ShahJahanII
Homesick Alien
The obvious problem with any of these maps is that Polynesia would get a massive advantage since their UA lets them settle overseas land right from the get-go
isnt that what you wanted, old/new world?
Perhaps I wasn't clear enough. The map script from CivIV would make a large, pretty random, continent that all the players would start on, then a smaller, equally random, continent that would have no civilizations, save for barbarians (and in Civ V's case, city states; possibly)
but "terra" is based on Earth, thus I feel it is too predictable
maybe you're not listening on purpose, and maybe you just don't understand:
Terra is the 'old world/new world' random continents/etc where everyone starts together. You know, the one you said you wanted.
The EARTH map is the 'earth map'.
If you're saying that having not played Terra, you misunderstand. It is not a special sort of Earth map, it's just two big continents which are very random. The first time I tried it I got a map with something which looked suspiciously like the Iberian peninsula and Italy, but now I think it must just have been chance.
The obvious problem with any of these maps is that Polynesia would get a massive advantage since their UA lets them settle overseas land right from the get-go
no it is a fail and needs more than a buff.
http://forums.civfanatics.com/attachment.php?attachmentid=292784&stc=1&d=1308166307
I think this proves my point.
It only proves that you, the player, is better at expanding.
The settling ability of Conquistadors is more about flavor then gameplay. The real reason that it is a solid unit is because it doesn't suffer a penalty against cities making it the most powerful melee unit against cities until you get riflemen.
It is basically a slightly better version of the Mandekula now. Both have no penalty vs cities and 18 str. The Conquistador also gets +2 vision. Both get embarked defense.
You guys should be talking about how Mandekula's need a buff. Not Conquistadors.
The settling ability of Conquistadors is more about flavor then gameplay. The real reason that it is a solid unit is because it doesn't suffer a penalty against cities making it the most powerful melee unit against cities until you get riflemen.
It is basically a slightly better version of the Mandekula now. Both have no penalty vs cities and 18 str. The Conquistador also gets +2 vision. Both get embarked defense.
You guys should be talking about how Mandekula's need a buff. Not Conquistadors.
You mean a knight unit that makes a great explorer and can settle cities over seas isn't thematic for a civ that's themed after exploration?But Spain is supposed to be built for expansion. The Songhai are built for conquest or culture. The Mandekalu fit their civ well enough. The Conquistador does not.
You mean a knight unit that makes a great explorer and can settle cities over seas isn't thematic for a civ that's themed after exploration?
What is, then? Because, by that metric, the Mandekalus don't seem to be conquest-themed enough!
Again, by the time chivalry is available to build the conquistadors, all the good land has been taken. Playing on terra maps has been suggested but that gives some civs, especially Polynesia, a large advantage.
I play a lot of Spain. Conquistadors are fantastic for taking cities because they incur no city attack penalty, but the settling on other continents thing is pretty useless. I was really jazzed to try it but I think I have only used it one time, ever.
I think it would still be fair to let the Conquistador just found a city any old place, not just off the main continent. By the time they come along there aren't a ton of great city sites even on the main continent.