(0) 250BC
- Pre-flight check: micromanage Bangalore to gain us a turn on Metal Casting.
(1) 225BC
- Send worker to build a cottage 2 squares N of A-M: I think our finances/science should take priority over finishing the road to Delhi, and we will be grateful for that cottage later on, so the sooner it is ready the better.
- Our worker at Calcutta starts on the copper mine.
(2) 200BC
- Delhi: Library finishes and a worker is set up
- A-M: Missionary ready; another one begun
- Calcutta: Obelisk complete, and a library is started (to help our science)
(3) 175BC
- Hatty drops by for tea. Open our borders? Sorry, ma’am – we’re just not that kind of nation…
- Our missionary spreads Buddhism to Delhi. At this stage I can’t see any reason why we shouldn’t convert. We certainly won’t lose anything by doing so, and we will get the happiness/production bonuses as we spread the word. We immediately get a +2 from a delighted Hatty, and +1 from Liz (who’s still cautious, the old sourpuss)
(4) 150BC
- Settler ready at Madras; archer started to bolster our defences. The settler is sent south, towards the location pointed out by mjj55409.
- Meanwhile, in the south, horse archer defeats barb archer (5.2/6)
(5) 125BC
- Another barbarian appears, this time threatening our worker on the copper, so I arrange for some cover while the worker starts building a road.
(6) 100BC
- Seeing our defenders, the barbarian changes his mind and vanishes into the fog.
- Metal Casting comes in and we switch to Mathematics. Given the variant rules, Alphabet will be of limited use to us, and the aqueducts that come with Maths will be useful in improving the limited health in some of our cities.
- A worker is now ready at Delhi and I decide to put a Monastery into production. This will give us a science bonus (which will be helpful considering the commerce potential of the city) as well as more culture, and of course it will be eligible for the production bonus of Organized Religion.
- Another missionary appears at A-M and is sent off to Madras, where the happiness bonus is most needed; another missionary is set up.
- Speaking of Madras, the new archer goes into service and a worker goes into production, with the intention of helping to clear the rank jungles from our neighbourhood.
(7) 75BC
- Our missionary spreads Buddhism in Madras, giving us +1 happiness.
- The Pyramids have been built in a far-away land. We didn’t want those noisy tourists anyway…
(8) 50BC
- Our finances are now getting very low, so I bow to the inevitable and turn down science to 70% (+3gpt). We lose a turn on Maths as a result.
(9) 25BC
(10) 1AD
- Our first Buddhist monastery is completed in Delhi just in time to celebrate the Millenium. More importantly, the boost to our science allows us to claw back the turn we lost on Maths!
- A horse archer takes its place in the production queue: feel free to switch to a worker, temple, or something else.
- Missionary finished at A-M. I’ve now switched over to a monastery: I think that this will be more valuable to us than another missionary at the moment: we need the support for our cultural battle vs. Heliopolis, and more science is obviously always welcome (again, lots of commerce here to help out). However, if the next player has a different plan, then feel free to change. In the meantime, the missionary is sent down to Calcutta, where the spread of Buddhism will help with the production of the library.
- Settler reaches his destination and founds Bombay – obelisk started to push the borders out onto the iron resource.
Current state of play:
Other points:
- As can be seen from the victory conditions we need to keep up the cultural offensive, especially at A-M so that we can keep control of the surrounding squares.
- A worker is currently connecting the corn at Madras: this will be ready in time to allow Delhi to grow to size 8 without suffering from health problems.
- Another worker is building a road between Calcutta and Bombay, and I’ve sent yet another down towards Calcutta to help build any improvements necessary in the southern region (there will be time to spare before the borders expand onto the iron).
- Watch out for the barbarians sneaking up on the copper mine. They shouldn’t present a problem: as you can see, I’ve stuck an archer on the hill as lookout/sniper, but beware of others roaming the area. The horse archer is currently at Bombay, but can be brought back as necessary.
- Finances should be improving a little now that I’ve added cottages at A-M and Delhi – but we could do with even more.
- Start clearing away some jungle at Madras.
- Maths will be ready in 3, so we can start thinking about aqueducts where needed.
- Relations with both Liz and Hatty are unchanged (+1 and +2 respectively) so I don’t think we are in imminent danger of war, but don’t skimp on the military.
ROSTER:
ChrTh (biting nails in anticipation)
BotlGnomz
Ucel
mjj55409
scowler (DOWN)
blackluck (UP)