Roland Ehnström
Prince
COTM02_Open
Ancient times: http://forums.civfanatics.com/showpost.php?p=1979557&postcount=8
** MIDDLE AGES - WAR, WAR AND MORE WAR **
130 BC - We are a Republic. Unit cost is a bit of a problem, so we disband a couple of useless Warriors (why did we build them in the first place?).
70 AD - Our Galley makes it over the dangerous ocean to make contact with the Zulus! They turn out to be backward. They can only offer us Monarchy, which we have no use of at the moment.
110 AD - A French Horseman turns up at the border around Middelburg. We send troops (Spearman + Warrior) to companion the two Spearman already guarding the town, just in case...
130 AD - False alarm, the French Horseman is turning back. He was just a scout. Meanwhile, our exploring Galley is uncovering the Zulu coastline, hoping to find another civilization.
150 AD - We trade The Republic for Literature and Monarchy with the Zulus. Nice to have an overseas civilization to trade with, which for the moment cannot trade back our scientific achievements to our neightbours.
170 AD - The Spaniards discover our continent.
210 AD - We make contact with Egypt. They are still in the Ancient age, and have nothing to offer us.
250 AD - The Spanish have settled a city on the western edge of the tundra to the far west of our continent. We don't care - now the barbarians will attack them instead!
260 AD - The Incas cross our border at Middelburg, placing 3 Chasqui Scouts on our territory!
We have three Veteran Spearmen in Middelburg, so we should be safe for now, but we immediately scramble our Spearmen and Galleys to hold off a longer attack.
270 AD - The Incas declare war on us and attack Middelburg. Our Spearmen do their job nicely.
280 AD - A group of 4 Inca Arcers is sighted three tiles north/northwest of Middelburg. We scramble more resources, leaving our core cities dangerousely undefended...
290 AD - The coward Spanish ally themselves with the Inca, declaring war on us!
300 AD - The Incas send more Archers. We build Swiss Mercenaries as fast as we can. Two of our Warriors heroicly kill off two of the Inca Archers!
310 AD - The Spanish send four Warriors to help the Incas. The Incas send hoards of Archers. The Spanish sink one of our transporting Galleys (luckely it was empty). We are in trouble! Meanwhile, the French have also settled on the tundra to the west.
330 AD - Our Swiss Mercenaries do a fantastic job against the Inca Archers (and we get our first Elite unit), and our civilization enters a somewhat premature Golden Age. However, the Spanish are now sending Swordsmen to the scene...
340 AD - The Incas want 140 gold for a peace treaty. We accept, considering that they have 13 Archers and 2 Warriors outside Middelburg, alongside Spanish troops of 4 Swordsmen and a Warrior. And maybe this can make the Spanish declare war on the Incas for breaking their alliance, which would be great news for us...
360 AD - We now have 7 Veteran/Elite Swiss Mercenary in Middelburg, so at this point we WANT the Spanish to attack, so that they'll lose their precious Swordsmen (and make our Swiss Mercinaries elite).
370 AD - We make contact with the Mayan civilization. They have a pretty strong civilization, but we are more advanced. The Spanish found a town in the desert on the northen tip of our continent. We'll raze that pathetic town later...
380 AD - We make peace with the Spanish, and gain some gold in return. Except for the sinking of a Galley, they didn't kill a single one of our units, while they lost a good number of Swordsmen. Fools!
450 AD - We now have seven cities pumping out Knights every 5-10 turns. We build on average one Knight per turn. 10 more turns, and we'll be in a position to attack Spain...
530 AD - Our Golden Age has ended.
600 AD - We have accumulated 11 Veteran Knights and 7 Veteran/Elite Swiss Mercinary around Middelburg (not all units are inside the city, in case of a cultural flip). Our Military Advisor sais our military is "strong" compared to the Spanish. It is time to attack. We move some of the Swiss Mercinaries into Spanish territory, to lure some of the Spanish units out of their fortifications in the cities, making the job easier for our Knights.
620 AD - We lose 2 Knights while capturing Salamanca.
640 AD - Three of our Swiss Mercinaries are walking on Spanish soil, on a mission to pillage roads and other improvements (too bad the Spanish Iron is hidden under a city).
680 AD - We have pillaged the roads around the Spanish city with Iron (the city is on the coast, but it luckely does not have a harbor). Hopefully they do not have another source of Iron, or anyone to trade Iron with. After establishing an embassy in Paris, we see that the Spanish are trading something with the French. Hopefully it's not Iron.
690 AD - We have surrounded Madrid, and destroyed all roads leading in and out of the city. The Spanish are no longer able to trade anything with the French. Meanwhile, our Galleys are doing a splendid job sinking several Spanish Galleys!
710 AD - We attack Madrid with 8 Knights. We kill 5 Pikemen while losing only 1 Knight, but the city still stands. But not for long...
720 AD - Madrid is captured, along with The Oracle, but there are 9 resistors in the city, so we're likely to lose it again soon. We leave some strong offensive units outside the city to recapture it when/if this happens.
750 AD - We raze Zaragoza, the Spanish town on the tundra to the west of our continent.
760 AD - We take Seville, with 5 Knights (not losing a single one), cutting the Spanish empire in two. Salamanca flips, but we instantly win it back.
770 AD - We raze Pamplona (on the tundra) and have now chased the Spanish off our continent, for good.
860 AD - Barcelona captured, but we lost a couple of Knights to some hard-fighting Spearmen.
880 AD - We finally get a military great leader, Abel Tasman. After consulting for a while, we decide to use him to build Forbidden Palace in Madrid, as soon as the Spanish are destroyed.
890 AD - Madrid flips, but we take it back. We then easily take Valencia.
900 AD - We take Toledo, killing the fortified Pikeman on hills easier than expected.
910 AD - Murcia captured.
940 AD - Santiago captured, and the Spanish are destroyed! We use Abel Tasman to build a Forbidden Palace in Madrid.
