I don’t mind whether or not there is a narrow range where there is no crime (say, 0-24), but in the principle of conservation of detail, we shouldn’t put anything there just to put something there. (I’m well aware that that principle flies in the face of pretty much everything that C2C has done!)
You could have “Rowdy Behaviour” or something like that, inflicting -1 gold/commerce, but then it should upgrade to one of the more serious crimes at the proper time (e.g. Assault). In fact, all properties should have an up/downgrade system, so that each city only deals with a few properties at a given time with unified effects, rather than a dozen different effects each for Education, Pollution, Crime and Disease.
You could have “Rowdy Behaviour” or something like that, inflicting -1 gold/commerce, but then it should upgrade to one of the more serious crimes at the proper time (e.g. Assault). In fact, all properties should have an up/downgrade system, so that each city only deals with a few properties at a given time with unified effects, rather than a dozen different effects each for Education, Pollution, Crime and Disease.