seasnake
Conquistador
Conquistador has been excellent in my games, settling is just another way to use them, but they hold their ground in the medieval era based on combat bonuses alone.
I was waiting for somebody to point this out. The settling ability of the conquistador is very situational, but the no city attack penalty and +2 sight are awesome. In fact, this is the only land unit with +2 sight in the entire game, it's like a caravel on land! I don't ,know that the Mandekalu Cavalry need a buff, however, b/c they stack with songhai's already OP'd triple gold conquest bonus.
I don't necessarily think Mandekalu's need a buff that impacts city capturing, but it just seems wrong (imbalanced) to me that 2 UUs that are both knight replacements can exist and one simply has more stuff then the other. If they aren't going to give Mandekalu's extra attributes, then they should at least reduce their hammer cost to compensate.
How did this thread get bumped?
Anyway, thanks to my experience on the forums, I take back what I said about Conquistadors.
They are good, although the settling ability is weak.
How? Someone new to the forums (based on his title) searched and performed necromancy on it.
Just remember: If you go on Terra so that you have a new continent to settle, remember to pick the civs so it doesn't put Polynesia as AI...