Crusader Kings 2

yeah forgot to add: already heard this, and its a bit too gamey and easy.

Fair enough. Other than that, you can always marry into other duchies to get the land. The pagans can be dealt with by hiring mercs and taking them on while they're also involved in other wars (Sweden, Norway and the HRE are usually bent on destroying the pagans)
 
Fair enough. Other than that, you can always marry into other duchies to get the land. The pagans can be dealt with by hiring mercs and taking them on while they're also involved in other wars (Sweden, Norway and the HRE are usually bent on destroying the pagans)

Well ive managed to form rus when my father died. So now its a case of getting some vassals. Rostov is a pain. to get them vassalized, i can only hope they fall apart. And the russian counties are so poor. most only have one castle as holding. No idea how im getting that prepared in 110 years for the mongols
 
Novgorod wasn't even independent in 1066, was it?

To my knowledge it was independent, but the republic that dominated the region for centuries wasn't founded until sometime in the 1130s or 1140s or around there (forgot the exact date).
 
Am I the only person who plays Paradox games without worrying over the minutia of the historical details in the portrayed time period?
 
Are we the only people who play Paradox games without worrying over the minutia of the historical details in the portrayed time period?

Fixed that for you. :p
 
Not at all. I am fine learning the history and geography. But I don't let the historical get in the way of my min maxing and role playing.

Sort of the same here. You can only take historical accuracy so far in a game - even the mods that try to do more hardcore historical accuracy will end up causing historical inaccuracies simply due to the fact that CKII's a game.

Frankly I think for the most part they have it fine, with the only glaring issue being the Byzantines (but given the game engine simulating a somewhat centralized imperial bureaucracy isn't going to be easy anyways).
 
The Fatimids are IMO an issue still as well.
 
That's not just a major historical problem, though, it adversely affects gameplay.
 
That's not just a major historical problem, though, it adversely affects gameplay.

Yeah, Fatimids aren't much an issue to begin with anyways now that they can't do their ahistorical invasions of Greece/Italy/Ireland/Norway like they used to in earlier patches.

Blobbing is the real problem, from both a gameplay and historical plausibility perspective. Even in the best of mods you still get weird things like early European colonization of North and West Africa and uber-sized realms that don't collapse that quickly (if at all). Ironically some of these issues got worse after PI caved into fans' demands to "fix" certain issues. (I admit I was once one of those fans, who, for instance, wanted Muslim nerfing, only to realize that that made the Christians too powerful by the late game)
 
Yeah, Fatimids aren't much an issue to begin with anyways now that they can't do their ahistorical invasions of Greece/Italy/Ireland/Norway like they used to in earlier patches.

They still blob all over Arabia and Africa almost invariably and are annoyingly stable. I've seen them take Armenia in 1.091 as well, at least once.
 
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