Situation Assessment:
Since we are going with Free Religion as one of our new civics, I agree with the missionary building. We need to get all of the religions to every city we have. Every religion grants a +1 happy. Granted, I’ll probably attempt a few missionaries towards the end of my turnset and veto the current one in Beijing.
Seems like we’re not sticking entirely to our variant rules, improvement-wise that is. Wonder if we should start adding that to every roster like LK does, so we don’t keep forgetting? I know I’ve forgotten a few times.
According to the graph we’re the third most powerful civ, so we shouldn’t worry too much about someone declaring on us. Granted that doesn’t make me feel any better seeing all those annoyed faces. The bad thing is we currently have a +6 and +8 modifier for same religion with Capac and Isabelle, respectively. It’ll suck losing that, but we’ll also lose a -1, -3, -3, and -4 modifier.
Seems like we’re using great merchants to fund our research. Though this works, its making our variant look not as powerful as it at first seemed. I believe that may have more to do with our lack of infrastructure than anything else.
Guess I should start.
Turn 235 (1625 AD)
Beijing begins: Islamic Monastery
Methos: I decide to swith Beijing to an Islamic Monastery for the boost in science.
Guangzhou grows: 8
Guangzhou finishes: Theatre
Turn 236 (1630 AD)
Guangzhou begins: Grocer
Methos: Due to the variant rules, I queue a grocer in Guan.
Shanghai finishes: Granary
Tianjin grows: 2
Turn 237 (1635 AD)
Shanghai begins: Courthouse
Beijing finishes: Islamic Monastery
Guangzhou grows: 9
Nanjing's borders expand
Nanjing finishes: Forge
Turn 238 (1640 AD)
Beijing begins: Theatre
Nanjing begins: Grocer
Methos: JC has a monopoly on Gundpowder and won't trade. Didn't expect him too.
Tech learned: Constitution
Tianjin finishes: Obelisk
Turn 239 (1645 AD)
Tianjin begins: Lighthouse
Caravel defeats (3.00/3): Barbarian Galley
Wang Anshi (Great Merchant) born in Beijing
Methos: In our exploration of the seas, I cross paths with a pirate ship. Since it is unprepared for battle, I am able to sink it flawlessly.
Methos:
Take a look at the occupants of this island! We saw in DH-03 an AI settler rest on an island for so long we were able to build a settler, send him to the island, and settle. I'm curious how long these two will sit there.
Turn 240 (1650 AD)
Methos: Our great merchant will get us 1110 beakers for Corporation (out of 2080). To self research it would take 6 turns, so the GP would shave off three turns for us. IMO I don't believe it's worth it. Cash would probably be best.
Turn 240 (1650 AD)
Beijing finishes: Theatre
Shanghai's borders expand
Xian finishes: Granary
Hangzhou grows: 5
Turn 241 (1655 AD)
Beijing begins: University
Xian begins: Market
Xian grows: 8
Turn 242 (1660 AD)
Beijing grows: 12
Chengdu's borders expand
Turn 243 (1665 AD)
Tech learned: Liberalism
Nanjing grows: 9
Turn 244 (1670 AD)
Tech learned: Astronomy
Methos: We're the first to Liberalism and I have to Alt out of the game to check the tech tree to make sure Astronomy is on our bee-line. It is so I choose Astronomy as our free tech.
Methos: I also immediately revolt so the next player starts with a fresh turnset.
Methos: Astronomy means we now have trade routes with everyone, so let's let the trading commence!
Turn 245 (1675 AD)
Methos: Nothing to trade at the moment, oh well.
Methos: Everyone except Saladin is cautious with us. He's still annoyed.
Methos: Due to our new civics I was able to sign Open Borders with both JC and Genghis. Saladin still won't relent.
Methos: I whip the Grocer in Guan.
Notes:
-Due to Free Religion Shanghai has an angry citizen. We need to start spreading religion in all of our cities to get max happiness up. Yeah I know, I said I was going to but didn’t get around to it.
-I’m a little confused here. Free Speech grants +100% culture yet Tianjin has only the +1 culture from the obelisk, but is now at +4. Why is it at +300%?
-BTW, the last time I passed through there both settlers were still resting on that island.
-Our merchant is in a galley heading towards Beshalik (sp?). It's one of the top 5 cities according to F8 and a fair distance from us. Figured it would be the best spot. It's not on goto so can be switched.
Here’s the 1675 AD save.
Roster:
ChrTh
afpunk- skipped (MIA?)
Methos- Just Played
Conroe- Up
Bede- On Deck
Variant Rules:
Required Builds (all cities of size 3 or higher must build once available unless there is a military requirement -- they can finish what they're working on first; in case of National Wonders, must build asap):
Banks
Grocer
Harbor
Market
Forbidden Palace
Wall Street
Preferred Builds (Try very hard to build)
----
Courthouse
Forge
Colossus
Eiffel Tower
Great Lighthouse
Statue of Liberty
Versailles
Since we are going with Free Religion as one of our new civics, I agree with the missionary building. We need to get all of the religions to every city we have. Every religion grants a +1 happy. Granted, I’ll probably attempt a few missionaries towards the end of my turnset and veto the current one in Beijing.
