Competing vs Darius I (Immortal WT)

Now I’m curious Candy, what are all the changes would you have done? I assume almost too many to mention…
oh, not specific changes in this game. well, one ... i'm hyper-obsessive about doing what i call "complete seafood checks" and stepping on each and every coastal square nearby before i settle a city. you can see why from that city in the south where the barb hid the seafood :lol:. i had that happen too many times, so now it's a habit.

i just mean i play completely differently. industrious is probably tied with protective for the trait i play least often, so i don't go on wonder-sprees like this; i should give ramesses a whirl for giggles soon because spiritual is definitely my favorite trait. i only like to go to war if i have tons of time to prepare, otherwise i'm really bad at it. you're not bad at war, to say the least!

you had almost no trees in your capital to start out with this game, so this example is really from previous games. even when you do start out with a bunch of trees, you chop them all so early compared to me! which is actually quite normal... everybody does that, i'm the bizarre one for keeping mine around. but i just look at people doing that and i go "OMG you'll get those green :yuck: toxic clouds, won't that gross you out?" i want pretty cities, i'm such a dork :crazyeye:. little stuff like that.

i lightbulb more great people than you do (who doesn't?). but i do settle more than most people do i think. i did that before i'd ever heard of you *giggle*. i learned the power of it in OCC games.

i had fun going over the screenies and trying to solve the mystery of the gems. when i figured it out, my first thought was "why the heck doesn't he know IW this late?" and then it was "why the heck would he need to, if he's not worried about military and not working jungle yet?". oh, and as long as you weren't making eiffel tower yet, i think it's the wonder that iron gives the production bonus for. swords, sure they have their uses sometimes, but wonders are shiny! :lol:
 
Don't mean to be the party pooper again but i cant help but to point out the obvious like many others already did.

If you start to claim those vital resource tiles like Cows, gems ASAP in the game; and start wars and grab more land earlier, you should be able to win these space-race games well in the 1800s (like most experts do) or 50-100 turns earlier than your current achievements.

I just got BTS today, would be interesting to try some new strategies.

Cheers.
 
Well done Obsolete...

Any win in Imortal is something to be proud of!!!

I am puzzled however how Suleiman delayed the launch so much. I play Emperor and when you have an AI cruising away in score and land.....they launch before 1950 at least and sometimes sooner.

1981 for the launch is way late in most situations...

Also do you think that your tech path could have been different to launch sooner?
 
industrious is probably tied with protective for the trait i play least often,

Come to think of it, my last game I thought up of some interesting exploit for a protective civ, that I will probably try out sometime in the future. I actually got the idea from a highly promoted unit an AI had and then it just clicked-in. Of course, I’m not going to say protective rocks. It’s still at the bottom of the list I think but has some interesting characteristics for warmongers.

you chop them all so early compared to me! which is actually quite normal... everybody does that, i'm the bizarre one for keeping mine around.

Believe me, I HATE chopping them down, especially before math, but I often don’t have much choice. I know those green faces are going to come and I will do everything else in my power to remove them as tech/resources come available.

oh, and as long as you weren't making eiffel tower yet, i think it's the wonder that iron gives the production bonus for. swords, sure they have their uses sometimes, but wonders are shiny!

Well to be honest, I don’t care so much for iron to get swords, or knights, etc. Yes, I better damn well have it for the Eiffel, (and I’ll trade a LOT to get it during the Eiffel) but most importantly, I want/need it for my IW in my power-house. That gives another 50% boost, and turns into 100% if I can get coal along with it.


I am puzzled however how Suleiman delayed the launch so much. I play Emperor and when you have an AI cruising away in score and land.....they launch before 1950 at least and sometimes sooner.

1981 for the launch is way late in most situations...

Also do you think that your tech path could have been different to launch sooner?

Good question. He’s a new leader so I don’t know much yet on how he functions. When I saw him spinning out of control and getting too strong on his continent I felt (oh sh%t, what have I done?) But he never could tech a damn, nor could any of his vassals. Understandable, Brennus sucks for tech, and so does Monte. Isabella was too small to be a tech threat (isn’t she always?!)

I noticed he never had any cash on him. Could be a bug, or it just could be the AI was too stupid to know there was no point in keeping a million units around, since he owned the whole continent. That maintenance/supply theory would make sense why he couldn’t do anything.

I kept giving him techs hoping he could catch up to us, so I could get some use out of the Internet I built, unfortunately he just floundered so bad it was futile.

My own tech path didn’t really matter since I was just waiting for the AI’s to go faster so I could build the ship parts faster :P I can’t help it if they were so bad that game. But I admit, from the start my plan is to always slow down their teching, and I guess sometimes I succeed TOO WELL at it.
 
Proof of Purchase:

Initial

Internet

Capitulation

Launch

1992



Notes::
1992 isn't the last turn, but I guess I have to edit my ini file so the auto-save saves on every turn! I'll try and do that in the near future.

No Liberalism save, as I lost the race, 'Damn you Darius!'
 
My own tech path didn’t really matter since I was just waiting for the AI’s to go faster so I could build the ship parts faster :P I can’t help it if they were so bad that game. But I admit, from the start my plan is to always slow down their teching, and I guess sometimes I succeed TOO WELL at it.

I wonder how you planed or did stop the AI from teching fast on a different continent?

...Or even at your own continent as you did not go to war, or grab land aggressively.
 
Don't mean to be the party pooper again but i cant help but to point out the obvious like many others already did.

If you start to claim those vital resource tiles like Cows, gems ASAP in the game; and start wars and grab more land earlier, you should be able to win these space-race games well in the 1800s (like most experts do) or 50-100 turns earlier than your current achievements.

I just got BTS today, would be interesting to try some new strategies.

Cheers.

Just getting BTS today, enjoy. If you ever decide to do another walkthrough with the CIV thugs on a Pandea map make sure you include the Khmer dude, and Bouduca. You'll find out why soon enough!
 
I like getting Suleiman, he's the ultimate backstabber. He'll go to war for a smile and a wink. It's best if you don't share borders, though.
He basically was my golden road to victory in my OCC. Could always count on Suleiman to keep the wars going.
 
I wonder how you planed or did stop the AI from teching fast on a different continent?

That was easy, I kept them fighting with each other.

...Or even at your own continent as you did not go to war, or grab land aggressively.

Easy again. Deny trading them key techs that give them tech-jumps or leads, while giving them red-herrings (bad techs) to lure them into going up terrible tech paths.

There’s a ton of other things, like forcing them to cancel trades with each other, etc. But it would take pages to go through every detail.

And now…





Special Features!!

Lost clips salvaged from the cutting-floor…



War, and business…
Spoiler :
clip_1.jpg


Some more bribing…
Spoiler :
clip_2.jpg


The Manhattan project…
Spoiler :
clip_3.jpg
 
Hey Obsolete,

Can you post a Deity walkthrough at some point? I play on Deity and apply a lot of your strategies in my own strategy on that level...lots and lots of workshops...

I wonder what wonders you would go for on Deity, just doesn't seem possible to build all of them although I've gotten Great Wall/ Great Lighthouse/ Pyramids before. I've never played Ramsses though.

The only major difference between your philosophy and mine is with respect to coastal cities, I find trade routes and Great Lighthouse to be almost essential to tech fast enough. With Great Lighthouse my coastal cities immediately pay for themselves and change as long as I have trading partners.

Also its almost impossible to win Liberalism on Deity without bulbing. I still remember one game where I hit Liberalism in Five Twenty Five AD, only two turns ahead of Asoka, and I hadn't traded any tech to Asoka the entire game. I HOPE you can disprove me.

Cheers,

Dai
 
On Deity, usually you have to trade the stonehenge for the GW. You can get one or the other, but not both. Unless of course, you use world builder to edit a stone resource under your capital's starting tile, but that would be an obvious cheat!

A big reason I usually avoid SoL on immortal is because it was so hard to get on deity, that I just decided to skip it on Immortal too because I felt I was doing a bad-habbit by trying. And everything else... DEPENDS.

Anyhow, once I get all these new things figured out, I'll get around to doing a deity, but I'm rather hesitant as I'm bound to get a bunch of critics out of the woodwork again. It is said that no one can win consistantly on Deity because it requires some luck. Which is probably true, and hence, anything I show in a walkthrough will be pointed out as requiring luck, and hence, we know how that is going to go over....

As for the Great Lighthouse, I never build it. Well ALMOST never. By a strange co-incidence, I did just recently in my next game. And it was only because all the planets and moons seemed to align to make it right for me.

I'll get to posting that walkthrough sometime shortly.
 
Addendum:

I had been planning to test some corporation features in that game, and all-in-all, I’m not impressed. I found spreading them very hard. As dumb as the AI is, it is at least smart enough to run SP as soon as it’s available. This totally blocks me from doing anything. And if they aren’t running that, I kept running into AI’s running mercantilism, which also blocks me.

And once in a blue moon, when finally being able to spread one corporation into an AI’s city, not much happened. I had read that the AI loves to spam your corps for you, but that must have all changed in the latest patch as barely anything happened for generations. 20 turns go by, and finally you may see your civ jewlers may have spread to a new foreign city, Whoopie!

I guess they are fine if that is your fancy but, I just find them so restrictive. I can’t run SP if I want to run my corporations, and I can’t run my fancy Mercantilism either. I had rather fallen in love with SP as of late, it saves me a lot of money from each city’s costs, gives me hammer production bonuses, as well as food bonus, AND blocks the competitors from spamming their corporations into my city.

To be able to run corporations, just seems to sacrifice too many things for me on the civic choices.

Anyhow, I’m off to bed now…
 
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