Completely Dumb Ideas

Units get damaged every turn on uncontrolled badlands (desert, rainforest, jungle, marsh, tundra). Staying on controlled roads will get healed.
Is this a dumb idea though? Could discourage ahistorical exploration of Subsaharan Africa, Siberia, North and South America... Some units could be modified to have more or less damage compared to others for different terrains. I think it's better than just slowing movement on different terrains.

Edit: It's also better than blocking access entirely.
 
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Is this a dumb idea though? Could discourage ahistorical exploration of Subsaharan Africa, Siberia, North and South America... Some units could be modified to have more or less damage compared to others for different terrains. I think it's better than just slowing movement on different terrains.

Edit: It's also better than blocking access entirely.
C2C does this
 
I was thinking, maybe a bonus for cottage/Hamlet/village growth around large cities. Like a 10% growth modifier per 2 population point over 10? Allows for late game cottages to catch up after the land has been purposed for food and production early to mid game.
 
Mansudae Grand Monument: Requires Monarchy/Despotism, Totalitarianism, Isolationism, Central Planning.

Effects:
- + Great Statesman
- No stability penalty for running isolationism late game
- +1 trade route with each defensive pact partner in this city.
 
I was thinking, maybe a bonus for cottage/Hamlet/village growth around large cities. Like a 10% growth modifier per 2 population point over 10? Allows for late game cottages to catch up after the land has been purposed for food and production early to mid game.

I always found cottages not worth it in your core, as villages/towns they do add 1 pop, but farms always add more later on, I think a +3, hence more specialists which outshines later in the game a lot.
 
Agreed. I mix it up between farms and Workshops until I get a bunch more happiness modifiers, then I'm all in in farms for the core. But outside the core I'm cottages 80% of the time.

Btw, I unchecked getting email notifications but I keep getting them from CFF. So annoying. Any idea how to shut that down?
 
- No stability penalty for running isolationism late game

It would seriously be interesting to have a wonder with that effect, or something along those lines. Making it viable to run isolationism "forever" somehow.
 
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Why not establish resources output change by State Religion ? For example:
  • -1 Food and +1 Unhappiness for Pig under Islam
  • -1 Food and +1 Happiness for Cow under Hinduism
  • same kind of thing for Pig, Crabs and Clams (seafood prohibition) under Judaism
  • a vegan bonus for Buddhism ? :p
 
Ryugyong Hotel. No stability penalty for running isolation. Also no need for uranium to build nukes.
Honestly I'd be kinda down to have this as a wonder in the game for real

Gonna add it to the spreadsheet because why not!
 
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