Huh, where did that come from?A percent of the old ships get promoted at the next age
This does sort of solve it and leaves room for growth. I like the idea that if you really go hard into archeological artifacts, you can get 50-75% of what you need. Then the last few require masteries, and I hope someday, pop culture/media relics.They just shared more information via a YouTube short. To summarize: explorers are more expensive and artifacts are more rare. Natural wonders can be explored for artifacts. Artifacts can be earned by future civics.
Not the grand-scale kind of change I was hoping for.
I may be misunderstanding but in my games I usually have some units at the start of the eraHuh, where did that come from?
Thought ships only carry over from Exp > Modern if you have fleet commanders
Zero ships carry over from Ant > Exp.. is that not so?
(It would be nice for Carthage if they indeed could keep some, but I don't think that's the case, which is why I pointed it out)
Yeah at Exploration you only get 1 free cog.. rest are land unitsI may be misunderstanding but in my games I usually have some units at the start of the era
I think the cultural legacy path tracking is the bug... or rather at least think it should be.As far as I know, conquered wonders count towards cultural legacy path tracking, so not counting them for victory is probably bug.
And I don't think it changes the situation with cultural path much anyway.
You keep some amount of land units to protect settlements (up to 6 from antiquity, up to 9 from exploration), plus units to fill commanders. Since you can't get naval commanders in antiquity, you can't pass ships to the next age.I may be misunderstanding but in my games I usually have some units at the start of the era
Can't decide if I want to play Ada/Maya or Augustus/Carthage as the first game.
Almost all have 1, which is what Carthage has. A few have more (Rome, Persia, Mongolia) and a handful don’t have any.I think half of the civs have it.
They actually look very well suited for conquest, their UU and ship bonuses are both very strong.that leaves conquest, which I don’t even think they have the best kit for. a little more settlement cap increase would go a long way
Or +25% towards settlers, which pairs nicely with the free ones you receive. Who cares for settlement limits? Carthage is perfect for getting the military legacy path without even meeting another civ.May consider Ibn Battuta with Carthage...Corona Civica for extra settlement limit and Groma + Battuta's two wild cards to jump immediately to the "Gain +1 Population in Towns. New Towns start with an additional Population" attribute...base 3 pop Town spam![]()
Do Ada/Maya then progress to GB.Can't decide if I want to play Ada/Maya or Augustus/Carthage as the first game.
Archipelago makes antiquity ships feel more important.May consider Ibn Battuta with Carthage...Corona Civica for extra settlement limit and Groma + Battuta's two wild cards to jump immediately to the "Gain +1 Population in Towns. New Towns start with an additional Population" attribute...base 3 pop Town spam![]()