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CRpSuite : Playing aids and game analysis utils 2.11.0

DJMGator13 said:
Is there any way to add a sort feature to the Happiness tab, so the cities can be listed alphabetically? Van Civ does not alphabetize them on the F1 screen and it is really hard to find cities when playing a 100K game.
I see Gyathaar told you how to do it here:

Gyathaar said:
Easiest way to find cities in vanilla is to use 'Shift-L' and then press the first letter in city name untill you find the city (then press enter, and the city should be in middle of screen)

Does that mean this feature is no longer needed? :D
 
Not as high a priority now :) but would still be nice to have. It's not needed in C3C since you can alphabetize the F1 screen there, and I can't recall what the situation is in PTW.

BTW my back to work comment was because nobody posted from 2/25 until I did on 3/12. But I know you have been busy over in the HOF area which looks great. I'm trying to finish COTM10 so I can get back to my first HOF submission.
 
DJMGator13 said:
Not as high a priority now :) but would still be nice to have. It's not needed in C3C since you can alphabetize the F1 screen there, and I can't recall what the situation is in PTW.

In PTW you can also click on any of the headers in the F1 screen, so its sounds like the same as C3C in this regard.
 
Denniz said:
How about having an "Are you sure?" message pop up when closing MapStat while Civ3 is active?
Are you sure?

Sorry, just my strange sense of humour ;). That's easy to do, so why not. Actually, I've already done it, but you'll have to wait for me to do some other changes first before I release it. I've defaulted it so it's not enabled, then any strange person that likes being annoyed by popups can enable it if they like.
 
Dianthus said:
That's easy to do, so why not. Actually, I've already done it, ...
Thanks. :thumbsup:

Dianthus said:
I've defaulted it so it's not enabled, then any strange person that likes being annoyed by popups can enable it if they like.
Hey, I resemble that remark! :lol:

It would only pop up if CIV is running, though, right?
 
If I didn't want to close the damn program I wouldn't have clicked the little X in the corner. :mad: :lol:
 
Denniz said:
It would only pop up if CIV is running, though, right?
Correct.



anarres said:
If I didn't want to close the damn program I wouldn't have clicked the little X in the corner. :mad: :lol:
Ah, a fellow popup hater :). Don't worry, it won't do that by default.
 
I'm having a problem when running CrpMapStat and C3C. MapStat pegs the CPU and it causes tremendously slow response time on everything. I'm on the 2.9.0 version, on Windows XP Pro.
 
DaveShack said:
I'm having a problem when running CrpMapStat and C3C. MapStat pegs the CPU and it causes tremendously slow response time on everything. I'm on the 2.9.0 version, on Windows XP Pro.
Are you using compression of the autosaves? If so then when you first start it will try and compress all of the currently existing autosaves (normally 5) before doing the normal compressing 1 autosave per turn. Could this be what you're seeing?
 
Hi! I found a strange tile calculation. The save was from the current GOTM41, running on Civ3v1.29. Maybe it's important to you, Dianthus.

Total tile count is halfed. :confused: The rest of the numbers are based on the total tile count as 100%, thus there are appearing values >100%.

Complete Image - might be a spoiler for you if playing GOTM41 too!
Spoiler :

bb-crp-ms290-1.jpg

 
bluebox said:
Hi! I found a strange tile calculation. The save was from the current GOTM41, running on Civ3v1.29. Maybe it's important to you, Dianthus.

Total tile count is halfed. :confused: The rest of the numbers are based on the total tile count as 100%, thus there are appearing values >100%.
I'm always interested in bugs. Could you send me the .sav? I'm pretty close to releasing a new version, and I would expect this to be simple enough to fix straight away.

[Edit]
Don't worry about the .sav, it was pretty easy to reproduce. I guess that tab just doesn't get used all that much ;). Anyway, that's fixed for the next release.
[/Edit]
 
I've just released a new version of CRpSuite which can be found on my website.

Bug fixes in 2.10.0 :
  • CRpMapStat - Fixed problem with trade routes.
    (Reported by TimBentley)
  • CRpMapStat - Fixed culture since last turn (in parenthesis on Culture column of Territory tab)
    (Reported by Gyathaar)
  • CRpMapStat - Fixed problem with tile counts on Terrain tab.
    (Reported by bluebox)

