frunobulax
High Sheriff of Catford
Turn 0 - 570BC
Unit roster:
1 settler
10 workers
10 warriors
1 spearman
16 javelin throwers
2 curraghs
After reading all the tactical suggestions I decide it's time to make a move on the Iroqs - trade Republic to Iroq now (turn 0), move in forces (turn 1), war in turn 2. The Aztecs are cautious towards us and I'd rather trade techs, keep 'em relatively sweet, and maybe go on to forge an alliance of convenience, rather than have them make any unexpected demands and possibly declare war before we are where we want to be with the Iroq.
So, offer Iroquois Republic. They respond offering Lit. and 20 gold, we ask for Lit. and 25 gold, they agree.
Contact Aztecs and trade CoL + Math + 1 gold for Poly (they originally asked for CoL + Math + 70 gold for Poly, which was outrageous, and was glad I bargained hard to get down to 1 gold). They remain cautious towards us however, despite graciously accepting Mayaniac's hard bargaining.
Iroquois go into Anarchy. We switch research to Currency (in 10).
245 gold + 0 gpt, research @50%
Turn 1 - 550BC
Piedra Negras completes W., switch to barracks in 8.
Currency now in 8 @ -1 gp, research @50%
Elite JT in DGIron moved out to eastern border of Allegheny + joined by 2 JTs (from N of DGIron)
3 JTs N of DGIron to S outskirts of Oil Springs on road
Spearman sent from Bonampak to garrison DGIron (arrive in 2)
4 JTs from Yax move N to mountain S of Grand River, with 2 JTs (incl. 1 reg JT) following behind on gem/mountain tile
2 more JTs en route N/NE currently between Ci and Palenque
Settler moved into Quirigan
2 curraghs continue exploring out west, as does W
2 workers E of Tikal moved to mine BG E of Palenque
Iroq. W sighted NW of Catter. (in forest)
CI grows to size 6 (settler in 1)
CI - now has 3 unhap vs 2 hap citizens, so one becomes a tax collector & balance restored (2 hap/2 unhap/1 cont/1 tax)
Now breaking even
Palenque entertainer -> tax collector
Quirigan entertainer -> tax collector
Copan entertainer no change otherwise revolt next turn
Now + 4 gpt, Currency in 8, research @50%
Palenque's JT in 1 switched to Horsemen in 1 as decide we need fast unit to pillage Iroq. horses
Turn 2 - 530BC
CI makes settler, another due in 4
Palenque makes Horseman, JT due in 5
Lagartero makes worker, another due in 4
Quirigua makes JT, another due in 5
Annoyed Iroq demand we withdraw our forces from Grand River - we refuse - it's war!
249 gpt, so research lowered to 40%, now +5 gpt, Currency in 10
The Iroquian War 530bc -
Oil Springs:
1 JT fortified on road just S, 2 other JTs move NW + NE onto mountains, ready to strike
Allegheny:
3 JTs (inc Elite JT) cross border due E of Allegheny behind river, aim to move NW next turn and attack from N avoiding an attack across a river
Grand River offensive:
2 JTs attack and are defeated, but reduce Iroq Spear to 1 red bar, third JT is victorious and captures Grand River (we decide not to raze city).
WE ENTER GOLDEN AGE. Capture 1 worker from GRiver, moved due S to assist mining by Yax. Fourth JT passes through GRiver and takes up
defensive position on road/mine tile due S of Salamanca.
2 JT reinf. move up to position S of GRiver.
Palenque's new Horseman moves N towards Yax tasked to pillage Iroq. horse resource
Quirigua's new JT moves 1 SE into forest/road across water - settler in Qui. moves to join him, rather than risk moving alone near Iroq W
2 JTs (en route between CI and Pal) - one moves to mined road due W of hill with Iroq W on, other JT crosses river on towards Palenque and is joined by new CI settler
2 workers start mining BG east of Palenque - Irog W has moved onto empty hill betwixt Palenque and Quirigua
2 workers complete mine N of Calak and start road - which is completed immediately
Spearman arrives and is garrisoned in DGIron.
