Open up , turn 0 (700AD).
Man, I'd forgotten how much gold we make a turn ! +258!
Curent Sci = 0%
Review cities:
Seattle: Entertainer (ENT) changed to FP. Growth goes from 18 turns to 6.Gold from 6 to 7. We have 6 happy, 5 unhappy now. Move Irri desert to mined plain. still grom in 6 (surplus food from 6 to 7). City size 11.
Boston : Change ENT to Mined Iron. Spt goes from 3 to 4.2 to 3. Move FP to road plains. Spt goes from 3 to 4.Gold for both changes goes from 8 to 9. City is size 12, and now has sur of 4 food, not 8. 6 Happy and 5 unhappy, with a scientist.
Miami : Change ENT to desert. Change FP to desert. Spt goes from 7 to 8. gpt goes from 23 to 21. We have 6 happy, 6 unhappy.
Kyoto : move irri grass to mined desert. Spt goes from 16 to 18, gpt from 54 to 52.Surplus food from 4 to 1 (size 12).
Denver : Mined grass moved to mined bonus grass. Spt from 3 to 4.
Dark-Blue : mined BG moved to mined grass freed by denver. Spt from 16 to 15, but doesn't afet current build (library in 3) and allows Dark-Chocoalte to grow faster.
Dark-Chocoalte : Roaded dyes moved to mined BG freed from Dark-Blue. Growth moves from 5 turns to 4.
New york : Moved forest to mined horse. No lose Spt (corruption) nad food surpl from 4 to 5.
Washington : Moved Mined hills to irri bg, moved mined grass to irr grass. We only had 1 Spt due to curreuption, so nothing lost. Surplus from 4 to 7.
Cincinatti : moved jungle to jungle with coal. Gain 1 spt.
St. Louis : moved sea to irri grass coal. Gain 2 food, 1 Spt (1 lost to corrupt).
Orleans : Mined grass moved to irri grass on river. No Spt lost, and food goes from 6 to 7 (grows in2 not 3).
Baltimore : road grass moved to sea. Gain 1 com - gpt from 8 to 9.
Dark Humor : moved sea to roaded silks. gain 1 gpt.
Buffalo : Moved mined horse on hill to irri plain. Gain 1 surplus food (2 to 3), growth goes from 5 to 4. No spt lost (corrupt)
Philli : moved mined hill to irri grass on river. No spt loss (corrupt), gains 1 food (from 2 to 3), growth goes from 9 to 6.
Notes:
Mine around Miami to get better prod.
Mine around Boston to get better prod.
Chicago needs a harbor when library done - 10 of its squares are water.
San Franciso needs mine for its desert.
Satsuma needs harbor - it has 8 water squares.
Edo needs jungle cleared, and lots of work on land.
When Dark-Blue get to size 12, I will move things to allow Dark-Chocolate grow faster.
We can speed galleon prod in Atlanta, at cost to growth (added 2 spt, but means surplus food ggoes from 2 to 1).
Review tokyo after worker finishes mine to see if we can move sea to mmine and gain a spt.
Memphis needs workers so ew can get best from Iron Works. Jungle clearing, and improvs
We have 3 warriors that can upgrade to sword (cost 120g - 3x40). gain 1.1.1 to 3.2.1.
All 10 pike can upgrade to musket (cost 600 g - 10x60).gain 1.3.1 to 2.4.1
12 Sam's can upgrade to Cav for 20 g each. go from 4.2.2 to 6.3.3! (240 G - 12x20).
we have 26 sam,12 cav, 1 musket, 10 pike,1 sword, 7 war, 24 workers.
I think bang for buck, upgrade sam's (unless elite) to cav, then pike to musket.
TECH :
We have Steam over Iro
Persia have Indust, Nationalism
England have Indust, Nationalism
India have Nationalism
WONDERS : all 4 other are trying for Newtons, and Persia are building Univ Sufferage.
Pers will trade Indu for 116 gpt and WM and 800 G = 3120 G
Eng will trade Indu for 81 gpt + WM + Spices + 830 G = 2450 g + spices.
No trade.
End turn 0
IBT : Eng renegotie trade deal: ivory for 16gpt. I accept, since any war talk is based on IRO for the moment.
Turn 1 (710ad)
Kyoto fin cav -> cav
Osaka fin cav -> lib
Atlanta fin Galleon -> Galleon (city opt for galleon - 12 spt, no growth).
