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- Aug 12, 2010
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Sometime tomorrow, presumably early afternoon Eastern US timeAnyone know when this update goes live?
Sometime tomorrow, presumably early afternoon Eastern US timeAnyone know when this update goes live?
Do Ming. Easy to unlock, science powerhouse. Culture on walls.I'm going Ada Carthage-something-Great Britain. I'm DLC maxxing!
And yeah I was reminded of Civ 6's ever changing blob of an England Civ design (shudder) BUT Civ 7 designs have much more room to do several things at a time, with the different policies and traditions.
I'd say definitely Songhai (as a regional thing), and maybe Spain and Abbasids.Presumably Carthage unlocks Spain, but who else? Abbasids, maybe?
Songhai would make sense for those Trans Sahara routesOk, well I'm psyched for all three of these. It's interesting to me that:
1. Carthage's design virtually guarantees that Augustus will hate you, which feels appropriate.
2. Carthage has bonuses to help them ace the Silk Roads legacy path, but they can't actually benefit from the Silk Roads Golden Age.
I'm pretty sure I'll be playing with Ada quite a bit - I like those abilities. Great Britain also looks good to me, but it's hard to say, since it's coming with the much-needed Culture Victory rework.
Presumably Carthage unlocks Spain, but who else? Abbasids, maybe?
Carthage looks like they’ll be pretty bad in practice IMO. one city is a big disadvantage and the advantages they get in exchange do not seem to compensate.
it will be very, very difficult for Carthage to complete science legacy path. even with Nalanda (which won’t be so easy to claim with limited culture gen) they only get 9 codex slots.
they are well suited for econ legacy, but receive no benefit from the golden age bonus
culture will also be difficult, trying to stuff so many wonders in a single settlement. plus Carthage culture/science gen will be very bad, making it hard to compete for later wonders.
that leaves conquest, which I don’t even think they have the best kit for. a little more settlement cap increase would go a long way
so major downsides, with very limited playstyle with many of the possible legacy paths made either much harder or with diminished benefits. very disappointing
Yeah, the buildings can stay as long as the quarter name isn't generic. Because steel mills and railyards are what I'd probably expect to find in a Tycoon Park.Steel Mills can stay. They’ve had such a huge impact on the economy and culture of some areas of the country that they deserve to be in under their familiar name.
in addition to these issues, which apply to 3/4 legacy paths, one key thing I forgot to mention is that one-city playstyle is severely hampered by the city growth system. namely, the formula for pop growth grows exponentially for each pop, meaning you get rapidly diminishing returns on +food after a certain point, and any given city inevitably reaches a population cap for the era.
so all the food you can send back from towns to your one city will not matter in the back half of the era, you maybe get one or two pop growths out of it in the long haul. compare against cities which enable you to build science/culture buildings & more.
my point here is that Carthage's benefits will not significantly help raise the bar on what a single city can accomplish, and in exchange they are giving up quite a bit.
Tier 1: Increased Sea Trade Route Range. Increased Gold in the Capital for every Trade Route from the Capital. Unlocks the Dockyard Unique Building.
Byrsa: Gold Base. Trade Routes from this Settlement cannot be plundered. All tiles in this City that are adjacent to Coast and eligible for Walls receive a Wall. Must be placed adjacent to a Coast tile.
It looks like GB is likely to be an all rounder Civ but I still can’t understand why BPS has a naval focused bonus (the Old Royal Naval College would’ve worked better). GB’s design feels like trying to mix the Industrial Revolution and the British Empire into one but could’ve been done better.I have to say I find the design of Battersea Power Station really disappointing. I'm excited to have Venetian Arsenal 2.0 in the game, but it's just a thematically really poor combination with BPS. GB overall seems poorly designed with a lack of clear focus, just a mishmash of ideas slapped together. It's just really, really disappointing, especially after Ed hyped it up by talking about how they've gotten better at designing civs as the game got closer to launch.