CTIV-1: The Turtle Game

Sorry, I couldn't Civ or Intarweb over the weekend.
I got it.
 
Ugh.
My video card is on the fritz.
I've spent most of the evening trying to fix it, with no avail.
Un-got it.
 
BotlGnomz, we'll skip you this turn. Keep us updated (and good luck!)

ROSTER:
ChrTh
BotlGnomz (Fighting the machine)
Ucel (UP)
mjj55409 (Ready to Rumble)
scowler
blackluck
 
Turn 85 (750 BC)
Precheck:
Everything OK, so let's go!

Turn 86 (725 BC)
Research begun: Writing
Bangalore finishes: Obelisk

Changed IW to Writing. Whem more Civs get this tech it should become cheaper.
I found nothing about ne city location, so going to the place suggested by computer - near copper and wine
Ouch, there are full of barbs on the south!

IBT: Hatsy dialed us and asked for Open Borders. I told here that Great A'Tuin forbid us to open our shell. She said that Great Buddha is the only god and went out.

Turn 87 (700 BC)
Calcutta founded
Calcutta begins: Archer

Calcuta founded and started Archer

IBT: City Garrison rocks!

Archer defeats (2.28/3): Barbarian Archer
Archer defeats (2.28/3): Barbarian Warrior
Archer defeats (3.00/3): Barbarian Warrior

Turn 88 (675 BC)
Delhi finishes: Horse Archer
Bombay finishes: Fast Worker

Turn 89 (650 BC)
Delhi begins: Granary
Bombay begins: Archer

Wanted to start Oracle in Delhi, but Great A'Tuin came to me in a dream and reminded the goals of our chosen civ. So started Granary instead.

Tech learned: Writing
Bombay grows: 6
Madras grows: 5
Madras finishes: Walls

We can start construct librarys.

Turn 90 (625 BC)
Research begun: Iron Working
Madras begins: Barracks

Left IW on 8, got on 7 back :)
The citzens of Bombay revolted in the name of Great Turtle and changed the name of the city to Ankh-Morpork.

Turn 91 (600 BC)
Ankh-Morpork finishes: Archer

Turn 92 (575 BC)
Ankh-Morpork begins: Library

Turn 93 (550 BC)
Archer defeats (2.55/3): Barbarian Archer

Turn 94 (525 BC)
Delhi grows: 6
Delhi finishes: Granary

Turn 95 (500 BC)
Delhi begins: Horse Archer

Civ4ScreenShot0067.jpg


Some additional infos:

Delhi is empty by now! I have overseen the barb warrion leaning towards our corn. This archer must defeat him, but will attack through the river :(
IW is due 2, when ready we can start thinking where to put the next cities.
Please don't cancel Lib in Ankh, it must culture press Heliopolis. The culture will expand in 7 turns.

Worker activities:
Ankh: Cottages on the FPs
Madras: Make farms on the FP and cottages on the shielded squares
Delhi needs worker making some farms and mines.


Good luck!
 
A few questions:

Why no revolt to Organized Religion?
Why didn't you settle Calcutta on the river like we discussed?
Why is Anhk-Morpork unhappy? Shouldn't we put a Temple in there first before library if they're unhappy?

ROSTER:
ChrTh
BotlGnomz
Ucel (Taking a break from the action)
mjj55409 (UP)
scowler (The waiting is the hardest part)
blackluck
 
It looks like it's Delhi that's unhappy. Do we have any happiness resources ready to come on-line? Or will we need to resort to :whipped: ?

I have it, but I won't be able to open the save for a few hours (still at work).
 
Ad 1) We must have religion to take benefits of Org Rel
Ad 3) Yes, it's Delhi unhappy since there is no military in
Ad 3) Ekhm, discussion? I couldn't find it... We have 5 cities now and Bud only in Ankh
 
Pre-flight check
Delhi is unhappy due to the archer being moved out of it to confront the Barb warrior heading toward the corn. The archer will be attacking across the river, which may not be worth it. We need a couple more offensive units. There is 1 horse archer on the east coast, which I start moving back to Calcutta.

475BC
The Oracle has been built in a far away land. Our archer attacks and defeats the warrior on the corn. Why do we have so many archers wandering around? The wounded (2.8/3) archer in the south east is confronted by a Barb archer; I upgrade him to Guerilla I and fortify him on a hill.

