sabrewolf
Demidemigod
Dianthus said:Thanks for that sabrewolf. I DO intend to do this
Please do. Currently the CRp* utils shouldn't allow loading of PBEM games.
done... thanks

Dianthus said:Thanks for that sabrewolf. I DO intend to do this
Please do. Currently the CRp* utils shouldn't allow loading of PBEM games.
I would say that's VERY important! I guess that either there is something about the .savs that's causing CRpMapStat to barf, or it might have stopped monitoring the autosaves directory. Could you help by doing the following:watorrey said:I was just using mapstat for the middle ages conquest and it stopped reading the saves after i entered the second tech era. Just want to bring it up incase it is important.
You've asked for that before! Thanks for clarifying it though. Turns to grow is actually one that needs a little work as the CITY sections of the .sav file have changed inCornMaster said:Is there any way to export the information of the domestic screen to display in Mapstat? And then the ability to export to text? This would really help with demo games. If it's too tough to export it all, a list of cities with the size, turns to grow and turns to build what's coming would be an excellent start.
I'm not sure how hard that would be.
OK, I'll have a little investigate tonight (I'm at work at the moment too!). If you could find a .sav demonstrating this then that would make it a lot easier.EPL said:I was playing last night and noticed that CRpMapStat reported the the Ai had Iron Clads (Tech) for sale. When i looked, they didn't have that one but in fact had Fascism. Later on a second AI also aquired the Fascism and this was also reported as Iron Clads. Buying Fascism stopped the tech from showing. I'm using Conquests 1.22 and CRpMapStat 2.6.1. I'll check the saves tonight and see if I have the right one.
Yes, I've had a number of reports of this problem, but so far nobody else has been able to supply a .sav file that shows this. If you can send me one I'll look into that straight away.EPL said:I've also noticed that the FoW isn't shown on CRpRings, I remember somebody else reporting this but can't find any mention of it being resolved.
Dianthus said:OK, I'll have a little investigate tonight (I'm at work at the moment too!). If you could find a .sav demonstrating this then that would make it a lot easier.
Yes, I've had a number of reports of this problem, but so far nobody else has been able to supply a .sav file that shows this. If you can send me one I'll look into that straight away.
OK, could you send me one of the .savs that CRpMapStat can't load?watorrey said:It will read all manual and autosaves up to (my) first era change.
Dianthus said:OK, could you send me one of the .savs that CRpMapStat can't load?
OK, it seems to be something to do with the victory points causing extra data in the histgram section. I've made it cope with this for now by ignoring the histogram section, which won't matter for CRpMapStat anyway. Thanks for the example .sav watorrey!watorrey said:This is a couple turns after it won't work any more.
Let's see if this works:
I guess you mean CRpRingsEPL said:For the MapStat problem I just started a random game and saved it at on turn 1. I then opened it in MapStat and the FoW isn't shown. Hope these help.
Dianthus said:I guess you mean CRpRings. OK, I've just found out why I wasn't seeing this. The FOW doesn't work if you're using the Inbuilt textures. If you use the Civ textures (which I always do!) then it's OK:
Correct. I've got it fixed now so the FOW works for inbuilt textures too, but I'm just looking into EPL's IronClad problem before I create an install.Mistfit said:You must need Civ installed on the computer that you are using Rings with because when I try to open rings on my work computer the way you showed in the above post this is what I get: