So this is the updated version of Széchenyi. Although he doesn't look as depressive as I wanted him to, he at least lost aggressiveness and arrogance compared to Zervers original version.
Note: This is just a beta - that means, that there are still problems:
- the eyes don't work 100% correctly
- one finger is distorted
- the arms collide with the torso and the fur (which is why I left the camera untouched)
- the background isn't set up perfectly
- the shader maps could need some improvement (if the spec maps of the furs and the torso would be brighter, the body would look less dark, I think)
There might be even more problems that I am not aware of as I checked most of the animations in nifskope only and didn't take much time for that so far. So feel free to report problems with this LH. But take in consideration that I am somewhat frustrated with this, so please be friendly, okay?
At the moment, I think I could fix the shader maps myself so that the body would be brighter. Also, I could correct the background, but at the moment, I don't want to, because I found a camera adjustment that I would prefer and that the background would fit to. Unfortunately, if the other camera adjustment is applied, it will get obvious that the arms collide with the body here and here. This would need to edit the animations, I think, but this is beyond my skills. Also, I am unable to fix the finger. Technically, I know how to rig and I roughly understand how this bone animation thing works, but in practice, I just don't know how to start with that. I am even unable to find out the right vertices (they are just a few, an experienced LH modder would need only a few minutes, I believe...), not to mention that I don't know what could be the correct values for their weights. At least, it seems to me that the finger in question is lined up with the bone correctly...
The eyes only cause a little trobule when the head rotates a lot. And even then, they seemed to be strange, but not necessarily distorted. So if nothing helps, they might be kept as they are.
And this is why I posted this beta here: to find out more glitches and to get some help from experienced modders.