AbsintheRed
Deity
Looks awesome, I think I might have to make an exception to my "no more than three leaders" for a modular civ rule.

That's because Hungary should be a "base" civ, not a modular one

Looks awesome, I think I might have to make an exception to my "no more than three leaders" for a modular civ rule.
Sure! I already ate 5 in Hungary and brought 10 more with me back to Germany. Actually 15, but 5 of them are meant to be presents. Well, not sure if they will survive that longDon't forget to grab a couple turo rudis
I can and will ASAP. I think that he won't look well, but rather boring. Don't think that a sash would look well. Hmmm... maybe I'll take a look at some pictures.Both looks better, but can you show us Rakoczi without that cape?
IMO getting rid of it would be a serious improvement...
We can always find a good looking sash if something is really needed there
Another thing I might do, is a better background. When I worked on Trudeau today, I noticed that the clouds in his background are moving. Sure, there is the same effect for a couple of LHs coming with civ4, but I never noticed that before. I think moving clouds would be really cool, I just don't know how to create that effect. I think I start with Nagy v1 as this is a descendent of Trudeau actually, so it should be easy for that one. For the rest of the leaderheads, I will try to copy and rename a background kf that creates such clouds.
Too much time lately ?
Yeah, I think so, too. Problem is, that lot's of backgrounds I used are based on in-door backgrounds like fdrs that I used for Nagy v2, so there is no sky animation in the corresponding kf. I already have a separate sky plane, though, so I thought I might copy and rename a working kf. Also, I could use the background nif of another LH and 're-add' my background textures. Question is, what is faster and works better. A problem I could see, is, that it might become visible when the animation 'resets' as the sky should change a lot from one moment to another. Well, I'll start with easy backgrounds, that means backgrounds already based on other outdoor backgrounds, just to collect some experiences.AFAIK that's just a texture which gets endlessly moved over the background (done by the bg.kf).
Thanks, Absinthe! I was thinking about adding the twos, too. The issue with Béla is, that I didn't do much changes, nothing that would be obvious. Thus, Den might be unhappy about that as it might look like I claim I did it.
Things are different with the old Kossuth. I made changes to the shader maps and added a different background, so there are obvious changes. Also, I think it would be fine for ekmek as well. Problem is, that I don't know if I still have the files... Could be as I am sort of a digital messy, but I'll need to search.
Don't mind it, I found it.I have that Kossuth somewhere in my computer, but I'm not sure if it was the latest version of that LH or not :/
Might be a matter of taste, but I definately don't like Rákóczi capeless. Despite of that he looks boring this ways, glitches (dark spots and shape problems) are too obvious. I'd think it would be better to use a different cape or alter the existing one. In any case, I won't use the already-a-thousand-times-used-cape-of-Charlemagne. Nevertheless, I'm curious to hear more opinions on this subject.IMO it looks much better, that cape was so annoying for me.
But of course I haven't seen him animated, so I don't know anything about the clipping issues on the shoulders...