1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Immortal University Bullpen

Discussion in 'Civ4 - Strategy & Tips' started by Habitus, Feb 24, 2012.

  1. pomthom

    pomthom Drive & Reverb

    Joined:
    Dec 6, 2012
    Messages:
    1,587
    Location:
    Goodbye Paris, good morning London
    I'm next with Nappy right? Nappy, De gaulle... French leaders are taking over the forums :evil:
     
  2. elitetroops

    elitetroops Deity

    Joined:
    Dec 23, 2012
    Messages:
    5,681
    Seeing the discussion on how the AI is nerfed by the forests in IU 107, I did some tests. AI tournament style I walled myself in behind mountains and played out a few deity games until lib to see how the AI does. 2 games with the map as it is and 2 games where I erased about 8 forests/AI around their starting locations. Mostly removed forests from green riverside tiles and hills to give their workers something to do. What I found:
    Spoiler :
    The AI really is horrible at a forest start! In one of the games with no forests removed Sal, who starts with 12 forests and only 3 non-forested land tiles in his BFC, didn't get BW until 1600BC!

    The games where I removed forests where the fastest to lib, on average 150 years earlier than the other 2 games. Most wonders were also built much earlier. The table below shows the different timings of all wonders built in the BCs between 2 games, first column date for a game with map as it is, second column with some forests removed:
    Spoiler :
    Code:
    SH	2320	2640
    GW	1480	2360
    ToA	1320	1160	
    GLH	875	1640
    Ora	850	1280
    Pyr	525	1200
    Col	525	975
    THG	175	400
    SoZ	50	150
    MoM	0	50
    AP	-	350
    Parth	-	50
    Seriously, deity oracle in 850 BC? :dubious:

    Apart from the early ToA, that's quite a difference!

    Conclusion: if a map type with lots of forests is used (this or Arboria), it could make sense to remove some forests around the AI starting locations to make them more competitive.
     
  3. pomthom

    pomthom Drive & Reverb

    Joined:
    Dec 6, 2012
    Messages:
    1,587
    Location:
    Goodbye Paris, good morning London
    Interesting elitetroops, this confirms the observation made in AI trounaments indeed... :think:
     
  4. Thrar

    Thrar King

    Joined:
    Nov 3, 2003
    Messages:
    768
    So is the series finished now? Is anyone still interested in hosting more games?
     
  5. elitetroops

    elitetroops Deity

    Joined:
    Dec 23, 2012
    Messages:
    5,681
    There was the poll about which leaders to start the next round, so I doubt it's meant to be over. No word on when it continues yet, though. Had I known there would be a break from IU this week, then this would have been the perfect time to throw in the LHC game that i_imperator asked for..
     
  6. Gumbolt

    Gumbolt Phoenix Rising

    Joined:
    Feb 12, 2006
    Messages:
    23,287
    Location:
    UK
    SGOTM has taken many players away. Always good to keep these series alive.

    I think you skipped Peter?? I am guessing Habitus list on front page is a bit dated.
     
  7. Pangaea

    Pangaea Rock N Roller

    Joined:
    Sep 17, 2010
    Messages:
    5,647
    It sure is. I tried some of the links, but they don't actually work for the later games.
     
  8. vanillasine

    vanillasine Warlord

    Joined:
    Dec 26, 2007
    Messages:
    270
    yeah - links broken?
     
  9. pandamancer

    pandamancer Prince

    Joined:
    Aug 18, 2013
    Messages:
    335
    Not really, Dubioza updated it already in post #83
     
  10. Tobiyogi

    Tobiyogi King

    Joined:
    Nov 23, 2018
    Messages:
    878
    Gender:
    Male
    Location:
    Berlin, GE
    In my browser, neither pictures of the starting position nor map details are displayed. I would have to load every single game to find out about the details.
    Can somebody tell me if there are some exceptional challenges here? I simply prefer to play something else than the usual "Fractal - standard - 6 opponents - NHNE - game".

    I found by accident the Pericles game and I extremely enjoyed playing against 3 teams, what a great idea. Something else I should not miss?

    Thanks a lot
     
  11. crashmon

    crashmon Chieftain

    Joined:
    Oct 3, 2003
    Messages:
    7
    Location:
    London, UK
  12. crashmon

    crashmon Chieftain

    Joined:
    Oct 3, 2003
    Messages:
    7
    Location:
    London, UK
    Although to make it a challenge do not build the GLH, as it is overpowered on these types of maps
     
  13. Tobiyogi

    Tobiyogi King

    Joined:
    Nov 23, 2018
    Messages:
    878
    Gender:
    Male
    Location:
    Berlin, GE
    Thanks @crashmon Gengis map looks like a good challenge anyway. No happiness, so I am rather interested in Mids than in GLH. Probably even iso (played 40T so far) which would almost negate our leader's traits.
     

Share This Page