COTM 02: Pregame discussion

Looking at the civ color I'd suspect us being The Mongols.

As to the starting position:

Code:
Sea   Sea   Sea   Whale Sea
Coast Coast Coast Coast Coast
Coast Hills Grass Grass Coast ?????
Hills Hills Coast Coast Coast
Coast Coast Coast Sea   Whale

At the ????? there may be another island cause I do fear we start on an island, perhaps there might be a goody hut with a free Settler. (We could pop this hut if we move SE and after our capital expanded its borders.

As to the difficulty level, I'd expect Monarch.

Just my 2 cents.
 
Jurimax said:
Looking at the civ color I'd suspect us being The Mongols.
i dont think so . there are just two units, Mongolian must have a scout. :)
 
Well, NW-NW does look like a coast tile.
Moving the worker W isn't a good idea if W-NW tile is hills. Moving NW would show what is behind the hills. If we're really lucky, there could be a narrow land bridge.

I'm not fond of wandering around with my settler looking for a good spot. It causes too many 'if only i had gone there instead' regrets for the rest of the game. Therefore, I allow myself 1 move only.

Moving to the BG tile would allow both whales to be used @ the 10 turn expansion of the borders & concurrent city growth thus giving a huge increase in science. The lost shield will be recovered at size 7, and the extra whale evens it out.

The AI doesn't explore w/ carraghs which will give us a huge advantage if this is an island map. Of course... we could just be stuck on a narrow peninsula off a pangea landmass.
 
dojoboy said:
Seafaring Trait: (4)
Portugal
Spain
England
Byzantines
Carthage
Scandinavia

I thinking Seafaring for sure. Portual is eliminated. So new Civ or old? This is [c3c], so it has got to be a new Civ. So that makes it between the Netherlands (Agricultural, Swiss Mercenary) and the Byzantines (Scentific, Dromon).

Of course, with [c3c] everyone gets Curraghs. So if we're on a small island, then my first build would be a Curragh. If we are on a penisula then second.
 
Maybe we have an extreme seafaring start, small island, all by ourselves! Sid level!!! (Just joking ...)

If we do have a goody hut on a small island, I believe I read somewhere that if it's popped by cultural expansion of your town, it is automatically a town. (This explained how Egypt got a town across a narrow strait when it didn't have map-making in Gotm17, Carthage.) Of course C3C may behave differently, but this might save someone 2 pop points and 30 shields.
 
dojoboy said:
Commercial Trait: (8)
Rome
Greece
India
Iroquois
France
England
Korea
Hittites - COTM 01

Seafaring Trait: (7)
Portugal
Spain
England
Byzantines
Netherlands
Carthage
Scandinavia

Note: I had to correct my original post on this due to a "senior moment." I had left out a civ.
 
watorrey said:
Does ainwood have a history of changing civ colors just so he can have us play more guessing games?

I don't think he has yet, but I believe cracker did when he ran the GOTM series. ainwood said he changed the colors for GOTM32, but that turned out to be COTM 01 w/ Hittites who are the color presented in that game's starting image. ainwood is pretty straight forward, a man of the people. Perhaps we should check the secondary colors for the civs rather than assuming its a default color.
 
I think we'll be playing as Tahiti with the only resources being coconut and the only entertainment surfing.......
At least, we'll die while having fun!
 
dojoboy said:
If we're not an expansion trait civ, then we'll need pottery before we can pick Map Making as the free tech. Don't think we are from the number of units in the image.

Why would you want to take Pottery for a free tech?

This would essentially mean that you wasted a whole boatload of turns for Pottery when you could have just researched it in a lesser amount of time from the start of the game. By researching Philosophy first it gives you an advantage and you might as well take a higher ranked tech that you can trade away.

If this is an island a granary is not going to help you leave it; Map Making will. A harbor will also increase your food output. You can always build a settler before reaching Philosophy and have him waiting in your city for your first galley.

From my experience, the AI doesn't go for Philosophy first unless it has Writing. This means you have to hold onto Writing for a while and trade it for something like pottery just before you research Philosophy. If we're not commercial or seafaring it is going to be an extra challenge since we won't start with Alphabet.

We're looking a long way down the road from here. First thing to do is use the worker to find out if this is a pennisula or an island. I'd move him NW to check out the terrain. It looks like there is another hill at W-NW that will block your sight by moving the worker W. At that point, one can decide whether to move or build the first town.

If it is an island the two whale squares are better than the BG in the long run and I would plant the settler on the BG. If it is an island, the first build is a Curagh followed by a Warrior.
 
EL_OSO said:
Why would you want to take Pottery for a free tech?

This would essentially mean that you wasted a whole boatload of turns for Pottery when you could have just researched it in a lesser amount of time from the start of the game. By researching Philosophy first it gives you an advantage and you might as well take a higher ranked tech that you can trade away.

If this is an island a granary is not going to help you leave it; Map Making will. A harbor will also increase your food output. You can always build a settler before reaching Philosophy and have him waiting in your city for your first galley.

From my experience, the AI doesn't go for Philosophy first unless it has Writing. This means you have to hold onto Writing for a while and trade it for something like pottery just before you research Philosophy. If we're not commercial or seafaring it is going to be an extra challenge since we won't start with Alphabet.

We're looking a long way down the road from here. First thing to do is use the worker to find out if this is a pennisula or an island. I'd move him NW to check out the terrain. It looks like there is another hill at W-NW that will block your sight by moving the worker W. At that point, one can decide whether to move or build the first town.

If it is an island the two whale squares are better than the BG in the long run and I would plant the settler on the BG. If it is an island, the first build is a Curagh followed by a Warrior.

Yep, you're right. :thumbsup:

But you misunderstood what I was saying. Which is, we need to research pottery first, along w/ the prerequisite for philosophy, or pick it up in trade, inorder to select Map Making as our free tech. ;)
 
To the NW there is a volcano under the fog. I guess we have to get off the island before it erupts. I like my chances of doing this, but you lot will all be cooked :)
 
samildanach said:
To the NW there is a volcano under the fog. I guess we have to get off the island before it erupts. I like my chances of doing this, but you lot will all be cooked :)

That explains it, we're starting on Krakatoa in the mid 1800's. :eek: Lovely. :goodjob:
 
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