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CRpSuite : Playing aids and game analysis utils 2.11.0

no problem. I will always take new features over documentation and screenshots.
Just wanted to let you know the tool and documentation were out of sync. I haven't installed the latest version yet, but it looks like you may have added a new tab in 2.7 screenshots. I didn't see it in 2.7.2. So don't know if it stayed or was removed.

PF
 
planetfall said:
I haven't installed the latest version yet, but it looks like you may have added a new tab in 2.7 screenshots. I didn't see it in 2.7.2. So don't know if it stayed or was removed.
I'm a little confused about what you mean :confused:. I assume you're talking about CRpMapStat? The latest version (2.7.2) should have all of the tabs shown in the screenshots, plus 2 new ones (Trading and Flipping).
 
Hi Dianthus,

In the last GOTM34 i noticed that the Flip Calculator in CRPMapStat still presented me with risks of losing cities to civs that had already been conquered. :eek:

I didn't know whether this was a known bug or not, and it may have had something to do with AI respawn being on. I wish I'd taken some screenshots now, but that probably would have involved some effort on my part. :p

Edit: BTW, thanks very much for CRPSuite. It's an amazing utility and I feel like a much more professional player since I've started using it.
 
Ok, now that it is not Friday, some observations and questions:

Rings
Nice utility, it would sure be nice to be able to scroll up and down using the mouse wheel instead of the sliders. You have this on other utilities so should not be a hard enhancement.

MapStat
Nice utility. The flipping information is sure valuable.

Stats utility
New to this one, will start using more and the paste to spreadsheet works perfectly.

Why are the following tabs always blank with no data:
-trade
-foreign
-culture
-demographics
-cities
-wonders

Might be nice to have an additional column between Year and Units for Peace/War.

PF
 
Another comment about CrpStats. How about an option to save to a file automatically? Maybe a preference to give the name of the file and the delimiter so can import into spreadsheet. And while asking, what about a perferce to select which tabs to save. It might be easiest to have a preference for different file names for each tab.

Turns out my "general abilities" are less than expected and this cut and pasting, while a nice option, is quickly getting old. And this is only after following 24 turns.'

PF
 
chunkymonkey said:
I noticed that the Flip Calculator in CRPMapStat still presented me with risks of losing cities to civs that had already been conquered. .


Question about flip percentages. I have been seeing .## % probability. Is this really .05% or is this 5%?

Thanks

PF
 
chunkymonkey said:
In the last GOTM34 i noticed that the Flip Calculator in CRPMapStat still presented me with risks of losing cities to civs that had already been conquered. :eek:

I didn't know whether this was a known bug or not...
It's a bug. It's one I've fixed, but I haven't created a new release since I fixed it. Maybe I'll get around to it now I'm back from my holiday ;).
 
planetfall said:
Rings ... it would sure be nice to be able to scroll up and down using the mouse wheel instead of the sliders. You have this on other utilities so should not be a hard enhancement.
I didn't do anything to make it happen on the other utilities, and I'm not really sure how to do it. I'll take a look at some point though.



planetfall said:
Stats ... Why are the following tabs always blank with no data:
-trade
-foreign
-culture
-demographics
-cities
-wonders
Because they are things I'm intending to implement, but haven't done yet. I've done a little work on trade and foreign. I probably won't get around to looking at the others for a while.



planetfall said:
Might be nice to have an additional column between Year and Units for Peace/War.
This is going to be covered by the foreign tab (will show when you go to war, when the civ no longer refused contact, when peace was made). I can sort of see that it could be useful here too, but not sure how war should be presented. Do you mean it should just say "War" if at war with one or more civs? Or should it show which civs you're at war with?



planetfall said:
Another comment about CrpStats. How about an option to save to a file automatically? Maybe a preference to give the name of the file and the delimiter so can import into spreadsheet. And while asking, what about a perferce to select which tabs to save. It might be easiest to have a preference for different file names for each tab.

Turns out my "general abilities" are less than expected and this cut and pasting, while a nice option, is quickly getting old. And this is only after following 24 turns.'
There's definitely some scope for improving the copy/paste and saving of the data. Are you using CRpStats contantly while playing the game? I only tend to use it to gather data for my spoiler writeups for GOTM, so I only do it 2 or 3 times per month. I guess the clumsiness of copying/pasting each tab would be a bit more annoying if you're doing it every turn!



planetfall said:
oh, one more. I think this was mentioned before. Mapstat needs two new columns: luxuries to buy, luxuries to sell.
I can add the columns easily enough. If you want them to work that might take a little longer :mischief:. Seriously though, that's something I intend to do, but currently I can't actually tell when it's possible to trade resources.



planetfall said:
Question about flip percentages. I have been seeing .## % probability. Is this really .05% or is this 5%?
I'm a bit confused (again). Do you mean it literally shows .##% ?
 
Dianthus said:
I didn't do anything to make it happen on the other utilities, and I'm not really sure how to do it. I'll take a look at some point though.

Ok, no big deal. The other improvements are more important.