2 curraghs exploring - one spots village on island off coast out west.
New Lagartero worker moved E to assist mining worker
2 workers sent to irrig plains SW of DGIron
+42 gpt due to GA therefore research up to 60%, now 249 gold +7gpt, Currency in 5
Turn 3 - 510BC
People request Forbidden Palace!
It is reported that the English have completed a GW - The Colossus!
Bonam makes JT (moves S towards Cattar), JT due again in 4
Uax makes W, Harbour in 12 (only 1 food extra currently - slow growth)
2 JTs near Quirigua attack Iroq W - one JT defeated, other victorious - we gain worker, moved NE to irrig plains S of Quirigua
Settler by Quirigua moves W towards Yax
JTs by Allegheny spot Iroq Spear+Settler but continue to move NW - so now in position N of Allegheny ready to attack
JT fortified on road/mine S of Salam, JT in GRiver moved NE to join him
2 JTs (1 reg) now fortified in GRiver
Mine NE Yax completed, 2 workers start road
JT+Settler move on N of Palenque
Mine completed E of Copan - workers start road (in 2)
Mine completed E of Lag - workers start road (in 2)
Road on mine completed N of Calak - 2 workers SW to mine BG
Spearman fortified now in DGIron
2 workers start irrig. plains SW of DGIron (in 2)
Barb Worker starts irrig. Horse tile W of Uax (in 8)
'Spirit of 1550' Curragh fortified as Lupaca Conscript Galley spotted off coast 1 tile away
Oil Springs offensive:
1 JT attacks from SE mtn position and defeats lone Iroq Spearman (but down to 1 red). Oil Springs is now ours!
No worker enslaved, but city not in resistance, so set to W in 5
Other 2 JTs move on past Oil Springs towards Niagara
256 gold +9gpt, Curr in 4
Turn 4 - 490BC
'1550' Curragh defeats conscript galley - continues explorations, as does other Curr and W
Iroq Spear+Sett flee off N towards Salam
Copan = JT, switch to Horse (in 3)
Tikal = JT, JT in 3
Yax = JT, JT in 5
Calak = JT, switch to Horse in 3
Lag = worker, next in 2
Unit roster:
19 JT / 1 Horse / 1 Spear / 12 War / 12 Wkr / 2 Sett / 2 Curr
Allegheny offensive:
2 vet JTs attack Allegheny from N of city and each defeat an Iroq Spear - Allegheny is captured!
We gain 4 Iroq workers - all sent SE to build road ASAP, as city has 2 resistors and food shortage (city=size4)
Elite JT moves away N of Alleg in pursuit of fleeing Iroq Spear+Settler
2 JTs + Horse now in position SW of Salamanca
3 JTs/2 Sett currently en route N to Yax
New Yax JT N to GRiver
New Calak JT E towards Piedras Neg
JT moves into position N of Catter
2 JTs N towards Niagara
Palenque mine completed - 2 workers build road in 1 turn
Copan new JT N towards CI/Pal
Lag mine completed - 2 workers build road in 1 turn
New Lag worker N towards CI
2 Calak workers start mining BG (in 2)
265 gold +1gpt, Currency in 3
Turn 5 - 470BC
CI = Sett, Sett in 4
Pal = JT, JT in 2
Quir = JT, Horse in 3
Only 1 resistor (of 2) quelled in Allegheny!
Quir = size 7, so 1 entertainer created to maintain order
Research down to 40%; 266 gold + 35 gpt Curr in 2 (as opposed to -53 gpt Curr in 1)
Tikal = size 6, so 1 entertainer created to maintain order
however now has 1 food shortage per turn
Tikal has JT due in 2, so I've queued up worker in 1 - I know we said no Governor orders - should food shortage be an exception?
Horse now W of Salamanca heading for Iroq Horse resource (to pillage - but this may not be necesary??)
