Crossroads of the World Collection - Part 1 - Details announced

A percent of the old ships get promoted at the next age
Huh, where did that come from?

Thought ships only carry over from Exp > Modern if you have fleet commanders
Zero ships carry over from Ant > Exp.. is that not so?

(It would be nice for Carthage if they indeed could keep some, but I don't think that's the case, which is why I pointed it out)
 
They just shared more information via a YouTube short. To summarize: explorers are more expensive and artifacts are more rare. Natural wonders can be explored for artifacts. Artifacts can be earned by future civics.

Not the grand-scale kind of change I was hoping for.
This does sort of solve it and leaves room for growth. I like the idea that if you really go hard into archeological artifacts, you can get 50-75% of what you need. Then the last few require masteries, and I hope someday, pop culture/media relics.

By making artifacts rarer and harder to get, then using explorers will feel more meaningful without feeling the need to have to rush that every time.
 
Huh, where did that come from?

Thought ships only carry over from Exp > Modern if you have fleet commanders
Zero ships carry over from Ant > Exp.. is that not so?

(It would be nice for Carthage if they indeed could keep some, but I don't think that's the case, which is why I pointed it out)
I may be misunderstanding but in my games I usually have some units at the start of the era
 
As far as I know, conquered wonders count towards cultural legacy path tracking, so not counting them for victory is probably bug.

And I don't think it changes the situation with cultural path much anyway.
I think the cultural legacy path tracking is the bug... or rather at least think it should be.

The Science path just requires the slots... which conquest could get. (and then fill with Science and Culture from Capital Specialists)
The Cultural path requires the production... which partially depends on the Capital, but I can see a Capital that sends out some Colonists early and after that doesn't "Build" anything but Wonders, instead they buy buildings/units)
 
I may be misunderstanding but in my games I usually have some units at the start of the era
You keep some amount of land units to protect settlements (up to 6 from antiquity, up to 9 from exploration), plus units to fill commanders. Since you can't get naval commanders in antiquity, you can't pass ships to the next age.
 
Can't decide if I want to play Ada/Maya or Augustus/Carthage as the first game.

Ada/Maya sounds to me like a great way to get bored of the game because it's too easy.

So I say, go Augustus/Carthage.

In fact I might do so myself...
 
I think half of the civs have it.
Almost all have 1, which is what Carthage has. A few have more (Rome, Persia, Mongolia) and a handful don’t have any.
that leaves conquest, which I don’t even think they have the best kit for. a little more settlement cap increase would go a long way
They actually look very well suited for conquest, their UU and ship bonuses are both very strong.
 
May consider Ibn Battuta with Carthage...Corona Civica for extra settlement limit and Groma + Battuta's two wild cards to jump immediately to the "Gain +1 Population in Towns. New Towns start with an additional Population" attribute...base 3 pop Town spam :)
Or +25% towards settlers, which pairs nicely with the free ones you receive. Who cares for settlement limits? Carthage is perfect for getting the military legacy path without even meeting another civ.
 
I might want to do Augustus with Carthage>Chola>Britain as my first game. If I can, that is. Any ideas on the unlock for Britain? 80% of population in DL?
 
I rather like Carthage. For whatever reason, I've become loath to convert many towns to cities, and I enjoy settling Towns. I also like trading.

So, playing Carthage as Augustus, Xerxes Ach, or Amina would be a good time for me.
 
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