CTR1 -- Jump Without Looking (the Deity Virgin Sacrifice)

Originally posted by Earp
Can't we sell the extra sources of coal before they are extorted?

Sure we can. But the alternative is not to allow Persia or England access to it. Without coal they are both in a whole world of hurt. OTOH, if we accept that we will face Persia in the vote, then we might be able to get techs and cash and luxes from Persia. In that case we have to get our coal roaded before Ghandi does, in case he is at peace with Persia by that time.

I would strongly suggest we keep coal away from the English if at all possible though.

So I guess we have more decisions to make.

Does next player up take on the Iroqs?
My vote - YES

What do we do with our spare coal?
My vote at Earps suggestion, road 1 source and sell it to Persia.

I am not wholly against selling to England either. Likelihood is that Ghandi will anyway. In fact he is less likely to sell to Persia. so maybe it might be best to not sell to Persia and Sell to England instead.

I'm really undecided myself.

If I were playing solo I wouldn't sell at all.

I guess I'm in favour of all the options :p
 
I think SHard is on vacation. Per the SSG1, Arabian Nights:
Originally posted by SHard - Jul 03
This has been good work guys. I am going away now and probably won't get to this game for at least a week. Good luck!
 
Yeah, I was wondering about that...we'll give him 24 hours to show up, as I don't know for sure he's not available
 
I need to warn you that I may be unavailable some nights this week. I will only be able to check this thread tomorrow night late - I will post more about my availablity then.

CiaO
 
Ok, I'm instituting a swap of SHard and Wanderer (it's good to be the organizer :) ) since it appears SHard isn't back yet. Wanderer, let us know if you're unable to play.
 
5 turns, 48 hours to play from now ? I should be able to handle that.

some consensus please :

War with Iroq's ?
Spare coal - sell or hoard ?
Concentrate on Lib's, Workers, etc. I.e. building for SCI and Iinfrastructure ?

Stop those workers going for extra coal?

I'll check tomorrow and start...

CiaO 4 Now
 
I am back now - in no state to play. Will check in again tomorrow and see. By all means let Wanderer go ahead of me (probably too late to stop him anyway). I will read through what I have missed tomorrow and comment then.
 
Guys, this is just to tell you I'll be away from tomorrow until the 23th. @Wanderer: sorry for the lacking support, I was trying to get GOTM21 done before I left and failed :(. I will be done before the end of the month though :).
I say, take on the Iroqs :hammer:, to many bonusses when that goes our way. And keep on working on sci and infra too. The coal situation is tricky. I think you should sell it to the English before the Indians do, they won't sell to Persia now, so that hurt them both. We can cancel the deal with England after 20 turns anyway.
See you guys on the 24th. :wavey:
 
Hi Everyone,

As luck would have it I'm on holiday at the same time as Space.

I think Space is right. Hook up only one other source of coal and sell it to England. Don't hook up the other because Persia will extort it.

Take on the Iroqs for two leaders.

Good luck Wanderer.
 
RL is killing me guys. Just got home from work (1:00am local) - I hope to play in the next 12 to 24, unles you guys want to take it on ???
 
Open up , turn 0 (700AD).