450BC
(IBT) Our fortified archer wins the battle with the Barb archer. We discover Iron Working, and I set research to Metal Casting. Bangalore finishes it's lighthouse and I start it on a barracks; it is a pretty good shield city. Iron is discovered near Ankh-Morpork and in the South near the silver. The plains hill NE of the archer may be a good city spot -- access to the iron and the silver.

Southern_Iron.jpg


425BC
Madras finishes barracks, starts working on a settler. Madras will grow in 10 and is already maxed on health/happiness. Need to clear that jungle and focus on production and start producing military here.

400BC
Delhi finishes horse archers and start on library for the science boost. Calcutta finishes archer (why were we building that here?) and starts on obelisk. I start moving a worker to Calcutta. Fortify the SE on the plains hill which is the suggested city placement. Another archer is fortified SW of Delhi, scouting for Barbs.

375BC
Hatty adopts organized religion. Micro-manage Ankh-Morpork to stop growth and emphasize production.

iviewcapture_date_14_12_2005_time_19_16_45.jpg


Worker starts clearing jungle around Madras. Another worker is building a
road to Calcutta

350BC
Workers are also building roads for strategic purposes. I like having the cities
connected by road; it facilitates troop movement.

325BC
Borders of Ankh-Morpork expand (we have 15% of the hill SE of Heliopolis). A barb warrior appears in the East. Our horse archer in Calcutta should handle this easily.

300BC
On 2nd thought, our horse archer in Delhi can deal with the warrior. Our Calcutta horse archer is needed for the Barb axeman coming up from the South. Ankh-Morpork finishes library. I revolt to Organized Religion to AM can build missionaries to convert our other cities.

275BC
Delhi's horse archer defeats the warrior. The axeman moves north; he may be headed for the cows.

250BC
Elizabeth converts to Buddhism; we have a nice little neighborhood forming. Our other horse archer defeats the axeman. I promote the first horse archer to Combat I/Shock.

The North
iviewcapture_date_14_12_2005_time_19_30_31.jpg


The South
iviewcapture_date_14_12_2005_time_19_31_00.jpg
 
IIRC, if we have Organized Religion, Ankh-Morpork can create Missionaries that we can use to spread Buddhism within our borders (I'd also guess that having a state religion makes non-missionary spreading more likely--I'm sure someone is currently writing a strategy article that has the exact math for it)
 
I must say, we got a very fortunate resource start. Love all the iron and copper.

ROSTER
--------
ChrTh
BotlGnomz
Ucel
mjj55409 (Just finished an ironman turn)
scowler (UP)
blackluck (Wine is fine but liquor is quicker)

EDIT: I'm guessing the save is forthcoming, mjj and myself seem to have simul-posted(tm) :crazyeye:
 
ChrTh said:
IIRC, if we have Organized Religion, Ankh-Morpork can create Missionaries that we can use to spread Buddhism within our borders (I'd also guess that having a state religion makes non-missionary spreading more likely--I'm sure someone is currently writing a strategy article that has the exact math for it)

Exactly, which is why I switched once AM was done with its library. It's now building missionaries and should continue until all of our cities are converted. And in my experience, once the capitol is converted, 1 or 2 other cities will convert via the trade routes.

Cheers,
Michael
 
This has to be one of the best maps I've seen. Even with our varient, we're gonna be a monster Civ.

Nice turn mjj55409.
 
ucel said:
When have we switched to bud? Or we haven't yet?

We have now :)

Full report up shortly
 
(0) 250BC
- Pre-flight check: micromanage Bangalore to gain us a turn on Metal Casting.

(1) 225BC
- Send worker to build a cottage 2 squares N of A-M: I think our finances/science should take priority over finishing the road to Delhi, and we will be grateful for that cottage later on, so the sooner it is ready the better.
- Our worker at Calcutta starts on the copper mine.

(2) 200BC
- Delhi: Library finishes and a worker is set up
- A-M: Missionary ready; another one begun
- Calcutta: Obelisk complete, and a library is started (to help our science)

(3) 175BC
- Hatty drops by for tea. Open our borders? Sorry, ma’am – we’re just not that kind of nation…
- Our missionary spreads Buddhism to Delhi. At this stage I can’t see any reason why we shouldn’t convert. We certainly won’t lose anything by doing so, and we will get the happiness/production bonuses as we spread the word. We immediately get a +2 from a delighted Hatty, and +1 from Liz (who’s still cautious, the old sourpuss)

(4) 150BC
- Settler ready at Madras; archer started to bolster our defences. The settler is sent south, towards the location pointed out by mjj55409.
- Meanwhile, in the south, horse archer defeats barb archer (5.2/6)

(5) 125BC
- Another barbarian appears, this time threatening our worker on the copper, so I arrange for some cover while the worker starts building a road.

