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CRpSuite : Playing aids and game analysis utils 2.11.0

Excellent tool - it makes playing so much more enjoyable.

Apologies is this has already been spotted

Just downloaded version 2.10.0 and noticed that Crprings includes volcanoes as sites to place a city... I've decided to move somewhere a little less warm myself (might be useful for the hypocaust though :) )
 

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Hamshore said:
Excellent tool - it makes playing so much more enjoyable.
Thanks Hamshore!



Hamshore said:
Apologies is this has already been spotted

Just downloaded version 2.10.0 and noticed that Crprings includes volcanoes as sites to place a city... I've decided to move somewhere a little less warm myself (might be useful for the hypocaust though :) )
That's not been reported yet. However, volcanoes are new in C3C, and it's unlikely anyone else is using CRpRings with C3C as the corruption bug that RCP (Ring City Placement) exploited has been fixed, so RCP no longer works.
 
Thanks again for this Dianthus! :thumbsup:

Theodora loves this so much she razed the SoZ and created the Wall of the Greats which includes a monument to you. :goodjob:

I was wondering if you could make a tab that shows what each city is currently building those of us who are SG players. It would be nice to be able to show a screen shot picture of the city builds at the end of a 10 turn set, and what's next in the queue. If this already exists, please tell me where it is. :)

Not a big deal, just a thought. This tool is already wonderful as it is, and makes playing way more fun. :D
 
Not sure if this is what you are looking for, but F1 screen list all cities and shows what they are building, even wealth.

You wil have to scroll to get them all though.
 
vmxa said:
Not sure if this is what you are looking for, but F1 screen list all cities and shows what they are building, even wealth.

You wil have to scroll to get them all though.

Thx for the reply vmxa. :)

For me F1's a pain to use and for an SG sceenshot would require a cut & paste to show more than 10 cities. If it was in excel you display a lot more cities and also sort by shield count.

Not a big deal, just lazy :lol: and typing builds in SG's gets a little tedious.

Totally off topic - is there a graphics package that has an icon for each city improvement? It's nice to be able to see where you have a rax because there is a sword icon. Is there a package that has an icon for duct, granary, library, temple. etc? Perhaps this would cause too much screen clutter. You can PM me to avoid spamming this thread. :D
 
As long as we are asking for more and more, I may as well mention the replay viewer. I would like to see it remember your slider setting. IOW I move it to max rate and next time I start it up, it is back to the slowest rate.

Once again, just a great suite you have put together and I probably am only using a tiny part of it.
 
handy900 said:
I was wondering if you could make a tab that shows what each city is currently building those of us who are SG players. It would be nice to be able to show a screen shot picture of the city builds at the end of a 10 turn set, and what's next in the queue. If this already exists, please tell me where it is.
...
If it was in excel you display a lot more cities and also sort by shield count.
It doesn't exist. If you're just intending to use it in Excel then I could just do a copy to clipboard rather than cluttering CRpMapStat with another tab. I'll add it to my TODO list.



handy900 said:
Totally off topic - is there a graphics package that has an icon for each city improvement? It's nice to be able to see where you have a rax because there is a sword icon. Is there a package that has an icon for duct, granary, library, temple. etc?
I don't think that's possible. It's not just a case of altered graphics, Civ has to use them, and I don't believe there's code in Civ to do that apart from the buildings already implemented.



vmxa said:
As long as we are asking for more and more, I may as well mention the replay viewer. I would like to see it remember your slider setting. IOW I move it to max rate and next time I start it up, it is back to the slowest rate.
Hmmm, I thought it did that. I guess I'm confusing the intention to implement that with actually doing it!
 
Have found a little problem when using 2.10.0 for the demogame. On the latest save (here), mapstat reports that we can only sell resources to India. However, if you check France for example, we can clearly trade them Iron and Wines.

Love this utility by the way, and was even using CRpRings in the demogame to look at the map when I couldn't load the save.
 
Furiey said:
Have found a little problem when using 2.10.0 for the demogame. On the latest save (here), mapstat reports that we can only sell resources to India. However, if you check France for example, we can clearly trade them Iron and Wines.
OK, I'll check it out Furiey. Thanks for the .sav, that makes things sooo much easier!



Furiey said:
Love this utility by the way, and was even using CRpRings in the demogame to look at the map when I couldn't load the save.
Have you tried CRpViewer? Much better than CRpRings if you're trying to get an overview of the game.
 
One more question, yeah sure. I was looking at a game I finished to see if I had ever had a city captured and razed. I could not remember, if I had or not.

Anyway as I was looking down the events, I see where it said I had a city razed and I knew that I had captured that city and then abandoned it.

So the question is can it tell that it was abandoned or does it think razed is the same thing?
 
vmxa said:
One more question, yeah sure. I was looking at a game I finished to see if I had ever had a city captured and razed. I could not remember, if I had or not.

Anyway as I was looking down the events, I see where it said I had a city razed and I knew that I had captured that city and then abandoned it.

So the question is can it tell that it was abandoned or does it think razed is the same thing?
Unfortunately there is no difference between razing/abandoning in the replay log part of the .sav. I report it as razed, but yes, that could also mean abandoned.
 
I also noticed that when you give away your cities to the AIs, it is reported as captured by the AIs. Therefore, I have been assuming that there is no difference in the replay log about gifting and capturing.
 
I figured as much. too bad. Gifting or abanding or razing, no sweat when you are looking at it right after you finish (usually). If it is someone elses save or it was played by you last month, you may not recall those distinctions.

I guess if you view it slowly or step through you can see it.
 
Is there a way to show the cpt generated for each city? The culture tab currently shows border expansions but not the cpt for the city. It is basically the same data from the F5 screen. The problem occurs in Civ III where you cannot sort the F5 screen, which you can sort in C3C.
 
Can't you get that in the F5 advisor screen? Wait the influence on Mapstat is the same as F5, IOW the amount of cultue per turn.
 
Had a quick search but couldn't spot if this had been asked before - is there any way to stop crpmapstat (2.10.0) from grabbing attention when there's pollution about? I've got an early game where a volcano has polluted a tile that its not worth unpolluting - so I don't want to be reminded of it each go. As i said before - top tool - takes so much pain out of diplomacy!
 
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