Man, I'd forgotten how much gold we make a turn ! +258!
Curent Sci = 0%

Review cities:
Seattle: Entertainer (ENT) changed to FP. Growth goes from 18 turns to 6.Gold from 6 to 7. We have 6 happy, 5 unhappy now. Move Irri desert to mined plain. still grom in 6 (surplus food from 6 to 7). City size 11.
Boston : Change ENT to Mined Iron. Spt goes from 3 to 4.2 to 3. Move FP to road plains. Spt goes from 3 to 4.Gold for both changes goes from 8 to 9. City is size 12, and now has sur of 4 food, not 8. 6 Happy and 5 unhappy, with a scientist.
Miami : Change ENT to desert. Change FP to desert. Spt goes from 7 to 8. gpt goes from 23 to 21. We have 6 happy, 6 unhappy.
Kyoto : move irri grass to mined desert. Spt goes from 16 to 18, gpt from 54 to 52.Surplus food from 4 to 1 (size 12).
Denver : Mined grass moved to mined bonus grass. Spt from 3 to 4.
Dark-Blue : mined BG moved to mined grass freed by denver. Spt from 16 to 15, but doesn't afet current build (library in 3) and allows Dark-Chocoalte to grow faster.
Dark-Chocoalte : Roaded dyes moved to mined BG freed from Dark-Blue. Growth moves from 5 turns to 4.
New york : Moved forest to mined horse. No lose Spt (corruption) nad food surpl from 4 to 5.
Washington : Moved Mined hills to irri bg, moved mined grass to irr grass. We only had 1 Spt due to curreuption, so nothing lost. Surplus from 4 to 7.
Cincinatti : moved jungle to jungle with coal. Gain 1 spt.
St. Louis : moved sea to irri grass coal. Gain 2 food, 1 Spt (1 lost to corrupt).
Orleans : Mined grass moved to irri grass on river. No Spt lost, and food goes from 6 to 7 (grows in2 not 3).
Baltimore : road grass moved to sea. Gain 1 com - gpt from 8 to 9.
Dark Humor : moved sea to roaded silks. gain 1 gpt.
Buffalo : Moved mined horse on hill to irri plain. Gain 1 surplus food (2 to 3), growth goes from 5 to 4. No spt lost (corrupt)
Philli : moved mined hill to irri grass on river. No spt loss (corrupt), gains 1 food (from 2 to 3), growth goes from 9 to 6.

Notes:
Mine around Miami to get better prod.
Mine around Boston to get better prod.
Chicago needs a harbor when library done - 10 of its squares are water.
San Franciso needs mine for its desert.
Satsuma needs harbor - it has 8 water squares.
Edo needs jungle cleared, and lots of work on land.
When Dark-Blue get to size 12, I will move things to allow Dark-Chocolate grow faster.
We can speed galleon prod in Atlanta, at cost to growth (added 2 spt, but means surplus food ggoes from 2 to 1).
Review tokyo after worker finishes mine to see if we can move sea to mmine and gain a spt.
Memphis needs workers so ew can get best from Iron Works. Jungle clearing, and improvs

We have 3 warriors that can upgrade to sword (cost 120g - 3x40). gain 1.1.1 to 3.2.1.
All 10 pike can upgrade to musket (cost 600 g - 10x60).gain 1.3.1 to 2.4.1
12 Sam's can upgrade to Cav for 20 g each. go from 4.2.2 to 6.3.3! (240 G - 12x20).

we have 26 sam,12 cav, 1 musket, 10 pike,1 sword, 7 war, 24 workers.

I think bang for buck, upgrade sam's (unless elite) to cav, then pike to musket.

TECH :

We have Steam over Iro
Persia have Indust, Nationalism
England have Indust, Nationalism
India have Nationalism

WONDERS : all 4 other are trying for Newtons, and Persia are building Univ Sufferage.

Pers will trade Indu for 116 gpt and WM and 800 G = 3120 G
Eng will trade Indu for 81 gpt + WM + Spices + 830 G = 2450 g + spices.

No trade.

End turn 0

IBT : Eng renegotie trade deal: ivory for 16gpt. I accept, since any war talk is based on IRO for the moment.

Turn 1 (710ad)

Kyoto fin cav -> cav
Osaka fin cav -> lib
Atlanta fin Galleon -> Galleon (city opt for galleon - 12 spt, no growth).
Seattle fin ? -> Musket (near india border, and has decent prod. 8spt)

Per Mad's request, worker near memphis taken of roading coal. When we finish the clearing jungle, we can build road. This moved jungle clearing from 9 turns to 6.

End turn 1

IBT : England and persia sign war against IRO . We are going to have to jump on this ! ENGLAND declare war.

Turn 2 (720 ad)

Sirp-Orange fin Cav -> Cav. MM SirpOrange to build cav in 8, instead of 9. slows growth from 5
St Louis fin Aque -> Lib.
EDo fin cav -> cav
SAMARIA in PERSIA finshes NEWTONS. It is a coast town, looks like the SE coast of their island.

MM baltimore - move forest to newly mined grass. No loss in prod, and growth goes from 10 to 7.

Upgrade Samurai L to cav. He has already gen'd a GL. 2 other Vet Sam's are upgraded, and some |Sam's are moved to cities to try and upgrade soonest.

We can't let england and persia take Iro - we want that foothold on England's island, and if IRO get taken out, they won't be voting for us anyway.

