice.
 
Wow.. The power graph in 1944 is just amazing... The AIs power is about 10 times higher than yours when the war starts, and few turns later you're even... The fall in his power tells everything about the AIs warring skills. And proves the truth that never-trust-the-power-graph. Btw, cool game as always. It was nice to see you can pretty much pull it off without having straight access to stone/marble with your second city. Some really good war action, excellent game in many ways. You're the :king: .
 
We had built up a big stockpile already of pure ICBMs, and now just unleash hell all over. Unfortunately, Isabel and the Ottoman’s just got the SDI online in the nick of time (boy did they plan that invasion time perfect or what?) but Crazy-Monte hasn’t.

The AI does suck at warring, but I've noticed that it always starts modern era wars on the same turn that it brings up SDI...at least when I have nukes. I guess that's a pretty easy check to program.
 
Wow.. The power graph in 1944 is just amazing... The AIs power is about 10 times higher than yours when the war starts, and few turns later you're even... The fall in his power tells everything about the AIs warring skills. And proves the truth that never-trust-the-power-graph.

yup! that graph sure is something to see. my favorite part of the whole story is this sentence from obsolete:
Alright, we’ve now also closed the power gap between us. Not a bad days’ work so far. But I’m especially happy I got that wonder back I missed earlier.
:lol: thanks for another of your tales. i get a kick out of reading them, you do so very many things differently than i ever would, but they work for you. which is part of why the game is so cool, there's no "one true way" to play.
 
Good job defeating Darius. Do you think you could pull this off on a fractal map?

Fractals are the easiest of maps to win on, this is why I avoid them. There is no thinking out of the box needed. No tech masters on the OTHER continent to worry about. NO culture vicing beast, or diplo guy on that other continent spinning out of control that you SOMEHOW have to control.

Fractals generally turn out to be a warmongers paradise. There are some exceptions though. And many people just hit regenerate-map in those exceptions :P

you do so very many things differently than i ever would,

Now I’m curious Candy, what are all the changes would you have done? I assume almost too many to mention…
 
Corrections:

I believe I forgot to mention in my Gperson-count the Scientist that was used to build an academy.

Also, I’m not too sure anymore on the space-ship flight schedule for boosters. And if I did know before, it’s probably all questionable again with the new patch. Does anyone know for sure? I guess a typical thruster engine saves between 2-1 turns. Not sure anymore what an SS-Engine did, but the last time I checked the results, I remember the turns saved from the SS seemed very little compared to its cost.
 
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