Seems like we’re not sticking entirely to our variant rules, improvement-wise that is. Wonder if we should start adding that to every roster like LK does, so we don’t keep forgetting? I know I’ve forgotten a few times.
According to the graph we’re the third most powerful civ, so we shouldn’t worry too much about someone declaring on us. Granted that doesn’t make me feel any better seeing all those annoyed faces. The bad thing is we currently have a +6 and +8 modifier for same religion with Capac and Isabelle, respectively. It’ll suck losing that, but we’ll also lose a -1, -3, -3, and -4 modifier.
Seems like we’re using great merchants to fund our research. Though this works, its making our variant look not as powerful as it at first seemed. I believe that may have more to do with our lack of infrastructure than anything else.
Guess I should start.
Turn 235 (1625 AD)
Beijing begins: Islamic Monastery
Methos: I decide to swith Beijing to an Islamic Monastery for the boost in science.
Guangzhou grows: 8
Guangzhou finishes: Theatre
Turn 236 (1630 AD)
Guangzhou begins: Grocer
Methos: Due to the variant rules, I queue a grocer in Guan.
Shanghai finishes: Granary
Tianjin grows: 2
Turn 237 (1635 AD)
Shanghai begins: Courthouse
Beijing finishes: Islamic Monastery
Guangzhou grows: 9
Nanjing's borders expand
Nanjing finishes: Forge
Turn 238 (1640 AD)
Beijing begins: Theatre
Nanjing begins: Grocer
Methos: JC has a monopoly on Gundpowder and won't trade. Didn't expect him too.
Tech learned: Constitution
Tianjin finishes: Obelisk
Turn 239 (1645 AD)
Tianjin begins: Lighthouse
Caravel defeats (3.00/3): Barbarian Galley
Wang Anshi (Great Merchant) born in Beijing
Methos: In our exploration of the seas, I cross paths with a pirate ship. Since it is unprepared for battle, I am able to sink it flawlessly.
Methos:
Take a look at the occupants of this island! We saw in DH-03 an AI settler rest on an island for so long we were able to build a settler, send him to the island, and settle. I'm curious how long these two will sit there.Turn 240 (1650 AD)
Methos: Our great merchant will get us 1110 beakers for Corporation (out of 2080). To self research it would take 6 turns, so the GP would shave off three turns for us. IMO I don't believe it's worth it. Cash would probably be best.
Turn 240 (1650 AD)
Beijing finishes: Theatre
Shanghai's borders expand
Xian finishes: Granary
Hangzhou grows: 5
Turn 241 (1655 AD)
Beijing begins: University
Xian begins: Market
Xian grows: 8
Turn 242 (1660 AD)
Beijing grows: 12
Chengdu's borders expand
Turn 243 (1665 AD)
Tech learned: Liberalism
Nanjing grows: 9
Turn 244 (1670 AD)
Tech learned: Astronomy
Methos: We're the first to Liberalism and I have to Alt out of the game to check the tech tree to make sure Astronomy is on our bee-line. It is so I choose Astronomy as our free tech.
Methos: I also immediately revolt so the next player starts with a fresh turnset.
Methos: Astronomy means we now have trade routes with everyone, so let's let the trading commence!
Turn 245 (1675 AD)
Methos: Nothing to trade at the moment, oh well.
Methos: Everyone except Saladin is cautious with us. He's still annoyed.
Methos: Due to our new civics I was able to sign Open Borders with both JC and Genghis. Saladin still won't relent.
Methos: I whip the Grocer in Guan.
Notes:
-Due to Free Religion Shanghai has an angry citizen. We need to start spreading religion in all of our cities to get max happiness up. Yeah I know, I said I was going to but didn’t get around to it.
-I’m a little confused here. Free Speech grants +100% culture yet Tianjin has only the +1 culture from the obelisk, but is now at +4. Why is it at +300%?
-BTW, the last time I passed through there both settlers were still resting on that island.
-Our merchant is in a galley heading towards Beshalik (sp?). It's one of the top 5 cities according to F8 and a fair distance from us. Figured it would be the best spot. It's not on goto so can be switched.
Here’s the 1675 AD save.
Roster:
ChrTh
afpunk- skipped (MIA?)
Methos- Just Played
Conroe- Up
Bede- On Deck
Variant Rules:
Required Builds (all cities of size 3 or higher must build once available unless there is a military requirement -- they can finish what they're working on first; in case of National Wonders, must build asap):
Banks
Grocer
Harbor
Market
Forbidden Palace
Wall Street
Preferred Builds (Try very hard to build)
----
Courthouse
Forge
Colossus
Eiffel Tower
Great Lighthouse
Statue of Liberty
Versailles





that Work Boat at Tianjin Isle.
In C3C, you would speak out about how powerful the agriculture trait was because of the extra food. It totally changed my way of thinking about city planning. Oh well, back to Civ IV, now ...
CIV has taken most of my received wisdom and tossed it cock-a-whoop. The limits to growth have such different effects and sometimes the fixes are not simple or direct when you reach them; just two examples.
... if you want to pick him up, you need to send the galleon back.
... let's get us some crabs!