We have 7 Galleon, I have managed to get the following ready :
5 Galleons filled with : 13 cav and 6 Elite Sam's. 2 Boats 1/2 across, other 3 will take 2 rounds to get there. Since we aren't in their territory yet, I find out what either ENG or PERS will offer for alliance, and declare next turn, when troops can land. Their nearest cities are :
Mauch Chunk; Salamanca (captial); St. Regis; Cattaragus (Colossus); Grand River and Niagra falls.

They have 10 cities, 3 on the border with england. I propose to land and launch 2 assault, one towards Mauch Chunk (size 12), and the other Salamnce (size 12). I will be able to land 8 cavalry next turn (turn3) outside Mauch Chunk, and hope to take it a turn (turn4) later, when the rest of the army arrive, and make a strike towards Salamanca. Moves wise, the re-inforcement will land in turn 4, and cab will be able to attack in turn 5.

Wish us luck!

ENG will give WM and 51G (all) for milit alliance vs IRO
PERS will give 190G for milit alliance vs IRO

PERS will give 211G for Milit alli and trade embarg vs IRO

Tech :

PERSIA have MEDICINE
ENG - no change
IND - no change
IRO - no change

NOTE : England have COAL - they are build Railroads. Only Persia doesn't have.

End turn 2

IBT : ENGLAND and PERSIA have signed Mil alliance vs INDIA . Can anyone say, WORLD WAR 1 ??? England declares war.

Turn 3 (730 ad)

Washington builds worker -> Lib . MM Forest to irri grass with river. They only have 1 Spt. growth goes from 9 turns to 6.
Buffalo builds worker -> worker.
Dark-Blue builds Lib -> Cav.
Dark-Cho builds Cav -> cav
detroit builds galleon -> harbor
New orleans build worker -> lib.
Nara builds worker -> lib.

Upgrade War to sword, so I can free another vet sam.
Upgrade vet sam to cav.

HUH ? Now ENG, even tho it has 30 G, has gold greyed out. I can't get gold from her at all.
TRADE : PERS will give 211G for Milit alli and trade embarg vs IRO
go back to england. They will now deal gold, but won't pay for alliance (since I'm already at war, that is understandable).

tech : England now has Indus.

Move troops. 8 Vet Cav land outside Mauch Chunk. It has a pikeman.
Happily, 2 of the reinforcement transports make the IRO coast. 4 vet cav, and 4 elite Sam land 1 tile away from Salamanca, and will be able to attack in turn 4 instead of turn 5.

MM : Boston has unhappiness, would riot next turn. Is size 12, so I turn excess food into Tax, and we now have 5 happy, 5 unhappy, 1 sci and 1 tax.
MM : Chicago has unhappiness, would riot next turn. Size 11. Turn coast into tax. we now have 5 happy, 5 unhappy and 1 tax.
MM : Seattle has unhappiness, would riot next turn. Size 11. Turn FP into tax. we now have 5 happy, 5 unhappy and 1 tax. still has 4 surplus.
MM : Miami has unhappiness, would riot next turn. Size 12. Turn desert into ENT. we now have 5 happy, 1 content, 5 unhappy and 1 ent.
MM : New Orleans has unhappiness, would riot next turn. Size 11. Turn hill into tax. we now have 5 happy, 5 unhappy and 1 tax.

Now I understand :-( We were importing from ENG, so we've lost lux's !! We now have 6 of 8. We have lost our trade route with them!!

Trade IVORY to PERSIA for 25gpt (better than the 16 GP england gave us before, anyway, and we no longer have an agreement with england, if we decide war is necessary.)

End turn 3

IBT : England capture 1 IRO city.

Turn 4 (740ad)

we lose 6 or 7 "we love emperor days"

Upgrade 2 vet sam to cav.

Attack Mauch chunk:
2 vet cav kill pike (no upgrade). 1 cav dies on pike (redlined him). 1 cav kills pike, 5th cav kills archer and captures city. Other than the dead cav, none injured, but no promotions. There are 6 resistors. With Other civ cap this close, and 5 SE,1S), and so many squares of shared territory, I will have min galley, and starve them smaller.

Mauch Chunk -> Temple.