Because they are things I'm intending to implement, but haven't done yet. I've done a little work on trade and foreign. I probably won't get around to looking at the others for a while.
Ah, future improvements. It's nice to know it was not my system.


This is going to be covered by the foreign tab (will show when you go to war, when the civ no longer refused contact, when peace was made). I can sort of see that it could be useful here too, but not sure how war should be presented. Do you mean it should just say "War" if at war with one or more civs? Or should it show which civs you're at war with?

I was thinking of some clue as to when WW would kick in. Also during war times, military production is higher. Simple "War/Pax" would work for me, but I can see how others might want to know which civs. But I think this might be too much clutter and would better go on the foreign tab.



There's definitely some scope for improving the copy/paste and saving of the data. Are you using CRpStats contantly while playing the game? I only tend to use it to gather data for my spoiler writeups for GOTM, so I only do it 2 or 3 times per month. I guess the clumsiness of copying/pasting each tab would be a bit more annoying if you're doing it every turn!

I'm trying to figure out how best to learn from CRpStats. {I hate the full name as I tend to be dylestic with it and type CPrStats}. Here is how I have been using it:

1. save the military tab each turn.
Well started out doing this, but was too tedious.

2. Now my Lotus sheet has 3 tabs: monarcy, republic, war
Monarchy- shows slow military buildup during peace
Republic-- shows slower military buildup during peace
War-- shows the change in units during war.
In current game played Monarchy into Industrial Era because fearful of WW problem.
Then I noticed I couldn't get either of the other 2 civs on the continent with this setup.
So I went back and replayed switching to Republic near the end of the Middle Ages.
What I have learned from this exercise:
a. third weaker civ on continent was not a problem with either govt. With monarchy I declared, but with Republic Inca declared. High point with Monarchy was about 950 Offense. Current high point with Republic is about 600 offense.
b. Had to use MPP with Russia vs Inca in Republic but could go sole campaigner in Monarchy.
c. War skills sucked at first. I was winning but a huge cost. This was not apparent at any one turn, but looking at the data, after 10 turns the military offense was about the same at the beginning as at the end. Ugh. Changed style and advanced slower and now after 10 turns military is stronger even during war times.


During times of peace I am getting lazy and not copying data into Lotus sheet, for example, right now the military count has not changed during the last 8 turns, so why bother? If there was a preference to automatically save a tab to a unique file when the .sav file was opened, I would import the {csv/other delimiter } file and then shift the data ranges to match column headings as needed.

What would be most interesting would be a new column in military tab, ERA: A,O,I,M.
{A=ancient, O=Old,i.e middle ages, I=industrial, M=modern}.
Then say after 10 games at one level could see generally how much offense was needed for peace in each era.




I can add the columns easily enough. If you want them to work that might take a little longer :mischief:. Seriously though, that's something I intend to do, but currently I can't actually tell when it's possible to trade resources.
How about then just a list of resources available. Again not that important, but would be nice some time in the future.



I'm a bit confused (again). Do you mean it literally shows .##% ?
No the pattern is .##%, actuals are something like .04%, .07%, .14%. Some people have trouble with percentage formulas and 1.00% displayed is really 100% and not 1%. I haven't used it long enough to figure out if your percents are true percents or if you got caught by the off by 2 hundreds bug.

Glad to hear you had some holiday time. This is such a great package of utilities. I really appreciate any work you do on them.

PF
 
Dianthus:

Great Tools! I generally only use the MapStat, but that alone is well worth the price of admission. ;)

Great Job!! :goodjob:

Couple questions though:
I have the 2.7.2 version, and when there is pollution that is not cleaned up, every turn the tab flashes as if there is "new" info there. Is this something I'm doing?

Also, is there any way to fix the trading tab for the Conquests? What I mean is: In the Conquests, some techs are not tradeable. MapStat thinks they are. Is there some way to filter this out?

I'd also love for you to be able to put things like luxes/resources/workers in the trading tab, but I thought I saw you say that was very difficult/unfeasable. Any way to see how much gpt a civ can afford to trade?

Anyhow, thanks again, and sorry if these issues have already been brought up. :)
 
planetfall said:
I was thinking of some clue as to when WW would kick in. Also during war times, military production is higher. Simple "War/Pax" would work for me, but I can see how others might want to know which civs. But I think this might be too much clutter and would better go on the foreign tab.
OK, I've added it to my TODO list.



planetfall said:
1. save the military tab each turn.
Well started out doing this, but was too tedious.
Do you actually need to look at the data every turn? I'm just asking in case you don't realise that you can load multiple turns into CRpStats. Just select multiple files from the "Load .sav files..." form.



planetfall said:
What would be most interesting would be a new column in military tab, ERA: A,O,I,M.
{A=ancient, O=Old,i.e middle ages, I=industrial, M=modern}.
Then say after 10 games at one level could see generally how much offense was needed for peace in each era.
Era would be pretty easy, though I'm not sure about the abbreviations. The names of the eras are configurable. I.e. the eras for the [c3c] Mesopotamia scenario are Bronze Age, Iron Age, Age of Empires, The Future.



planetfall said:
How about then just a list of resources available. Again not that important, but would be nice some time in the future.
That's possible. I might just do that.



planetfall said:
No the pattern is .##%, actuals are something like .04%, .07%, .14%. Some people have trouble with percentage formulas and 1.00% displayed is really 100% and not 1%. I haven't used it long enough to figure out if your percents are true percents or if you got caught by the off by 2 hundreds bug.
They're real percentages. .04% is a 1 in 2500 chance of flipping. That's pretty low, but doesn't guarantee it won't flip. So far the lowest probability I've seen flip is 0.305% (in CGOTM03), but I'm sure that can be beaten ;).
 
