COTM 09 Pre-game Discussion

juballs2001 said:
wow, ive just been playing briefly, and

From the "saves available" thread:

Once you have opened the starting save, please don't post ANY information about this game in ANY thread except the official spoilers. We reserve the right to subject any transgressors to severe and unreasonable penalties. The first spoiler thread will open in a few days time.

Capiche?

Renata
 
Understood. :)

Renata
 
It reverses a change made in Conquests (not sure if it was in the initial release or a patch) that was supposed to speed games up but instead introduced a severe barbarian movement bug.

With the default settings for Conquests v 1.22, the AI keeps its units in the cities until needed, instead of all that endless and useless cycling around that gets so annoying to watch, especially after railroads. The AI doesn't "patrol", in other words. The problem is that the barbs are also affected: they stay put and fortify unless a player or AI civ unit is on a direct NW/SE axis from them. This makes them ridiculously easy to deal with, obviously, and makes "raging barbs" a joke.

Adding "noAIpatrol=0" to the .ini file turns the annoying patrolling back on for the AIs, but also restores movement to the barbarians.

Renata
 
Weasel Op said:
I don't know if this has been asked before, but what exactly does the line "noaipatrol=0" in the ini file do?
Under the default C3C settings, the barbarians are 'broken'. They don't attack unless a unit is in a direct line with them (can't remember which plain). This was caused by changing the default setting for "no ai patrol" from the PTW version from "true" to "false".

Basically, the No AI PAtrol was set-up to speed up turns - the AI doesn't randomly move units around between turns in its border. However, it means that it also doesn't randomly move barbs around.

Changing the INI setting restores the barbs to the PTW behaviour, and therefore makes the game a bit more interesting.

Edit: Renata beat me to it! :goodjob:
 
It allows the AI to move its units about during the interturns. This includes barb units. The default state of this .ini flag was probably set to 1 in C3C to speed up the interturns in the later game when lots of AI units may run around randomly, but it has the side effect of making barbs very quiet. Switching it to zero means the barbs are more likely to move within a range and direction where they'll spot other units and therefore move to attack, making for a more interesting game.

[EDIT] ainwood and Renata beat me to it. At least all the answers are consistent :rolleyes:
 
Ok, that's just scary.

Renata, scared :p
 
Decisions, decisions, to play a game setup by Renata and skip GOTM 40 or skip COTM9 and take a brief vacation and come back ready to roll on GOTM 40. Just not enough time in this short month for both. Already stopped all SGs except SGOTM due to time constraints. It would sure be nice to have an idea what GOTM 40 was going to be (hint, hint) to make this decision easier.

I think the only way for me to get back to 2 GOTM's again is to either win the lottery or have at least one of the games played for speed (5CC or small map).
 
Nope, sorry. :)

Renata
 
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