980 AD - Our attacking force of 14 Knights (5 Elite, 9 Veteran) are gathered on the border to France. Our Military advisor say we have a strong military compared to France. The French have built Paris on top of their only source of horses. An investigation of the city reveals that it's defended by 5 Pikemen and a Knight, so taking the size 8 city with Knights will not be easy. We decide to move in with 9 of our Knights, leaving 5 on former Spanish soil to mop up possible counter-attacks from French Horsemen and Knights. The mission of the attacking force is to destroy all roads in and out of Paris, and then to move on to take the French Iron. Only then are we in a good enough position to move in and start taking cities.
1030 AD - Our Knights have completed their mission: All tiles around Paris are pillaged, as well as the road to the Iron. The best unit the French can build now are those pesky Longbowmen.
1090 AD - We take Chartres, one of two French towns on the western tundra. Meanwhile, our Knights have destroyed every useful road on French territory, but we have lost a couple of Knights to those darn Longbowmen.
1110 AD - We capture Avignon, the second French town on our continent.
1120 AD - Tours captured by 3 Knights.
1170 AD - We capture Orleans, and get our second military great leader: Willem Jansz.
1210 AD - We discoved Military Tradition, but only NOW realize that we have no access to Gunpowder!
I shouldn't play when I'm this tired...
1240 AD - All those Pikemen in Paris save the day for the French, as we lose several Knights in an attempt to take the French capital. Another day...
1260 AD - We manage to take Paris (and The Great Wall) after a major battle, and get our third military great leader: Dirck Hartog.
1285 AD - We now control the city of Rheims.
1295 AD - Orleans flips. Our waiting Knight takes it back swiftly.
1315 AD - We capture Lyons, thinking that this is the end of the French civilization. But there is another French city somewhere, which we havn't found. Instead, we make peace with the French, mainly to please our people, getting some techs in return. Reopening the Dutch embassy in the new French capital city Besancon reveals its location - an island in the middle of the ocean to the northeast. We decide to fill up a couple of Caravels with Knights, send them there and finish the French off for good.
1340 AD - Said and done: We capture Besancon, and the French are history.
1345 AD - WE DISCOVER THEORY OF GRAVITY AND ENTER THE INDUSTRIAL AGE! Together with the Mayan civilization, ours is now the largest on the planet, and our score is growing rapidly. The Incas have the numerically largest military, but what seems to be mostly outdated units. They are however a threat at this point, as they are not very happy at all with our treatment of the Spanish and French, and we have few units defending out newly captured cities. We are equal to the English and the Incas in tech. None of the three civilizations on the western continent have entered the Industrial Age. There are no wars going on anywhere in the world.
Mistakes made:
1) It would perhaps have been better to chose Monarchy rather than Republic (especially after the Philosophy-slingshot to Republic didn't work out), seeing as our original continent was pretty small, and that we were planning to go to war. I did have some problems with war weariness near the end of the war with Spain, and during most of the war with France. Lesson learned: Pay more attention to LONG TERM strategies!
2) After researching Gunpowder I totally forgot to check if we had a source of Salpeter! I just assumed that there was Salpeter on the French soil, and totally forgot to check it. Rookie mistake. Continuing to research on the lower branch, all the way to Military Tradition, when not having Salpeter, was my biggest blunder so far in this game. Lesson learned: After discovering a tech that unveils a new resource, ALWAYS scan the map for this resource!
Strategy for the Industrial Age:
Sooner or later, we need to take on the great number of Inca Archers and Spearmen. Either we attack them, or they will attack us. They are technologically advanced, so I feel we need get this war done with as soon as possible, before the Incas start building Riflemen. However, we'll upgrade our Knights into Cavalry first (trading for Gunpowder with the Mayan civlization), and we'll also build two Cavalry Armies out of the two waiting empty Armies that our latest two great leaders have built. After this, we'll probably move east, trying to use our technological advantage to crush the Zulus and give Egypt and Maya a big fight. What would be especially nice would be to get to Tanks before they can build Infantry. I'll keep a close on resources (live and learn) too. Rubber and especially Oil will be very important.
-- Roland
Ancient times: http://forums.civfanatics.com/showpost.php?p=1979557&postcount=8
** MIDDLE AGES - WAR, WAR AND MORE WAR **
130 BC - We are a Republic. Unit cost is a bit of a problem, so we disband a couple of useless Warriors (why did we build them in the first place?).
70 AD - Our Galley makes it over the dangerous ocean to make contact with the Zulus! They turn out to be backward. They can only offer us Monarchy, which we have no use of at the moment.
110 AD - A French Horseman turns up at the border around Middelburg. We send troops (Spearman + Warrior) to companion the two Spearman already guarding the town, just in case...
130 AD - False alarm, the French Horseman is turning back. He was just a scout. Meanwhile, our exploring Galley is uncovering the Zulu coastline, hoping to find another civilization.
150 AD - We trade The Republic for Literature and Monarchy with the Zulus. Nice to have an overseas civilization to trade with, which for the moment cannot trade back our scientific achievements to our neightbours.
170 AD - The Spaniards discover our continent.
210 AD - We make contact with Egypt. They are still in the Ancient age, and have nothing to offer us.
250 AD - The Spanish have settled a city on the western edge of the tundra to the far west of our continent. We don't care - now the barbarians will attack them instead!
260 AD - The Incas cross our border at Middelburg, placing 3 Chasqui Scouts on our territory!

