Is this a dumb idea though? Could discourage ahistorical exploration of Subsaharan Africa, Siberia, North and South America... Some units could be modified to have more or less damage compared to others for different terrains. I think it's better than just slowing movement on different terrains.Units get damaged every turn on uncontrolled badlands (desert, rainforest, jungle, marsh, tundra). Staying on controlled roads will get healed.
C2C does thisIs this a dumb idea though? Could discourage ahistorical exploration of Subsaharan Africa, Siberia, North and South America... Some units could be modified to have more or less damage compared to others for different terrains. I think it's better than just slowing movement on different terrains.
Edit: It's also better than blocking access entirely.
Is that a pro or a conC2C does this
I actually kinda like this, but let’s make it even worse: if they get above, say, 75 years old, they immediately dieWhen a Great Person is born, they start with baby graphics and aren't usable until enough turns have passed to simulate adulthood.
It's a pro for me. Makes the map more interesting and makes extreme terrain actually extreme. Plus you can disable it if you don't want it on.Is that a pro or a con
Yeah, unfortunately it's basically unplayable because of that. They said it will only take a few years to fix!I don't think there's anything that C2C doesn't include in some form except a challenging AI.
I don't think there's anything that C2C doesn't include in some form except a challenging AI.
I was thinking, maybe a bonus for cottage/Hamlet/village growth around large cities. Like a 10% growth modifier per 2 population point over 10? Allows for late game cottages to catch up after the land has been purposed for food and production early to mid game.
- No stability penalty for running isolationism late game
Honestly I'd be kinda down to have this as a wonder in the game for realRyugyong Hotel. No stability penalty for running isolation. Also no need for uranium to build nukes.