Seattle fin ? -> Musket (near india border, and has decent prod. 8spt)
Per Mad's request, worker near memphis taken of roading coal. When we finish the clearing jungle, we can build road. This moved jungle clearing from 9 turns to 6.
End turn 1
IBT : England and persia sign war against IRO . We are going to have to jump on this ! ENGLAND declare war.
Turn 2 (720 ad)
Sirp-Orange fin Cav -> Cav. MM SirpOrange to build cav in 8, instead of 9. slows growth from 5
St Louis fin Aque -> Lib.
EDo fin cav -> cav
SAMARIA in PERSIA finshes NEWTONS. It is a coast town, looks like the SE coast of their island.
MM baltimore - move forest to newly mined grass. No loss in prod, and growth goes from 10 to 7.
Upgrade Samurai L to cav. He has already gen'd a GL. 2 other Vet Sam's are upgraded, and some |Sam's are moved to cities to try and upgrade soonest.
We can't let england and persia take Iro - we want that foothold on England's island, and if IRO get taken out, they won't be voting for us anyway.
We have 7 Galleon, I have managed to get the following ready :
5 Galleons filled with : 13 cav and 6 Elite Sam's. 2 Boats 1/2 across, other 3 will take 2 rounds to get there. Since we aren't in their territory yet, I find out what either ENG or PERS will offer for alliance, and declare next turn, when troops can land. Their nearest cities are :
Mauch Chunk; Salamanca (captial); St. Regis; Cattaragus (Colossus); Grand River and Niagra falls.
They have 10 cities, 3 on the border with england. I propose to land and launch 2 assault, one towards Mauch Chunk (size 12), and the other Salamnce (size 12). I will be able to land 8 cavalry next turn (turn3) outside Mauch Chunk, and hope to take it a turn (turn4) later, when the rest of the army arrive, and make a strike towards Salamanca. Moves wise, the re-inforcement will land in turn 4, and cab will be able to attack in turn 5.
Wish us luck!
ENG will give WM and 51G (all) for milit alliance vs IRO
PERS will give 190G for milit alliance vs IRO
PERS will give 211G for Milit alli and trade embarg vs IRO
Tech :
PERSIA have MEDICINE
ENG - no change
IND - no change
IRO - no change
NOTE : England have COAL - they are build Railroads. Only Persia doesn't have.
End turn 2
IBT : ENGLAND and PERSIA have signed Mil alliance vs INDIA . Can anyone say, WORLD WAR 1 ??? England declares war.
Turn 3 (730 ad)
Washington builds worker -> Lib . MM Forest to irri grass with river. They only have 1 Spt. growth goes from 9 turns to 6.
Buffalo builds worker -> worker.
Dark-Blue builds Lib -> Cav.
Dark-Cho builds Cav -> cav
detroit builds galleon -> harbor
New orleans build worker -> lib.
Nara builds worker -> lib.
Upgrade War to sword, so I can free another vet sam.
Upgrade vet sam to cav.
HUH ? Now ENG, even tho it has 30 G, has gold greyed out. I can't get gold from her at all.
TRADE : PERS will give 211G for Milit alli and trade embarg vs IRO
go back to england. They will now deal gold, but won't pay for alliance (since I'm already at war, that is understandable).
tech : England now has Indus.
Move troops. 8 Vet Cav land outside Mauch Chunk. It has a pikeman.
Happily, 2 of the reinforcement transports make the IRO coast. 4 vet cav, and 4 elite Sam land 1 tile away from Salamanca, and will be able to attack in turn 4 instead of turn 5.
MM : Boston has unhappiness, would riot next turn. Is size 12, so I turn excess food into Tax, and we now have 5 happy, 5 unhappy, 1 sci and 1 tax.
MM : Chicago has unhappiness, would riot next turn. Size 11. Turn coast into tax. we now have 5 happy, 5 unhappy and 1 tax.
MM : Seattle has unhappiness, would riot next turn. Size 11. Turn FP into tax. we now have 5 happy, 5 unhappy and 1 tax. still has 4 surplus.
MM : Miami has unhappiness, would riot next turn. Size 12. Turn desert into ENT. we now have 5 happy, 1 content, 5 unhappy and 1 ent.
MM : New Orleans has unhappiness, would riot next turn. Size 11. Turn hill into tax. we now have 5 happy, 5 unhappy and 1 tax.
Now I understand :-( We were importing from ENG, so we've lost lux's !! We now have 6 of 8. We have lost our trade route with them!!