270 AD - The Incas declare war on us and attack Middelburg. Our Spearmen do their job nicely.
280 AD - A group of 4 Inca Arcers is sighted three tiles north/northwest of Middelburg. We scramble more resources, leaving our core cities dangerousely undefended...
290 AD - The coward Spanish ally themselves with the Inca, declaring war on us!

300 AD - The Incas send more Archers. We build Swiss Mercenaries as fast as we can. Two of our Warriors heroicly kill off two of the Inca Archers!
310 AD - The Spanish send four Warriors to help the Incas. The Incas send hoards of Archers. The Spanish sink one of our transporting Galleys (luckely it was empty). We are in trouble! Meanwhile, the French have also settled on the tundra to the west.
330 AD - Our Swiss Mercenaries do a fantastic job against the Inca Archers (and we get our first Elite unit), and our civilization enters a somewhat premature Golden Age. However, the Spanish are now sending Swordsmen to the scene...
340 AD - The Incas want 140 gold for a peace treaty. We accept, considering that they have 13 Archers and 2 Warriors outside Middelburg, alongside Spanish troops of 4 Swordsmen and a Warrior. And maybe this can make the Spanish declare war on the Incas for breaking their alliance, which would be great news for us...
360 AD - We now have 7 Veteran/Elite Swiss Mercenary in Middelburg, so at this point we WANT the Spanish to attack, so that they'll lose their precious Swordsmen (and make our Swiss Mercinaries elite).
370 AD - We make contact with the Mayan civilization. They have a pretty strong civilization, but we are more advanced. The Spanish found a town in the desert on the northen tip of our continent. We'll raze that pathetic town later...
380 AD - We make peace with the Spanish, and gain some gold in return. Except for the sinking of a Galley, they didn't kill a single one of our units, while they lost a good number of Swordsmen. Fools!