Attack Salamanca:
1 vet cav kills pike (lose 1hp);1 vet cav kills pike (lose 1hp);1 vet cav kills pike (lose 1hp);1 vet cav kills pike (lose 1hp) promotes and captures salamanca (8 resistors) and 2 workers. Capital jumps to near ENG, which is good for us.

More troops land : 3 elite sam and 5 vet cav. They've landed on roads, and will likely head SE to Niagra falls, to try and capture cities ahead of England, and halt their advance. If england capture Akwesane (near Niagra falls) falls IBT, then we concentrate on Niagra and oil spings (south of Niagra Falls).

5 Cav have moved towards Niagra Falls and Akwesane - they can attack either, and will attack next turn.
4 elite sam's have moved towards st.Regis, but won't be able to attack next turn.

Oska and Kyoto are our primary settler factories, but are building Lib and CAv. I could change Kyoto from cav ->set, but would lose 23 shields.

NOTE : next player to get some settlers to grab in between lands!!


END TURN 4

ibt : IRO knight dies on ELITE Sam (no GL, lose 1hp). See some ENG cav. ENg Capture Alleghany (IRO cap), IRO cap jumps to Niagra Fall.

Turn 5 (750 ad)

Phili fin worker -> Lib

Attack Niagra Falls:
Vet Cav dies, pike goes to vet on 2hp; vet cav redlines and flees, vet cav kills pike (2hp left), vet cav kills pike, LAST cav kills 2hp vet pike, captures Nigra Falls. Set to Temple. Captures 1 worker.

Ok - I have a galleon on its way with 2 cav - all that were available. I don't know if we are going to be able to get Oil spring - I suspect ENG will take it next turn, and our forces in Niagra falls are : 1 vet cav(3/4), 1 vet cav (2/4) and 2 vet cav (1/4).

I have 1 roving cav between salamanca and Mauch Chunk , who could also get to Niagra Falls in 2 turns, in case the worst happens and we have a City Flip. Hopefully, with their captial falling evry round, thatwon't happen. Having said that, we probably want ENG to get Awkesasne soon, as we don't have the forces on the west to capture it.

Outside Grand River I have 3 vet cav, with 2 elite Sam 1 tile behind - they can both attack next turn. It's up to you, Shard, but I am tempted to suggest that if Oil springs DOES NOT fall IBT, then try and capture grand river using the SAM's first, as the Cav can get right next to Oil springs next round.

Outside St. Regis we have 4 elite sams (1 wounded 4/5) and 2 vet cav. They SHOULD be enoghu to take the city. Again, try ELITE sam first, that way the cavs can try and attack Cattaraugus in the same turn.

If things goe our way, we should get 3 cities next turn, and I suspect ENG will get 1 or both of the remaining cities. IRO's should be dead in 2 turns max.

I've checked now - don't seem any riot candidates.
I did not do the pikeman to Musketeer upgrade, but that can be done.

We have 2072 gold, and +255gpt
We have 21 cav, 20 sam's, 29 workers, 3 warriors, 5 swords, 1 musketeer, 2 catapults (upgrade to cannon ?), and 8 galleon's.
ENG and PERSIa have INDUS and are building UNIVERSAL SUFFERAGE.
ENG and PERSIA are at war with INDIA.
ENG and IND are polite, PERSIA is GRACIOUS.
We have no trade with ENG,
We have 1 trade to India
We have 4 trades to PERSIA

We have 4 cav who will heal by next turn in Salamanca. I would send them West - we might have a shot at capturing the Akwesasne city - I figure we get them to the mountian top end of your 1st turn.

good luck SHard - finish that war and then we can see what next.

Hope this was good enuff !
 
Great turn, Wanderer :thumbsup: ... at least, I think it was ... I'll let you know for sure when I finish reading your writeup in four hours :lol:

SHard is up, Earp is on deck
 
Well played Wanderer. I am tempted to take this now, but I want some input from other players really. I would like to try and take Grand River and St. Regis now to grab us as much land as possible. What do we think about upgrades? Do we want some muskets? I am tempted to get some in at least our border cities. Should I try and buy us some techs, or wait until the price comes down? I haven't been around this last week so I haven't really had much input into our plans - what is the general idea from here?
 
HEY Shard

TECH :
Look - we want ToE, so I think we may want to try and buy medicine, as we need that. Should we still be doing min sci , I suspect that when we get what we are curently researcgin (medicine), we may find that the AI doesn't have the next tech. IF that is true, I would propose going MAX sci to try and ensure we get ToE. Don't forget (whoever is playing then), to start a nice little pre-build for ToE so we can try and make sure we get it.