125BC.jpg


(6) 100BC
- Seeing our defenders, the barbarian changes his mind and vanishes into the fog.
- Metal Casting comes in and we switch to Mathematics. Given the variant rules, Alphabet will be of limited use to us, and the aqueducts that come with Maths will be useful in improving the limited health in some of our cities.
- A worker is now ready at Delhi and I decide to put a Monastery into production. This will give us a science bonus (which will be helpful considering the commerce potential of the city) as well as more culture, and of course it will be eligible for the production bonus of Organized Religion.
- Another missionary appears at A-M and is sent off to Madras, where the happiness bonus is most needed; another missionary is set up.
- Speaking of Madras, the new archer goes into service and a worker goes into production, with the intention of helping to clear the rank jungles from our neighbourhood.

(7) 75BC

75BCresource.jpg

75BCpop.jpg


- Our missionary spreads Buddhism in Madras, giving us +1 happiness.
- The Pyramids have been built in a far-away land. We didn’t want those noisy tourists anyway… :p

(8) 50BC
- Our finances are now getting very low, so I bow to the inevitable and turn down science to 70% (+3gpt). We lose a turn on Maths as a result.

(9) 25BC
:coffee:

(10) 1AD
- Our first Buddhist monastery is completed in Delhi just in time to celebrate the Millenium. More importantly, the boost to our science allows us to claw back the turn we lost on Maths!
- A horse archer takes its place in the production queue: feel free to switch to a worker, temple, or something else.
- Missionary finished at A-M. I’ve now switched over to a monastery: I think that this will be more valuable to us than another missionary at the moment: we need the support for our cultural battle vs. Heliopolis, and more science is obviously always welcome (again, lots of commerce here to help out). However, if the next player has a different plan, then feel free to change. In the meantime, the missionary is sent down to Calcutta, where the spread of Buddhism will help with the production of the library.
- Settler reaches his destination and founds Bombay – obelisk started to push the borders out onto the iron resource.

1ADBombayfounded.jpg


Current state of play:

1ADempireoverview.jpg

1ADinfoscreen.jpg

1ADvictoryconditions.jpg


Other points:
- As can be seen from the victory conditions we need to keep up the cultural offensive, especially at A-M so that we can keep control of the surrounding squares.
- A worker is currently connecting the corn at Madras: this will be ready in time to allow Delhi to grow to size 8 without suffering from health problems.
- Another worker is building a road between Calcutta and Bombay, and I’ve sent yet another down towards Calcutta to help build any improvements necessary in the southern region (there will be time to spare before the borders expand onto the iron).
- Watch out for the barbarians sneaking up on the copper mine. They shouldn’t present a problem: as you can see, I’ve stuck an archer on the hill as lookout/sniper, but beware of others roaming the area. The horse archer is currently at Bombay, but can be brought back as necessary.

1ADbarbarians.jpg


- Finances should be improving a little now that I’ve added cottages at A-M and Delhi – but we could do with even more.
- Start clearing away some jungle at Madras.
- Maths will be ready in 3, so we can start thinking about aqueducts where needed.
- Relations with both Liz and Hatty are unchanged (+1 and +2 respectively) so I don’t think we are in imminent danger of war, but don’t skimp on the military.

ROSTER:
ChrTh (biting nails in anticipation)
BotlGnomz
Ucel
mjj55409
scowler (DOWN)
blackluck (UP)
 
ucel said:
Which tech do we choose as the next one? I suggest :king: for some winerys

I second that :beer: The spread of Buddhism will help with happiness in the short term, but we'll need those wineries (and the silver mines...and the forges).
 
Good turn :goodjob:

We may want to hold off on Missionary building for a little while, to see if Buddhism spreads on its own to the remaining cities.

I agree about Math.

Even though are relations with good, I still can't help but think the restricted land is going to cause a war. We have copper and we'll soon have iron, let's use them!

The one nice thing about our turtle pace is that its worthwhile to build all units. Normally you might be like "why bother with the cannons, I'll have artillery available in a few years" -- we don't have that luxury.

EDIT: Ditto Monarchy and the Wines. Also switching to hereditary rule will give us additional happiness where there are troops (which better be every city)
 
The :smoke: is on me. Here's the save :)
 
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