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CRpSuite : Playing aids and game analysis utils 2.11.0

I don't know where the flag is Dianthus, but IIRC this was added in to another utility - maybe Powerbar? That was Spiderzord who did it, IIRC.

I must admit to only knowing about these things because I once tried to write an in-memory version of the flip calc and I spoke ot several utility makers, I don't know for sure though.
 
As usual I have more requests.

I'm wondering how hard it would be to add a few more reporting features to this program. I know I ask a lot...but I'm only trying to help. :) This would all be best in a Mapstat version that had no spoilers.

Is there any way to export the information of the domestic screen to display in Mapstat? And then the ability to export to text? This would really help with demo games. If it's too tough to export it all, a list of cities with the size, turns to grow and turns to build what's coming would be an excellent start. :)

I'm not sure how hard that would be.
 
watorrey said:
I was just using mapstat for the middle ages conquest and it stopped reading the saves after i entered the second tech era. Just want to bring it up incase it is important.
I would say that's VERY important! I guess that either there is something about the .savs that's causing CRpMapStat to barf, or it might have stopped monitoring the autosaves directory. Could you help by doing the following:
  1. Check if CRpMapStat will open one of the middle ages .savs using the File->Open menu item.
  2. Check if CRpMapStat starts monitoring after restarting it.
  3. Try using the File->Open Recent menu item.
  4. Let me know which version you're using.



CornMaster said:
Is there any way to export the information of the domestic screen to display in Mapstat? And then the ability to export to text? This would really help with demo games. If it's too tough to export it all, a list of cities with the size, turns to grow and turns to build what's coming would be an excellent start. :)

I'm not sure how hard that would be.
You've asked for that before! Thanks for clarifying it though. Turns to grow is actually one that needs a little work as the CITY sections of the .sav file have changed in [c3c], but the other details are pretty easy. I'll add the extra details to my todo list. I've had a lot of requests over the last couple of pages that haven't made it onto my website's todo list. They will get there soon though :).
 
I was playing last night and noticed that CRpMapStat reported the the Ai had Iron Clads (Tech) for sale. When i looked, they didn't have that one but in fact had Fascism. Later on a second AI also aquired the Fascism and this was also reported as Iron Clads. Buying Fascism stopped the tech from showing. I'm using Conquests 1.22 and CRpMapStat 2.6.1. I'll check the saves tonight and see if I have the right one.

I've also noticed that the FoW isn't shown on CRpRings, I remember somebody else reporting this but can't find any mention of it being resolved.

Applogies if any of the names are wrong I'm typing this at work and can't look things up to check here. The meaning should be clear though.
 
EPL said:
I was playing last night and noticed that CRpMapStat reported the the Ai had Iron Clads (Tech) for sale. When i looked, they didn't have that one but in fact had Fascism. Later on a second AI also aquired the Fascism and this was also reported as Iron Clads. Buying Fascism stopped the tech from showing. I'm using Conquests 1.22 and CRpMapStat 2.6.1. I'll check the saves tonight and see if I have the right one.
OK, I'll have a little investigate tonight (I'm at work at the moment too!). If you could find a .sav demonstrating this then that would make it a lot easier.



EPL said:
I've also noticed that the FoW isn't shown on CRpRings, I remember somebody else reporting this but can't find any mention of it being resolved.
Yes, I've had a number of reports of this problem, but so far nobody else has been able to supply a .sav file that shows this. If you can send me one I'll look into that straight away.
 
Dianthus said:
OK, I'll have a little investigate tonight (I'm at work at the moment too!). If you could find a .sav demonstrating this then that would make it a lot easier.

Ok, I'll have a look at the saves I've got tonight and see what I can find.


Yes, I've had a number of reports of this problem, but so far nobody else has been able to supply a .sav file that shows this. If you can send me one I'll look into that straight away.

This one will be easier as it does it for all game saves. I'll send you one in case you can spot anything different but it may be operating system / install dependant. I'm running Win Xp Home rather than Pro.
 
CRpMapStat 2.6.2 - Middle Ages Conquest - 18 civs

'Open Recent' & 'Open File' gives one of the following errors:

CIV::File::ReadLong : EOF
CIV::File::SeekChunk : EOF

It will read all manual and autosaves up to (my) first era change. This is the point where many civs get a free tech (flavored). I had played a few turns and realized i hadn't heard from CRpMapStat lately and task switched to it and it was sitting there with one of those error msgs. I think there was another... 'Load Failed' or similar.

Once the error msg is produced, it will give the error trying to open any .sav file. If restarted, it will open earlier saves.

While messing around trying to reopen the same file many times, it started giving multiples error messages and beeping. I had to use task manager to end the task. It was crashing at different line #s and i was worried about crashing windows so ended it asap.

While writing this up, trying to find which file it started crashing at, i got a windows (XP) application error msg after closing CRpMapStat:

Event Type: Error
Event Source: Application Error
Event Category: None
Event ID: 1000
Date: 7/8/2004
Time: 10:00:06 AM
User: N/A
Computer: ********
Description:
Faulting application crpmapstat.exe, version 2.6.2.0, faulting module borlndmm.dll, version 6.0.10.158, fault address 0x000043e0.
 
The attached image and save show the ironclad problem. CRpMapStat shows me as haing Ironclads as tradable to America and Sumeria but from the save you can see that I don't have the ironclad tech.
 
For the MapStat problem I just started a random game and saved it at on turn 1. I then opened it in MapStat and the FoW isn't shown. Hope these help.
 
watorrey said:
This is a couple turns after it won't work any more.
Let's see if this works:
OK, it seems to be something to do with the victory points causing extra data in the histgram section. I've made it cope with this for now by ignoring the histogram section, which won't matter for CRpMapStat anyway. Thanks for the example .sav watorrey!



EPL said:
For the MapStat problem I just started a random game and saved it at on turn 1. I then opened it in MapStat and the FoW isn't shown. Hope these help.
I guess you mean CRpRings :). OK, I've just found out why I wasn't seeing this. The FOW doesn't work if you're using the Inbuilt textures. If you use the Civ textures (which I always do!) then it's OK:
FOWPlease.gif


I'll just have a look into that IronClads problem, then maybe I'll do a release....
 
Dianthus said:
I guess you mean CRpRings :). OK, I've just found out why I wasn't seeing this. The FOW doesn't work if you're using the Inbuilt textures. If you use the Civ textures (which I always do!) then it's OK:

WooHoo! I was going to post about this and then saw the fix. Thanks....it was driving me nuts. :crazyeye:
 
Mistfit said:
You must need Civ installed on the computer that you are using Rings with because when I try to open rings on my work computer the way you showed in the above post this is what I get:
Correct. I've got it fixed now so the FOW works for inbuilt textures too, but I'm just looking into EPL's IronClad problem before I create an install.
 
I have just released a new version of CRpSuite (version 2.6.3) on my Website with the following new features :

New features in 2.6.3 :
  • CRpViewer - Now shows score (+ other stats) at current time (as suggested by Bartleby)
  • CRpViewer - Fixed graph. Was showing power for score and vice versa.
  • CRpViewer - Score now imported correctly from C3C .savs.
  • CRpRings/CRpViewer - Fixed FOW when using inbuilt textures.
  • CRpMapStat - No longer notfies that workers are tradeable when they're not.
  • CRpMapStat - Now shows the correct tech for the later techs in the tech tree with C3C 1.22
  • General - Multi-player game detection improved.
 
I tried CRpMapStat for the first time with COTM2 and it's great. :goodjob:

I did notice one minor spoiler: you can see the resources of an AI you are at war with, even if they refuse to talk with you ingame.
 
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