2 JTs in forest SS of Salamanca
Elite JT heading N (on oasis) SE of Salamanca
JT moved NE onto mine/road tile S of Salamanca
2 JT now in position S of Niagara
4 Iroq workers building road SE of Allegheny (in 2)
There are 2 JT/2 Sett moved to/just N of Yax - no destination set
There are JT moved to/S of Palenque - no destination set
2 JT E of Tikal moving N to Yax
JT S of Qui -> Catteragus
JT N of Catteragus fortified (at least 3 units in Catteragus - poss incl 1 archer - saw some AI movement earlier)
New CI Settler en route to Yax (destination Yax)
3 workers sent to build roads in forest area N of Piedras Negras
4 SW moved vicinity of CI - suggest move N in order to build roads for new settlements
Built embassy with Aztecs (65 gold) - they're now cautious towards us, not annoyed!
201 gold + 35gpt, Currency in 2
The Big Picture - 470BC
- - - - - - - - - - - - - - - - - - - -
Handover Notes:
Since it's getting late here, and I have taken an age to play just five turns and write this report (and edit and upload all the screenshots!) have decided to hand over early - at 5 turns - and let someone else have fun finishing off the Iroquois! Hope this is okay!
Perhaps in war time we might consider adopting a five turn succession?
Cities captured: Allegheny, Oil Springs and Grand River
Units lost: 3 Javelin Throwers
Unit roster:
3 Sett / 12 Worker / 12 Warrior / 1 Spear / 1 Horse / 21 JT / 2 Curragh
2 Barb Workers / 6 Iroq Workers
In production:
4 JT / 3 Horse
Suggest new Horses off W towards unknown Iroq city?
Think we have PLENTY of units to finish this - so after 4 JT / 3 Horse produced consider starting Temples, Markets (once Currency is discovered in 2 turns).
Keep a good eye on citizen happiness - a few cities on fine balance!
Alliance with Aztecs redundant - Iroq can be defeated easily enough alone
As stated above - pretty sure there are at least 3 units in Catteragus - incl an archer!
Over and out for tonight - I must go eat!
Fruno
> Saved game attached below [Mac Mayaniac of the Maya, 470 BC.SAV]
Roster:
Beamup (on deck)
dojoboy
Serkhon
Blue Monkey (missed turn)
frunobulax (just played)
Aoxomoxoa (up!)
Unit roster:
1 settler
10 workers
10 warriors
1 spearman
16 javelin throwers
2 curraghs
After reading all the tactical suggestions I decide it's time to make a move on the Iroqs - trade Republic to Iroq now (turn 0), move in forces (turn 1), war in turn 2. The Aztecs are cautious towards us and I'd rather trade techs, keep 'em relatively sweet, and maybe go on to forge an alliance of convenience, rather than have them make any unexpected demands and possibly declare war before we are where we want to be with the Iroq.
So, offer Iroquois Republic. They respond offering Lit. and 20 gold, we ask for Lit. and 25 gold, they agree.
Contact Aztecs and trade CoL + Math + 1 gold for Poly (they originally asked for CoL + Math + 70 gold for Poly, which was outrageous, and was glad I bargained hard to get down to 1 gold). They remain cautious towards us however, despite graciously accepting Mayaniac's hard bargaining.
Iroquois go into Anarchy. We switch research to Currency (in 10).
245 gold + 0 gpt, research @50%
Turn 1 - 550BC
Piedra Negras completes W., switch to barracks in 8.
Currency now in 8 @ -1 gp, research @50%
Elite JT in DGIron moved out to eastern border of Allegheny + joined by 2 JTs (from N of DGIron)
3 JTs N of DGIron to S outskirts of Oil Springs on road
Spearman sent from Bonampak to garrison DGIron (arrive in 2)
4 JTs from Yax move N to mountain S of Grand River, with 2 JTs (incl. 1 reg JT) following behind on gem/mountain tile
2 more JTs en route N/NE currently between Ci and Palenque
Settler moved into Quirigan
2 curraghs continue exploring out west, as does W
2 workers E of Tikal moved to mine BG E of Palenque
Iroq. W sighted NW of Catter. (in forest)
CI grows to size 6 (settler in 1)
CI - now has 3 unhap vs 2 hap citizens, so one becomes a tax collector & balance restored (2 hap/2 unhap/1 cont/1 tax)
Now breaking even
Palenque entertainer -> tax collector
Quirigan entertainer -> tax collector
Copan entertainer no change otherwise revolt next turn
Now + 4 gpt, Currency in 8, research @50%
Palenque's JT in 1 switched to Horsemen in 1 as decide we need fast unit to pillage Iroq. horses
Turn 2 - 530BC
CI makes settler, another due in 4
Palenque makes Horseman, JT due in 5
Lagartero makes worker, another due in 4
Quirigua makes JT, another due in 5
Annoyed Iroq demand we withdraw our forces from Grand River - we refuse - it's war!
249 gpt, so research lowered to 40%, now +5 gpt, Currency in 10
The Iroquian War 530bc -
Oil Springs:
1 JT fortified on road just S, 2 other JTs move NW + NE onto mountains, ready to strike

Allegheny:
3 JTs (inc Elite JT) cross border due E of Allegheny behind river, aim to move NW next turn and attack from N avoiding an attack across a river
Grand River offensive:
2 JTs attack and are defeated, but reduce Iroq Spear to 1 red bar, third JT is victorious and captures Grand River (we decide not to raze city).
WE ENTER GOLDEN AGE. Capture 1 worker from GRiver, moved due S to assist mining by Yax. Fourth JT passes through GRiver and takes up
defensive position on road/mine tile due S of Salamanca.

2 JT reinf. move up to position S of GRiver.
Palenque's new Horseman moves N towards Yax tasked to pillage Iroq. horse resource
Quirigua's new JT moves 1 SE into forest/road across water - settler in Qui. moves to join him, rather than risk moving alone near Iroq W
2 JTs (en route between CI and Pal) - one moves to mined road due W of hill with Iroq W on, other JT crosses river on towards Palenque and is joined by new CI settler
2 workers start mining BG east of Palenque - Irog W has moved onto empty hill betwixt Palenque and Quirigua
2 workers complete mine N of Calak and start road - which is completed immediately
Spearman arrives and is garrisoned in DGIron.
2 curraghs exploring - one spots village on island off coast out west.
New Lagartero worker moved E to assist mining worker
2 workers sent to irrig plains SW of DGIron
+42 gpt due to GA therefore research up to 60%, now 249 gold +7gpt, Currency in 5
Turn 3 - 510BC
People request Forbidden Palace!
It is reported that the English have completed a GW - The Colossus!
Bonam makes JT (moves S towards Cattar), JT due again in 4
Uax makes W, Harbour in 12 (only 1 food extra currently - slow growth)
2 JTs near Quirigua attack Iroq W - one JT defeated, other victorious - we gain worker, moved NE to irrig plains S of Quirigua
Settler by Quirigua moves W towards Yax
JTs by Allegheny spot Iroq Spear+Settler but continue to move NW - so now in position N of Allegheny ready to attack

JT fortified on road/mine S of Salam, JT in GRiver moved NE to join him
2 JTs (1 reg) now fortified in GRiver
Mine NE Yax completed, 2 workers start road
JT+Settler move on N of Palenque
Mine completed E of Copan - workers start road (in 2)
Mine completed E of Lag - workers start road (in 2)
Road on mine completed N of Calak - 2 workers SW to mine BG
Spearman fortified now in DGIron
2 workers start irrig. plains SW of DGIron (in 2)
Barb Worker starts irrig. Horse tile W of Uax (in 8)
'Spirit of 1550' Curragh fortified as Lupaca Conscript Galley spotted off coast 1 tile away
Oil Springs offensive:
1 JT attacks from SE mtn position and defeats lone Iroq Spearman (but down to 1 red). Oil Springs is now ours!
No worker enslaved, but city not in resistance, so set to W in 5
Other 2 JTs move on past Oil Springs towards Niagara

256 gold +9gpt, Curr in 4
Turn 4 - 490BC
'1550' Curragh defeats conscript galley - continues explorations, as does other Curr and W
Iroq Spear+Sett flee off N towards Salam
Copan = JT, switch to Horse (in 3)
Tikal = JT, JT in 3
Yax = JT, JT in 5
Calak = JT, switch to Horse in 3
Lag = worker, next in 2
Unit roster:
19 JT / 1 Horse / 1 Spear / 12 War / 12 Wkr / 2 Sett / 2 Curr
Allegheny offensive:
2 vet JTs attack Allegheny from N of city and each defeat an Iroq Spear - Allegheny is captured!
