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CRpSuite : Playing aids and game analysis utils 2.11.0

Gyathaar said:
Any chance you can add city count and score (aswell as culture) to the ctrl-c feature? :)
There's a chance ;). I'll add this to my TODO list. It would be very easy to do, so I'll likely do that when I've got a 5 minute slot that needs filling.



Turner_727 said:
Maybe even a 'blink 10 times, but stay highlighted'?
Excellent suggestion :goodjob:. That would be both easy to do and effective!



planetfall said:
1. Install
It is nice the way you store the last perferences, maybe in ini files? I pkg removed last version and did full install in same directory and my preferences persisted. Nice.
If you're interested, those preferences are stored in the registry in HKEY_CURRENT_USER. This means that each logged on user gets their own set of preferences.



planetfall said:
2. Rings
The x/y is very nice. I love the way you saved on char by using two different colors for x and then for y. However, now that I see it, it is a tad busy. Ideal solution would be like spreadsheets where x and y columns/rows have a different front style for the selected tile, such as color or bold. However this may be harder to program. Alternative would be to show xy only at multiples of 5 and not show over ocean. Option of on/off works well and fonts scale nicely.
The different colours are just laziness really. I couldn't be bothered to change the display engine. It already has a feature to allow 3 numbers to be displayed in each tile. One of these is taken for the ring distance, so I just used the remaining 2 for the x/y. It wasn't too useful when they were both the same colour as you couldn't tell which was which :). I could change the font or disable over ocean or only show multiples of 5. Not sure I can be bothered at the moment though!



planetfall said:
3. Stats
The new resource tab is fantastic. I would suggest changing resource "name" to resource "type". It would be still nice to have the ability to sort on different columns. I would like to also sort on either xy or closest city columns. If that is too hard to program, it might be possible to either have sorts for each tab a perference, or maybe you can add a row with a checkbox for sort on this column.
Not sure I agree about changing "name" to "type". If I had a "type" column it would identify whether the resource was Luxury/Strategic (I'm not currently showing Bonus). Currently it's sorted by "name" then "closest city".



planetfall said:
From time to time, someone will ask for "help" on the Crpsuite.

What would you like to see included?
What would be nice is for each application have:
  1. A FAQ section.
  2. A section giving use cases. I.e. has a list of problems solved by the application and how to use the application to solve that problem.
Are you volunteering planetfall?



Mistfit said:
ditto from me :D
ditto from me too. Good answers planetfall/Gyathaar :goodjob:.
 
Dianthus said:
If you're interested, those preferences are stored in the registry in HKEY_CURRENT_USER. This means that each logged on user gets their own set of preferences.
Much cleaner than ini filles. Thanks.



The different colours are just laziness really. I couldn't be bothered to change the display engine. It already has a feature to allow 3 numbers to be displayed in each tile. One of these is taken for the ring distance, so I just used the remaining 2 for the x/y. It wasn't too useful when they were both the same colour as you couldn't tell which was which :). I could change the font or disable over ocean or only show multiples of 5. Not sure I can be bothered at the moment though!
Oh, no rush at all. Multiples of 5 would be most useful. It's cool the way you added the toggle on/off feature, that solves a lot of problems.



Not sure I agree about changing "name" to "type". If I had a "type" column it would identify whether the resource was Luxury/Strategic (I'm not currently showing Bonus). Currently it's sorted by "name" then "closest city".
I figured that was the sort. Ok, type wouldn't work.
 
The trade route algorithm seems not to be perfect. In the attached save, it says I can trade resources with everyone except the Mongols and Celts (who won't talk yet). However, I am unable to trade with anybody, several due to war, one because the trade route is blocked by enemy territory (I think), and two that are on a different continent (astronomy is not known). As far as I can see, there is no sea route to the other continent , but there may be (which might open a connection to the unmet Inca, who own the Great Lighthouse). This is with version 2.9.0.
 
I don't get it. I'm playing c3c v1.22 and am trying to use this program, mainly for the flipcalculator. I downloaded version 2.9.0, full install and installed it. No files seemed to be copied anywere, and it didn't ask were I had Civ installed or anything. I started a game anyway but there was nothing new. Then a got the ring-city thing to work by doubbleclicking a .sav-file but none of the other functions were present.

I haven't really red all the posts in this thread but nobody seem to ask this. I'm I the only one who doesn't get it?

Thx
 
Some apps use the file/open to be pointed to the save location. Others you need to right click on the apps screen to get the open file function. I was confused at first as well.
 
Herrs said:
I don't get it. I'm playing c3c v1.22 and am trying to use this program, mainly for the flipcalculator. I downloaded version 2.9.0, full install and installed it. No files seemed to be copied anywere, and it didn't ask were I had Civ installed or anything. I started a game anyway but there was nothing new. Then a got the ring-city thing to work by doubbleclicking a .sav-file but none of the other functions were present.

I haven't really red all the posts in this thread but nobody seem to ask this. I'm I the only one who doesn't get it?

