COTM 02: Pregame discussion

I just won emperor game playing for Byzantiums....
I feel we are going to play for Dutch this game though...
and I am afraid COTM is going to have an island map...
I've been playing CivIII for quite some time but never bothered to play islands...
I reckon I will have lots of difficulties this time, I hope it won't be an emperor.

With such a map I wish we could build an offshore platform right at the beggining. :)
 
The current civs have the traits of seafaring:

sci/sea - Byzantine: Dromon - Maps. COTM ??
com/sea - England: Man'o'Wars - Magnetism. GOTM 4
agr/sea - Netherlands : Swizz Merc - Feudalism: COTM ??
ind/sea - Carthage : Num merc - Bronze: GOTM 17
mil/sea - Scandinavia : Berserk - Invention. GOTM22
rel/sea - Spain: Conquist - Astronomy. GOTM 30
exp/sea - Portugal: Carracks - Astronomy. COTM ??

My guesses are that it's either the Byzantine or England. We've counted out Portugal on their behalf of being a '3unitstart' civ, and the stat pic only shows 2 lines at the start stack. This could of course be manipulated just like any the colours of the start civ.

The reason I don't think it's Holland is because of what SirPleb wrote about the first COTM's being thematic to the special traits of C3C compared to the other generations of Civ. Agricultural will most likely come in a later COTM at a setting where it can best be used in a unique manner in a suitable map for doing stratagems with that trait.

If it really is the Byzantine we have a small problem with our early game. We will make sure that the Curraghs don't sink enemy civs boats - or we will have a very early Golden Age. The Curragh is great though, with the 2 attack and 2 bombard feature.

England is long overdue a game of their own, and should be a very good candidate as well. And now we could get to test the Enslave feature for the first time at naval warfare with the Man-O-Wars :)
 
What happens if you disband the settler on the first turn? Can you get a Jason bonus for a super-uper-duper early "finish"?
 
LOL - I don't think so scoutsout.

Singularity - I would like the English but we just played a commercial civ, do you think Ainwood would have another in a row? i'm new to the GOTM's so am unsure what makes him tick!
 
If moving the worker discovers that SE is the best location to settle anyway, what's the cost of the two lost worker turns? I've projected a few start sequences to try to answer that question. There are still too many unknowns to give a clear answer: 1) what will the science rate be (are we scientific? what's the difficulty level? what's the map size?), 2) are we industrious?, and 3) how large can our population be before needing an MP or some luxury spending?

So I don't have an answer. Using some guessed settings (Byzantine, standard size, Monarch level) the answer would be that if the worker scouts first and then we settle SE anyway, our first curragh is produced one turn later, and we learn our first tech one turn later, vs. improving the land right away.
 
Sirpleb - if it's a small island what will corruption be like if all our other cities are on other islands or a continent and our capital is on the BG? I have played tons of games but none with a set up like that and apart from COTM01 no Conquests games at all.
In that situation is a Palace jump gonna be necessary?

It will sure make harbours a big part of the game - not just for food but also to link up luxuries.
 
Diakonos said:
Sirpleb - if it's a small island what will corruption be like if all our other cities are on other islands or a continent and our capital is on the BG? I have played tons of games but none with a set up like that and apart from COTM01 no Conquests games at all.
In that situation is a Palace jump gonna be necessary?
Interesting questions! I don't know for sure. I think that one harbor per island would be essential to reduce corruption by creating a trade route to the capital. I don't think that distance corruption is affected by whether the intervening tiles are water or land. So we'll only have a larger than usual corruption problem if there is little land anywhere near home. Jumping the Palace would I think be a good move if we're on a small island and there's a large land area nearby which we can settle. So many ifs with this start! :)
 
If settling on the BG, I think one should join the worker to the capital after culture expansion. If its not an industrous civ, this would fit nicely together with one improved tile and two lost worker turns for peeking over a mountain. Then time the settler for the growth to 4.
 
Singularity said:
If it really is the Byzantine we have a small problem with our early game. We will make sure that the Curraghs don't sink enemy civs boats - or we will have a very early Golden Age. The Curragh is great though, with the 2 attack and 2 bombard feature.
You mean Dromon right? not Curragh.... Curragh won't start Golden Age it is not a unique unit...
 
klarius said:
If settling on the BG, I think one should join the worker to the capital after culture expansion. If its not an industrous civ, this would fit nicely together with one improved tile and two lost worker turns for peeking over a mountain. Then time the settler for the growth to 4.

This would get the settler out quicker, but costs you another 20 food to get your worker back, unless you wait for a granary, but I don't think you could afford to go that long without a worker. Myself, I've never seen the value of joining the initial worker into the capital.
 
dmanakho said:
You mean Dromon right? not Curragh.... Curragh won't start Golden Age it is not a unique unit...

Haha, of course. :crazyeye: Brainleak.

Xevious said:
This would get the settler out quicker, but costs you another 20 food to get your worker back, unless you wait for a granary, but I don't think you could afford to go that long without a worker. Myself, I've never seen the value of joining the initial worker into the capital.

Absolutely. As a rule you only join workers to cities in utmost emergencies, to poprush wonders or when there is just not any more work to be done after you get RR. But...this seems to be a unique game. So I wouldn't exclude any obscure tactic or approach to get your game afloat as soon as possible.
 
Joining the worker is always a bad long-term decision. It only pays off if you have lots of forest or bonus grassland and need a large military before 3000BC (multiplayer rush or ultra-fast conquest).
 
From my own experience, if we are playing on small islands, the other civs wil NOT build carracks and will not go straight for map making. They will not even try to research writing or alphabet first. Plus the bonus commerce for the sea faring civs allows much quicker research later on. I'm not sure what my plans will be, but I will build 2 carracks relatively early to explore and meet civs, and I will probable try for the philosophy slingshot and depending on the situatuion at that time, decide wether I want the republic or Map Making.

And I have a sneaking suspicion that we will be Carthage.
 
We need to be careful when talking about the carragh. The carrack is the UU for Portugal and comes with astronomy. The carragh is the first ship unit and available to everyone with alphabet.

The AI builds them but does not send them out from the city unless it has been modded to a) carry units or b) have an attack >0
 
If we are on islands it's probably not so bad starting positions, but if it is a peninsula on a big continent then position becomes much worser IMHO...
But it looks like most of the people here think we are going to have an island map.
Well.... 3 more days and we will find out
 
Kinda hoping for England. They are the only civ I haven't played in C3C yet. Commercial bonus + Sea bonus commerce...would be nice.
 
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