450 AD - We now have seven cities pumping out Knights every 5-10 turns. We build on average one Knight per turn. 10 more turns, and we'll be in a position to attack Spain...
530 AD - Our Golden Age has ended.

600 AD - We have accumulated 11 Veteran Knights and 7 Veteran/Elite Swiss Mercinary around Middelburg (not all units are inside the city, in case of a cultural flip). Our Military Advisor sais our military is "strong" compared to the Spanish. It is time to attack. We move some of the Swiss Mercinaries into Spanish territory, to lure some of the Spanish units out of their fortifications in the cities, making the job easier for our Knights.

620 AD - We lose 2 Knights while capturing Salamanca.
640 AD - Three of our Swiss Mercinaries are walking on Spanish soil, on a mission to pillage roads and other improvements (too bad the Spanish Iron is hidden under a city).
680 AD - We have pillaged the roads around the Spanish city with Iron (the city is on the coast, but it luckely does not have a harbor). Hopefully they do not have another source of Iron, or anyone to trade Iron with. After establishing an embassy in Paris, we see that the Spanish are trading something with the French. Hopefully it's not Iron.
690 AD - We have surrounded Madrid, and destroyed all roads leading in and out of the city. The Spanish are no longer able to trade anything with the French. Meanwhile, our Galleys are doing a splendid job sinking several Spanish Galleys!
710 AD - We attack Madrid with 8 Knights. We kill 5 Pikemen while losing only 1 Knight, but the city still stands. But not for long...
720 AD - Madrid is captured, along with The Oracle, but there are 9 resistors in the city, so we're likely to lose it again soon. We leave some strong offensive units outside the city to recapture it when/if this happens.

750 AD - We raze Zaragoza, the Spanish town on the tundra to the west of our continent.
760 AD - We take Seville, with 5 Knights (not losing a single one), cutting the Spanish empire in two. Salamanca flips, but we instantly win it back.
770 AD - We raze Pamplona (on the tundra) and have now chased the Spanish off our continent, for good.
860 AD - Barcelona captured, but we lost a couple of Knights to some hard-fighting Spearmen.
880 AD - We finally get a military great leader, Abel Tasman. After consulting for a while, we decide to use him to build Forbidden Palace in Madrid, as soon as the Spanish are destroyed.
890 AD - Madrid flips, but we take it back. We then easily take Valencia.
900 AD - We take Toledo, killing the fortified Pikeman on hills easier than expected.
910 AD - Murcia captured.
940 AD - Santiago captured, and the Spanish are destroyed! We use Abel Tasman to build a Forbidden Palace in Madrid.