SesnOfWthr said:
Great Tools! I generally only use the MapStat, but that alone is well worth the price of admission. ;)

Great Job!! :goodjob:
Cheers SesnOfWthr. MapStat is probably the most useful. The only one I tend not to use now is CRpRings, but that's because I'm only playing [c3c] at the moment.



SesnOfWthr said:
Couple questions though:
I have the 2.7.2 version, and when there is pollution that is not cleaned up, every turn the tab flashes as if there is "new" info there. Is this something I'm doing?
That's a feature. I expected the user to clear pollution in the turn it appears. If you don't then you've probably forgotten to clear it and need reminding again. If it's really annoying you you could turn off the pollution notification in the options.



SesnOfWthr said:
Also, is there any way to fix the trading tab for the Conquests? What I mean is: In the Conquests, some techs are not tradeable. MapStat thinks they are. Is there some way to filter this out?
It sounds like you might have found a bug. Could you send me a .sav that shows this? I guess you're using the latest version? (2.7.2).



SesnOfWthr said:
I'd also love for you to be able to put things like luxes/resources/workers in the trading tab, but I thought I saw you say that was very difficult/unfeasable.
Workers is already there! luxes/resources I would classify as difficult. I need to either locate the trade route information in the .sav file, or work it out myself. I think I know about trade routes over-land, so maybe I should just implement that first of all and come back to sea routes.



SesnOfWthr said:
Any way to see how much gpt a civ can afford to trade?
That's possible for me to find out, but I'm not sure about showing it in a non-spoiler way. The only way you can find this out is if you have enough to trade that the worth of your trades is more than the gpt of the AI, and they are prepared to offer you gpt.
 
I'm sorry, I did know workers was there, just typing quicker than I can think, I guess. :crazyeye:

I hadn't thought about the gpt being a spoiler. However, can't you just use the "999" trick to find that out, or was there something about that not being entirely accurate?

Here's a save that I justed finished my turn in. From the Middle Ages scenario, though Doc modded it to allow different civs to be playable, I think. I wouldn't think that would have any impace on reading the techs though, would it?

Middle Ages Conquest
 
Dianthus said:
Do you actually need to look at the data every turn? I'm just asking in case you don't realise that you can load multiple turns into CRpStats. Just select multiple files from the "Load .sav files..." form.
Hummm, I did not know that, I will give it a try and see what results I get.



Era would be pretty easy, though I'm not sure about the abbreviations. The names of the eras are configurable. I.e. the eras for the [c3c] Mesopotamia scenario are Bronze Age, Iron Age, Age of Empires, The Future.
Im not sure about abbreviations either, I was just looking for a 1 character label so columns could be very narrow.
[/quote]


[quote
They're real percentages. .04% is a 1 in 2500 chance of flipping. That's pretty low, but doesn't guarantee it won't flip. So far the lowest probability I've seen flip is 0.305% (in CGOTM03), but I'm sure that can be beaten ;).[/QUOTE]

Great! I thought so as I wasn't seeing flipping, but was unsure.


PF
 
Interesting data from MapStat last night. In one turn the only change in military from turn X to turn Y was the addition of 8 artillery.

Here is what I saw:
Offense HP identical
Defense HP identical
Total HP increased by 32, thus 4 x number of new units.

Now question. Is "attack HP" and "defense HP" your terms or is that how Civ interprets the strength?

If it is civ and not the utility, this would go a long way to explaning why bombardment units are devaluated and under utilized by AI.

PF
 
planetfall said:
Hummm, I did not know that, I will give it a try and see what results I get.
OK. To select multiple files just use shift or ctrl while clicking (just like in windows explorer).



planetfall said:
Now question. Is "attack HP" and "defense HP" your terms or is that how Civ interprets the strength?
They are my terms, and they don't include bombard. Since I implemented that I found the formula used by Civ's Military Advisor when it says "We're weak compared to them" etc. I think it was somewhere in the strategy tips/articles forum.
 
Thanks, so it wasn't civ coding. Yes I read the thread on weak/average/strong. After reading it I learned we must use 2 grains of salt when accepting that evaluation. I was just attacked with "weak military" and after 2 defensive turns, I am not "average". Go figure. Must have been near border line.
Oh well.

PF
 
SesnOfWthr said:
Here's a save that I justed finished my turn in. From the Middle Ages scenario, though Doc modded it to allow different civs to be playable, I think. I wouldn't think that would have any impace on reading the techs though, would it?
Did you have to mod your C3C as well? I'm getting the following error when I try to open that .sav file:
errorreadingfile.jpg
 
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