Trade IVORY to PERSIA for 25gpt (better than the 16 GP england gave us before, anyway, and we no longer have an agreement with england, if we decide war is necessary.)
End turn 3
IBT : England capture 1 IRO city.
Turn 4 (740ad)
we lose 6 or 7 "we love emperor days"
Upgrade 2 vet sam to cav.
Attack Mauch chunk:
2 vet cav kill pike (no upgrade). 1 cav dies on pike (redlined him). 1 cav kills pike, 5th cav kills archer and captures city. Other than the dead cav, none injured, but no promotions. There are 6 resistors. With Other civ cap this close, and 5 SE,1S), and so many squares of shared territory, I will have min galley, and starve them smaller.
Mauch Chunk -> Temple.
Attack Salamanca:
1 vet cav kills pike (lose 1hp);1 vet cav kills pike (lose 1hp);1 vet cav kills pike (lose 1hp);1 vet cav kills pike (lose 1hp) promotes and captures salamanca (8 resistors) and 2 workers. Capital jumps to near ENG, which is good for us.
More troops land : 3 elite sam and 5 vet cav. They've landed on roads, and will likely head SE to Niagra falls, to try and capture cities ahead of England, and halt their advance. If england capture Akwesane (near Niagra falls) falls IBT, then we concentrate on Niagra and oil spings (south of Niagra Falls).
5 Cav have moved towards Niagra Falls and Akwesane - they can attack either, and will attack next turn.
4 elite sam's have moved towards st.Regis, but won't be able to attack next turn.
Oska and Kyoto are our primary settler factories, but are building Lib and CAv. I could change Kyoto from cav ->set, but would lose 23 shields.
NOTE : next player to get some settlers to grab in between lands!!
END TURN 4
ibt : IRO knight dies on ELITE Sam (no GL, lose 1hp). See some ENG cav. ENg Capture Alleghany (IRO cap), IRO cap jumps to Niagra Fall.
Turn 5 (750 ad)
Phili fin worker -> Lib
Attack Niagra Falls:
Vet Cav dies, pike goes to vet on 2hp; vet cav redlines and flees, vet cav kills pike (2hp left), vet cav kills pike, LAST cav kills 2hp vet pike, captures Nigra Falls. Set to Temple. Captures 1 worker.
Ok - I have a galleon on its way with 2 cav - all that were available. I don't know if we are going to be able to get Oil spring - I suspect ENG will take it next turn, and our forces in Niagra falls are : 1 vet cav(3/4), 1 vet cav (2/4) and 2 vet cav (1/4).
I have 1 roving cav between salamanca and Mauch Chunk , who could also get to Niagra Falls in 2 turns, in case the worst happens and we have a City Flip. Hopefully, with their captial falling evry round, thatwon't happen. Having said that, we probably want ENG to get Awkesasne soon, as we don't have the forces on the west to capture it.
Outside Grand River I have 3 vet cav, with 2 elite Sam 1 tile behind - they can both attack next turn. It's up to you, Shard, but I am tempted to suggest that if Oil springs DOES NOT fall IBT, then try and capture grand river using the SAM's first, as the Cav can get right next to Oil springs next round.
Outside St. Regis we have 4 elite sams (1 wounded 4/5) and 2 vet cav. They SHOULD be enoghu to take the city. Again, try ELITE sam first, that way the cavs can try and attack Cattaraugus in the same turn.
If things goe our way, we should get 3 cities next turn, and I suspect ENG will get 1 or both of the remaining cities. IRO's should be dead in 2 turns max.
I've checked now - don't seem any riot candidates.
I did not do the pikeman to Musketeer upgrade, but that can be done.
We have 2072 gold, and +255gpt
We have 21 cav, 20 sam's, 29 workers, 3 warriors, 5 swords, 1 musketeer, 2 catapults (upgrade to cannon ?), and 8 galleon's.
ENG and PERSIa have INDUS and are building UNIVERSAL SUFFERAGE.
ENG and PERSIA are at war with INDIA.
ENG and IND are polite, PERSIA is GRACIOUS.
We have no trade with ENG,
We have 1 trade to India
We have 4 trades to PERSIA
We have 4 cav who will heal by next turn in Salamanca. I would send them West - we might have a shot at capturing the Akwesasne city - I figure we get them to the mountian top end of your 1st turn.
good luck SHard - finish that war and then we can see what next.
Hope this was good enuff !