980 AD - Our attacking force of 14 Knights (5 Elite, 9 Veteran) are gathered on the border to France. Our Military advisor say we have a strong military compared to France. The French have built Paris on top of their only source of horses. An investigation of the city reveals that it's defended by 5 Pikemen and a Knight, so taking the size 8 city with Knights will not be easy. We decide to move in with 9 of our Knights, leaving 5 on former Spanish soil to mop up possible counter-attacks from French Horsemen and Knights. The mission of the attacking force is to destroy all roads in and out of Paris, and then to move on to take the French Iron. Only then are we in a good enough position to move in and start taking cities.
1030 AD - Our Knights have completed their mission: All tiles around Paris are pillaged, as well as the road to the Iron. The best unit the French can build now are those pesky Longbowmen.
1090 AD - We take Chartres, one of two French towns on the western tundra. Meanwhile, our Knights have destroyed every useful road on French territory, but we have lost a couple of Knights to those darn Longbowmen.

1110 AD - We capture Avignon, the second French town on our continent.
1120 AD - Tours captured by 3 Knights.
1170 AD - We capture Orleans, and get our second military great leader: Willem Jansz.
1210 AD - We discoved Military Tradition, but only NOW realize that we have no access to Gunpowder!

1240 AD - All those Pikemen in Paris save the day for the French, as we lose several Knights in an attempt to take the French capital. Another day...
1260 AD - We manage to take Paris (and The Great Wall) after a major battle, and get our third military great leader: Dirck Hartog.
1285 AD - We now control the city of Rheims.
1295 AD - Orleans flips. Our waiting Knight takes it back swiftly.
1315 AD - We capture Lyons, thinking that this is the end of the French civilization. But there is another French city somewhere, which we havn't found. Instead, we make peace with the French, mainly to please our people, getting some techs in return. Reopening the Dutch embassy in the new French capital city Besancon reveals its location - an island in the middle of the ocean to the northeast. We decide to fill up a couple of Caravels with Knights, send them there and finish the French off for good.
1340 AD - Said and done: We capture Besancon, and the French are history.

1345 AD - WE DISCOVER THEORY OF GRAVITY AND ENTER THE INDUSTRIAL AGE! Together with the Mayan civilization, ours is now the largest on the planet, and our score is growing rapidly. The Incas have the numerically largest military, but what seems to be mostly outdated units. They are however a threat at this point, as they are not very happy at all with our treatment of the Spanish and French, and we have few units defending out newly captured cities. We are equal to the English and the Incas in tech. None of the three civilizations on the western continent have entered the Industrial Age. There are no wars going on anywhere in the world.
Mistakes made:
1) It would perhaps have been better to chose Monarchy rather than Republic (especially after the Philosophy-slingshot to Republic didn't work out), seeing as our original continent was pretty small, and that we were planning to go to war. I did have some problems with war weariness near the end of the war with Spain, and during most of the war with France. Lesson learned: Pay more attention to LONG TERM strategies!
2) After researching Gunpowder I totally forgot to check if we had a source of Salpeter! I just assumed that there was Salpeter on the French soil, and totally forgot to check it. Rookie mistake. Continuing to research on the lower branch, all the way to Military Tradition, when not having Salpeter, was my biggest blunder so far in this game. Lesson learned: After discovering a tech that unveils a new resource, ALWAYS scan the map for this resource!
Strategy for the Industrial Age:
Sooner or later, we need to take on the great number of Inca Archers and Spearmen. Either we attack them, or they will attack us. They are technologically advanced, so I feel we need get this war done with as soon as possible, before the Incas start building Riflemen. However, we'll upgrade our Knights into Cavalry first (trading for Gunpowder with the Mayan civlization), and we'll also build two Cavalry Armies out of the two waiting empty Armies that our latest two great leaders have built. After this, we'll probably move east, trying to use our technological advantage to crush the Zulus and give Egypt and Maya a big fight. What would be especially nice would be to get to Tanks before they can build Infantry. I'll keep a close on resources (live and learn) too. Rubber and especially Oil will be very important.

-- Roland