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CTIV-5: Peacenik Re-education Camp

Discussion in 'Civ4 - Succession Games' started by ChrTh, Jan 30, 2006.

  1. Gaspar~

    Gaspar~ Warlord

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    Put me down for alternate 3 if it gets there. I need to learn to get my war on. :)
     
  2. ucel

    ucel Prince

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    ChrTh, you have 3 alternates for now. What about creating CTIV-5a and CTIV-5b?
     
  3. ChrTh

    ChrTh Happy Yule!

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    @ucel--yikes, I'm not able to run 2 more games at this point. If you want to start a game using the same variant rules, go right ahead. To keep it different, don't use the Mongols.

    @team--are we wavering on our choice of Khan? should I reopen the leader choice for voting?
     
  4. The Duff Man

    The Duff Man Secret Fudd Lover

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    You can open it for vote, but mine is not changing. It is Khan all the way mainly for the health and granaries. Culture does not bring happiness unless you have a theatre so happiness is a non-issue. It helps with expanded borders yes, but so does SH or a library and you can whip a library or theatre quickly enough.
     
  5. oldbustedjorn

    oldbustedjorn Prince

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    I don't mind going with either leader, I just usually would choose (although I mostly play random) the +2 culture and build theatre for a total of +5 culutre and a happy after one half-price building.

    There are plenty of merits to cheap granaries though for this game so I wouldn't mind that either...
     
  6. ChrTh

    ChrTh Happy Yule!

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    I think the cheap granaries will help with the :whipped: and is thus more worthwhile than the culture gain. Since we're not going to be content with taking border cities and fighting cultural battles, I don't think it's going to matter how soon we get a little culture going.

    One note: we probably don't want to go for SH unless there's stone within our first city's borders. Too many other important things to build.
     
  7. oldbustedjorn

    oldbustedjorn Prince

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    So you're saying that the :whipped: and granaries are more important in warmongering?

    Could this be my first lesson?
     
  8. ChrTh

    ChrTh Happy Yule!

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    Indeed, grasshopper. When you're constantly fighting, it's hard to expend the time and effort to build up banks, grocers, libraries, etc. etc. because military is a more pressing need. With the :whipped: however, you reduce the amount of time 'wasted' building non-military things (not that you can't :whipped: soldiers either, but typically, because they're cheaper, it's not as often necessary). With granaries, you don't have to reload half the food, so the next :whipped: can happen sooner :)mad: permitting)


    EDIT: Just thought of another reason not to go Creative: plundering. Typically you avoid plundering tiles that are going to be immediately useful. Well, if we're creative, that's 16 tiles that's almost immediately useful upon conquering a city. However, if it's not going to expand for awhile, we can pilfer all but the surrounding 8 tiles. Our non-plundering tile count drops by 50%!
     
  9. oldbustedjorn

    oldbustedjorn Prince

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    *Writes on the blackboard*

    "I will not build more infrastructure than needed"
    "I will not build more infrastructure than needed"
    "I will not build more infrastructure than needed"

    (I didn't copy and paster either)

    Makes sense, never thought about not being able to pillage...

    For a peacnik, I do use the whip in high-food cities - but not so I can build more military - its so that I can build more infrastructure and Make More Monies Faster TM...
     
  10. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Ok, happy to go with the 'Khan' man so that we can whip quicker (graneries being cheaper, thus giving us earlier population to whip away). I would say that you can build infrastructure, but you must whip it so that you can get onto the serious stuff - building people to cut other people up with.
     
  11. oldbustedjorn

    oldbustedjorn Prince

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    Well they are both Khans, correct? I guess were talking about Genghis as opposed to Kublai, since Genghis is expansive (+2 health).
     
  12. The Duff Man

    The Duff Man Secret Fudd Lover

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    We are all set. Let's do it.
     
  13. ChrTh

    ChrTh Happy Yule!

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    Our starting position:

    CTIV-5A.jpg

    Cows. Clams. Marble. Wine. Not too shabby.

    One thing to remember is that our UU is Horse Archer. Therefore we're going to have to go for Animal Husbandry pretty soon in order to find horses.
     
  14. The Duff Man

    The Duff Man Secret Fudd Lover

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    Is that a Plains/Hill to the S? If so move there to settle. Gives us 1 extra hammer in the city centre which will be huge over time. Start with either Agriculture (no immediate benefit but leads to Animal Husbandry) or Fishing so we can build a boat and work the Clams. One of the benefits of that is that it gives us a decent amount of gold, which we can use to get Bronze Working and Horseback Riding more quickly.
     
  15. ChrTh

    ChrTh Happy Yule!

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    Location:
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    Turn 0 -- 4000 BC

    Scout moves towards neighboring hill. Looks like Ocean to the NW, perhaps we're in the corner of the continent?

    Karakorum is built. Normally I'd start with Rax, but not with Raging Barbs.

    Start researching Archery.

    Turn 4 -- 3840 BC

    As suspected, we're in the corner.

    Turn 7 -- 3720 BC

    Villagers provide us with a Scout. Spices to our South, Gold to our Southwest, luxuries might not be a problem.

    Turn 8 -- 3680 BC

    Warrior finished, start Barracks.

    Archery is in, start Animal Husbandry.

    Turn 12 -- 3520 BC

    Buddhism has been FIADL.

    Scout gets killed by Lions :mad:

    Villagers give us Gold. Oh crap, I think we're on an island by ourselves.

    Turn 17 -- 3320 BC

    Villagers give us Mysticism.

    Turn 19 -- 3240 BC

    Animal Husbandry comes in. Start Mining.
    Karakorum finishes Barracks, starts Archer.

    We do have horses on this island, on the west coast.


    Well, this sorta sucks. I don't see any stepping islands, so I don't see how we'll make contact until Optics (or conduct warfare until Astronomy). All in favor of restarting say 'Aye'

    Here's the world:
    CTIV-5B.jpg
    Here's the save:
    View attachment 114289
     
  16. The Duff Man

    The Duff Man Secret Fudd Lover

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    I find it helpful to show resources and food/hammers/gold on the map to start, since noobs like me need the help identifying stuff.
     
  17. ChrTh

    ChrTh Happy Yule!

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    I thought about moving South, but there was too much desert to the SW. BTW, we start with Hunting, so we don't need to research Agriculture first.
     
  18. The Duff Man

    The Duff Man Secret Fudd Lover

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    Ya restart. Waiting until Optics for contact is not my idea of fun warmongering. Good builder start though.
     
  19. ChrTh

    ChrTh Happy Yule!

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    Actually, it's a lousy builder start. Only 4-5 good cities can be built on it, and I can guarantee the AI will be finding us before we find them.


    I rolled a new start. I won't be playing the turns until tomorrow though.

    CTIV-5A.jpg

    That's some good :whipped:!
     
  20. The Duff Man

    The Duff Man Secret Fudd Lover

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    Having seen the whole map you are probably better informed to comment :D
     

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