Dianthus said:It's possible. I've been asked to make the columns clickable to change the sort criteria a number of times.
Really? Who asked for that?

Dianthus said:It's possible. I've been asked to make the columns clickable to change the sort criteria a number of times.
I see Gyathaar told you how to do it here:DJMGator13 said:Is there any way to add a sort feature to the Happiness tab, so the cities can be listed alphabetically? Van Civ does not alphabetize them on the F1 screen and it is really hard to find cities when playing a 100K game.
Gyathaar said:Easiest way to find cities in vanilla is to use 'Shift-L' and then press the first letter in city name untill you find the city (then press enter, and the city should be in middle of screen)
DJMGator13 said:Not as high a priority nowbut would still be nice to have. It's not needed in C3C since you can alphabetize the F1 screen there, and I can't recall what the situation is in PTW.
Are you sure?Denniz said:How about having an "Are you sure?" message pop up when closing MapStat while Civ3 is active?
Thanks.Dianthus said:That's easy to do, so why not. Actually, I've already done it, ...
Hey, I resemble that remark!Dianthus said:I've defaulted it so it's not enabled, then any strange person that likes being annoyed by popups can enable it if they like.
Correct.Denniz said:It would only pop up if CIV is running, though, right?
Ah, a fellow popup hateranarres said:If I didn't want to close the damn program I wouldn't have clicked the little X in the corner.![]()
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Are you using compression of the autosaves? If so then when you first start it will try and compress all of the currently existing autosaves (normally 5) before doing the normal compressing 1 autosave per turn. Could this be what you're seeing?DaveShack said:I'm having a problem when running CrpMapStat and C3C. MapStat pegs the CPU and it causes tremendously slow response time on everything. I'm on the 2.9.0 version, on Windows XP Pro.
I'm always interested in bugs. Could you send me the .sav? I'm pretty close to releasing a new version, and I would expect this to be simple enough to fix straight away.bluebox said:Hi! I found a strange tile calculation. The save was from the current GOTM41, running on Civ3v1.29. Maybe it's important to you, Dianthus.
Total tile count is halfed.The rest of the numbers are based on the total tile count as 100%, thus there are appearing values >100%.
Are you sure? Maybe there's someone around here named vmxzvmxa said:First thanks for the updated version, BTW you flagged me as VMXZ.![]()
I just checked, and I'm seeing wonder events here. Could you send me the .sav file so I can investigate?vmxa said:I ran viewer and it has a flag for wonders, but none are listed. I was hoping that an event for the game ending would be part of the history. The reason is I was looking at a game and discovered the player had lost the game and never mentioned he was playing past the game over.
Dianthus said:Are you using compression of the autosaves? If so then when you first start it will try and compress all of the currently existing autosaves (normally 5) before doing the normal compressing 1 autosave per turn. Could this be what you're seeing?
Dianthus said:Are you sure? Maybe there's someone around here named vmxz. I'll correct it at some point. Unfortunately I've copy/pasted that all over the place!
I just checked, and I'm seeing wonder events here. Could you send me the .sav file so I can investigate?
DaveShack said:No, this is continuous not just at startup time. It seems to hang C3C during the autosave process and when that happens I have to kill it via windows task manager to get civ to come back to life. My guess is that it is scanning continuously for new autosaves, like there is supposed to be a delay there which doesn't delay. Or it is having trouble figuring out that the given file is already copied, and continues to copy it forever.
If you've got an example that doesn't work then just upload it here or send it to me (to crpsuite@cfc-dianthus.com) and I'll take a look.vmxa said:I was looking at a game I DL from here by GeneralZed. I looked at LK87 and GR3 and none had them showing. Maybe it was due to being a custom map. I tried one of my old games and it did show the wonder.
Cheers vmxa. Zoom is actually pretty easy since the drawing is done using OpenGL, though it took some work to use OpenGL in the first place. Luckily for me my brother did that work (thanks brovmxa said:I just noticed you have a zoom for it, wow some job.
Have you got your numlock enabled? It seems to do this if the numlock is turned off.vmxa said:The other question I had was the jump always takes me back to the captiol. It does not matter if I go from pollution or culture?
Thanks for that Dave, I'll take a look at some point. At least we have a workaround for now until I get around to fixing it!DaveShack said:I figured it out. [snip] If the output directory does not exist, the program seems to burn CPU like there is no tomorrow looking for it, and then stores the autosave in the directory it can actually find. This is partly user error, I'm accustomed to programs which create a directory if it doesn't exist.![]()