We gain 4 Iroq workers - all sent SE to build road ASAP, as city has 2 resistors and food shortage (city=size4)
Elite JT moves away N of Alleg in pursuit of fleeing Iroq Spear+Settler
2 JTs + Horse now in position SW of Salamanca
3 JTs/2 Sett currently en route N to Yax

New Yax JT N to GRiver
New Calak JT E towards Piedras Neg
JT moves into position N of Catter
2 JTs N towards Niagara
Palenque mine completed - 2 workers build road in 1 turn
Copan new JT N towards CI/Pal
Lag mine completed - 2 workers build road in 1 turn
New Lag worker N towards CI
2 Calak workers start mining BG (in 2)
265 gold +1gpt, Currency in 3
Turn 5 - 470BC
CI = Sett, Sett in 4
Pal = JT, JT in 2
Quir = JT, Horse in 3
Only 1 resistor (of 2) quelled in Allegheny!
Quir = size 7, so 1 entertainer created to maintain order
Research down to 40%; 266 gold + 35 gpt Curr in 2 (as opposed to -53 gpt Curr in 1)
Tikal = size 6, so 1 entertainer created to maintain order
however now has 1 food shortage per turn
Tikal has JT due in 2, so I've queued up worker in 1 - I know we said no Governor orders - should food shortage be an exception?
Horse now W of Salamanca heading for Iroq Horse resource (to pillage - but this may not be necesary??)
2 JTs in forest SS of Salamanca
Elite JT heading N (on oasis) SE of Salamanca
JT moved NE onto mine/road tile S of Salamanca
2 JT now in position S of Niagara
4 Iroq workers building road SE of Allegheny (in 2)
There are 2 JT/2 Sett moved to/just N of Yax - no destination set
There are JT moved to/S of Palenque - no destination set
2 JT E of Tikal moving N to Yax
JT S of Qui -> Catteragus
JT N of Catteragus fortified (at least 3 units in Catteragus - poss incl 1 archer - saw some AI movement earlier)
New CI Settler en route to Yax (destination Yax)
3 workers sent to build roads in forest area N of Piedras Negras
4 SW moved vicinity of CI - suggest move N in order to build roads for new settlements
Built embassy with Aztecs (65 gold) - they're now cautious towards us, not annoyed!
201 gold + 35gpt, Currency in 2

The Big Picture - 470BC
- - - - - - - - - - - - - - - - - - - -
Handover Notes:
Since it's getting late here, and I have taken an age to play just five turns and write this report (and edit and upload all the screenshots!) have decided to hand over early - at 5 turns - and let someone else have fun finishing off the Iroquois! Hope this is okay!
Perhaps in war time we might consider adopting a five turn succession?
Cities captured: Allegheny, Oil Springs and Grand River
Units lost: 3 Javelin Throwers
Unit roster:
3 Sett / 12 Worker / 12 Warrior / 1 Spear / 1 Horse / 21 JT / 2 Curragh
2 Barb Workers / 6 Iroq Workers
In production:
4 JT / 3 Horse
Suggest new Horses off W towards unknown Iroq city?
Think we have PLENTY of units to finish this - so after 4 JT / 3 Horse produced consider starting Temples, Markets (once Currency is discovered in 2 turns).
Keep a good eye on citizen happiness - a few cities on fine balance!
Alliance with Aztecs redundant - Iroq can be defeated easily enough alone
As stated above - pretty sure there are at least 3 units in Catteragus - incl an archer!
Over and out for tonight - I must go eat!
Fruno
> Saved game attached below [Mac Mayaniac of the Maya, 470 BC.SAV]
Roster:
Beamup (on deck)
dojoboy
Serkhon
Blue Monkey (missed turn)
frunobulax (just played)
Aoxomoxoa (up!)