New features in 2.10.0 :
  • CRpMapStat - Added optional "Are you sure?" when exitting if Civ still running.
    (Suggested by Denniz)
  • CRpMapStat - Added "Jump to Tile" functionality to Resources tab.
    (Suggested by planetfall)
  • CRpMapStat - Added option to disable blinking. See the "Blink Tab when changed" checkbox on the Notifications tab of the preferences.
    (Suggested by vmxz)
  • CRpMapStat - Added new Points tab as an aid to milking. This is ordered by "Points/Territory Tile", so the worst scoring cities are at the bottom.
    (Suggested by Svar)
  • CRpMapStat - Changed border distance check on Culture tab to ignore Ocean/Sea tiles. This should make staying close to the domination limit a little easier by not warning about expansions that don't matter.
    Changed autosave copying to not overwrite files. This also means it won't repeat the compression/copying of the last 5 autosaves on startup.
  • CRpViewer - Added lots of new stats to the output of Ctrl+C. I also made this visible on the context menu so it's not quite so hidden
    (Suggested by Gyathaar)
  • CRpViewer - Added new Ctrl+Alt+C feature (also available on the context menu) to put the event log on the clipboard. Paste into something like Word or WordPad to get a little formatting.
    (Suggested by Moonsinger)

The following is the new milking aid:
CRpMapStat2A0.png
 
First thanks for the updated version, BTW you flagged me as VMXZ. :D

I ran viewer and it has a flag for wonders, but none are listed. I was hoping that an event for the game ending would be part of the history. The reason is I was looking at a game and discovered the player had lost the game and never mentioned he was playing past the game over.
 
vmxa said:
First thanks for the updated version, BTW you flagged me as VMXZ. :D
Are you sure? Maybe there's someone around here named vmxz ;). I'll correct it at some point. Unfortunately I've copy/pasted that all over the place!



vmxa said:
I ran viewer and it has a flag for wonders, but none are listed. I was hoping that an event for the game ending would be part of the history. The reason is I was looking at a game and discovered the player had lost the game and never mentioned he was playing past the game over.
I just checked, and I'm seeing wonder events here. Could you send me the .sav file so I can investigate?
 
Dianthus said:
Are you using compression of the autosaves? If so then when you first start it will try and compress all of the currently existing autosaves (normally 5) before doing the normal compressing 1 autosave per turn. Could this be what you're seeing?

No, this is continuous not just at startup time. It seems to hang C3C during the autosave process and when that happens I have to kill it via windows task manager to get civ to come back to life. My guess is that it is scanning continuously for new autosaves, like there is supposed to be a delay there which doesn't delay. Or it is having trouble figuring out that the given file is already copied, and continues to copy it forever.
 
Dianthus said:
Are you sure? Maybe there's someone around here named vmxz ;). I'll correct it at some point. Unfortunately I've copy/pasted that all over the place!




I just checked, and I'm seeing wonder events here. Could you send me the .sav file so I can investigate?

Yeah I am sure it was me, don't sweat it. I was looking at a game I DL from here by GeneralZed. I looked at LK87 and GR3 and none had them showing. Maybe it was due to being a custom map. I tried one of my old games and it did show the wonder.


I just noticed you have a zoom for it, wow some job.

The other question I had was the jump always takes me back to the captiol. It does not matter if I go from pollution or culture?
 
DaveShack said:
No, this is continuous not just at startup time. It seems to hang C3C during the autosave process and when that happens I have to kill it via windows task manager to get civ to come back to life. My guess is that it is scanning continuously for new autosaves, like there is supposed to be a delay there which doesn't delay. Or it is having trouble figuring out that the given file is already copied, and continues to copy it forever.

I figured it out. Get CrpMapStat running, go into preferences, and add a subdirectory name to the autosave directory to copy files into. It takes this extra CPU if the subdirectory does not exist. For example I am using c:\temp\autosave and I wanted to segregate the DG6 saves into their own directory so I made it c:\temp\autosave\dg6 in the preferences. If the output directory does not exist, the program seems to burn CPU like there is no tomorrow looking for it, and then stores the autosave in the directory it can actually find. This is partly user error, I'm accustomed to programs which create a directory if it doesn't exist. ;)
 
vmxa said:
I was looking at a game I DL from here by GeneralZed. I looked at LK87 and GR3 and none had them showing. Maybe it was due to being a custom map. I tried one of my old games and it did show the wonder.
If you've got an example that doesn't work then just upload it here or send it to me (to crpsuite@cfc-dianthus.com) and I'll take a look.



vmxa said:
I just noticed you have a zoom for it, wow some job.
Cheers vmxa. Zoom is actually pretty easy since the drawing is done using OpenGL, though it took some work to use OpenGL in the first place. Luckily for me my brother did that work (thanks bro :goodjob: ).



vmxa said:
The other question I had was the jump always takes me back to the captiol. It does not matter if I go from pollution or culture?
Have you got your numlock enabled? It seems to do this if the numlock is turned off.



DaveShack said:
I figured it out. [snip] If the output directory does not exist, the program seems to burn CPU like there is no tomorrow looking for it, and then stores the autosave in the directory it can actually find. This is partly user error, I'm accustomed to programs which create a directory if it doesn't exist. ;)
Thanks for that Dave, I'll take a look at some point. At least we have a workaround for now until I get around to fixing it!
 
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