Thx

Eh, did you start the utility also? It doesn't work as a new part of civ, but as an independent program. So try if you can find a program called crpmapstat from your start-menu and open the program before (or while) playing civ.
 
Herrs said:
I don't get it. I'm playing c3c v1.22 and am trying to use this program, mainly for the flipcalculator. I downloaded version 2.9.0, full install and installed it. No files seemed to be copied anywere, and it didn't ask were I had Civ installed or anything. I started a game anyway but there was nothing new. Then a got the ring-city thing to work by doubbleclicking a .sav-file but none of the other functions were present.
If you used the default install options there will be a bunch of applications installed on your start menu under "CIVReplay". CRpMapStat or CRpRings are the ones you're probably after. For CRpMapStat make sure you check out the preferences (via the menu File->Preferences). The autosave dirs should have been set up correctly, but check them to make sure. For CRpRings you need to be aware of the "hidden" context menu. Right click to access this.



Herrs said:
I haven't really red all the posts in this thread but nobody seem to ask this. I'm I the only one who doesn't get it?
You're not the only one Herrs, maybe this is something for planetfall to add to the FAQ ;).
 
planetfall has kindly offered to help out by writing a FAQ for CRpSuite. He's started a thread to gather some ideas <here>. If you could give him some feedback that would be great, especially if you've had problems with CRpSuite that a FAQ could easily have answered :).
 
Hello Dianthus! I have another suggestion. Would it be possible to add a line item in the culture page of Mapstat that showed how much culture per turn each city was creating? I am playing a SG with the hopes of doing a 100K game. I think that this might be useful as a gauge of which city needs a temple/lib/uni etc. Again I have very little experiance in cultural games so uf you do not think this would be helpful don't bother.

Thanks
 
A city's culture per turn (and the building it has producing that culture) can be got directly from the F5 screen - no real need for MapStat to show it, other than for completeness' sake.
 
Here's a suggestion: It would be really nice if the autosave collector would put saves from different games in different folders, without having to go change the output folder every time. Something based on the leader name might work, as long as you don't have multiple games going with the same one.

Thanks in advance :D
 
DaveShack said:
Here's a suggestion: It would be really nice if the autosave collector would put saves from different games in different folders, without having to go change the output folder every time. Something based on the leader name might work, as long as you don't have multiple games going with the same one.

Thanks in advance :D
Interesting idea Dave. How about in subfolders with the name being the map seed? That should be pretty unique (unless you're replaying maps).
 
Dianthus said:
Interesting idea Dave. How about in subfolders with the name being the map seed? That should be pretty unique (unless you're replaying maps).

That should work great for separating personal epic games from SGs from DemoGame from PBEMs. :D
 
Dianthus said:
Interesting idea Dave. How about in subfolders with the name being the map seed? That should be pretty unique (unless you're replaying maps).

You would have to have more than just the seed. Otherwise how would you figure out which folder has which game. Is there a timestamp from when the game began? Maybe Civ-Diff-Timestamp for a folder name. Otherwise Civ-Diff-Seed.

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I was trying to culturally convert some cities in COTM09. Would it be possible to add flip probabilities for other civs' nearby cities?

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BTW, the compressed autosaves is a great feature. :goodjob: How did you do it? I assume you were able to call Civ's own compression routine.
 
dvandenberg said:
You would have to have more than just the seed. Otherwise how would you figure out which folder has which game. Is there a timestamp from when the game began? Maybe Civ-Diff-Timestamp for a folder name. Otherwise Civ-Diff-Seed.
There isn't a timestamp for when the game began, no. Point taken though, folders with strange numbers won't be very human readable. I'm thinking maybe map size might be useful as well, so maybe I'll make it MapSize-Diff-Civ-Seed.



dvandenberg said:
I was trying to culturally convert some cities in COTM09. Would it be possible to add flip probabilities for other civs' nearby cities?
It's something I've avoided doing so far. Too many of the variables require spoiler information to calculate. That was before I did the lower..upper format though. I could do that with the AI cities, though the lower/upper might be very different.


dvandenberg said:
BTW, the compressed autosaves is a great feature. :goodjob: How did you do it? I assume you were able to call Civ's own compression routine.
Thanks! I'll give you a little hint, it would work on a computer that doesn't have Civ installed.
 
ainwood said:
Of course, the map seed does has spoiler problems.....
I wouldn't think that the seed by itself would spoil anyone. Isn't there already a utility that let's you extract the seed? Don't you have to actually use the seed to gain any information? That's clearly cheating, just as using the editor to open the save would be.

Dianthus, needs something unique to be able to implement this feature.


Oh well, I am probably demonstrating my ignorance as well as butting in. But what do you expect, after all, I'm an american... ;)
 
dvandenberg said:
I wouldn't think that the seed by itself would spoil anyone. Isn't there already a utility that let's you extract the seed? Don't you have to actually use the seed to gain any information? That's clearly cheating, just as using the editor to open the save would be.
I agree that the seed isn't spoiler information unless it is used to view the map via the editor. However, it's pretty easy for me to make my own unique number for the map (using some code I use in the HoF), so I'll do that instead.
 
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