I'm just starting out and I'm not very good at this. Got a couple questions:
- How do I survive barbarians? I play on Noble (I think) and around 1000-500 BC it seems I get swarmed by axmen and archers. Do I need more military? What do I do?
One of your earliest priorities should be researching a tech (Bronze Working, Animal Husbandry, Iron Working) that reveals a strategic resource (Copper, Horses, Iron) so you can build strong units to defend your territory and improvements. Your second city should, ideally, claim the strategic resource if it doesn't show up in the capital's fat cross. Then build a few protective units. Bronze Working will let your Workers chop forests to hurry the units along, the Slavery civic will let you whip away population to do the same thing.
I usually base my decision on which strategic tech to go for on my starting techs and the UU. When I play as Persia or Egypt, for example, I research AH for horses right away. For most other civs I go after Bronze Working. For Rome, I research BW - The Wheel - IW to get Praetorians ASAP--often in time for the first wave of barbs.
- How many cities should I get in the early game? Sometimes I rush to get 3 or 4 but that doesn't seem like the right thing to do anymore
No, that sounds fine, so long as they're good city locations and not too far from the capital.
- My cities seem to grow really slow. I'll build lots of improvements but have no use for them cause my city is stuck at 1 or 2, when I'm not building workers or settlers.
First off, each city should have at least one food resource, if not more, in its fat cross. This will provide you with the food surplus you need to grow the city and work other low-food tiles, like mines. Second, you need to research the required techs (Agriculture, Fishing, Animal Husbandry) so you can work those high-food tiles. Finally, make sure you assign citizens in the city screen to work the high-food tiles so the city grows.
- How do I actually make money? Seems every game I have to move my research bar down cause I'm losing money by the turn. Shouldn't the coins from the tiles contribute?
They do, but not much. Cottage improvements are vital, but they take time to grow, and your citizens have to work them. A city with flood plains is terrific here, because you can usually cottage the flood plains, which will each still provide a +2 food surplus.
Also look for a high-commerce tile to include in a city's fat cross. Claiming gold, gems, or silver early in the game is huge. They boost your research and lift the happiness cap in all your cities.
Thanks in advance. Oh and I'm also looking for the games I hear about on this site with commentary. Can anyone point me in the direction of those?
Links in my sig to my own.

Also look for aelf's threads of that nature--the Emperor Masters' Challenges.