Land grab. I think that Grand River, St.Regis, Catarrargus are pretty much a given - england being far enough away, as long as you can take them with the forces I have given you. I would seriously look at taking the healing forces from Salamnca (3 of 4 vet cav) na dtry to get Awkesasne (the current capital, next to the Iron). I figure in your move you can get troops onto the mountain next to it, and if we are lucky, ENG will soften it up. If they take it, we have lost nothing. I very much doubt we will get Oil Springs.

If this goes according to plan, we will capture 6 or 7 cities out of 10, in a war we didn't start, and which PERSIA paid us 211 G to join. *grin* Ain't diplomacy a wonderful thing ?

We will also have a frily decent strike force on ENG's island, ALTHO we should note that our forces on our main land are very thin. Almost all cities have only 1 unit !!!

I definitely vote for the PIKE -> Musket upgrade (will cost us 600G, and the defense goes up by 33% (3 to 4)).

Focus areaa, imho, for the next 10 to 15 turns (3 players):

(1) Finish IRO war (Shard should do thta)
(2) ToE - sci and prebuild
(3) Defences. ENG and PERSIA are at war with India, which means that they might start getting a foothold on our continent !

CiaO

Please, anyone - players or lurker's - comment,critique my play! My comments are so verbose because I want people to see what I did, why, and tell me that I should have done X rather than Y, etc...


ChrTh , what is our greater Roster like, at the moment ? Mad and Space on leave for 12 days or so, Shard Up, you and Earp ? I ask because I will be on leave from 20 to 27 as well!

CiaO
 
Man 5 turns dont normally take me this long. Anyway, here is the report;

My first look at this game for a long time. Do a quick city check. Do a quick trade check. Our reputation is in ruins :(. No-one will accept per-turn gold deals from us anymore. Is this because we broke a trade with the English when we went to war with the Iroquois? Either way, this puts us in a bad position as far as trade is concerned.

IT: Persia sign peace treaty with Iroquois. Very loyal of them. English move troops in close to Oil Springs.

760AD: Kyoto Cav->Cav. San Fran Library->Cav. Atlanta Galleon->Harbor(needs to grow). Rheims Worker->Worker. I attack Grand River. We capture it using 2 sam and 2 cavalry. I then attack St. Regis. St. Regis is built on a hill and it takes us 4 sam and a cavalry to capture it. Cattaraugus is ours within the next couple of turns. Oil Springs will probably fall to the English, but they only have 3 cav in position. I move some healed troops from Salamanca nearby to try and take it if the English fail. Akwsasne I will go after, if the English don't take it next turn, when I have a few more troops. I station 5 troops by Cataraugus and 5 by Oil Springs. Fingers crossed we can take them both. We seem to have an awful lot of Galleons. I fortify most in Dark-Green for now, for use in a later invasion. Switch Boston from 2 specilists to just 1 entertainer and re-assign a scientist elsewhere. Upgrade our 10 pikemen.

IT: English capture Oil Springs.

770AD: Osaka Library->Musket for defence either in Iroquois or additional defense against India. Attack Cattaraugus. We capture it without loss, but it took 4 cavalry. However we now have control of The Colossus. Which is handy in a corruption-choked size 2 city. English have troops stacked up against Akwesasne. I should have moved our troops their last turn - my bad. I move them close-by now, but I doubt we will get it. I am worried about our reputation being ruined. We cannot trade our way back into the game as we cannot use gpt agreements. We can either start researching for ourselves or try and use lump sum trades. For now I won't change our strategy, but this needs to be discussed. We need to end the resistance in our new Iroquois cities, rush some temples and get a couple of settlers out to grab any left over land.

IT: The English fail to take Akwesasne. Indians move some troops ominously around our borders.

780AD: I have 6 troops by Akwesasne. I gamble and attack. We take it, but we needed all 6 cavalry. Iroquois are destroyed. Well played to Wanderer. We got 7 cities from this war. Excellent decision to join the war and good troop management to gain us that many cities. We now have strong footholds ready for a war vs. the English at some point. I leave a galleon in Mauch Chunk and send another couple across in case we need to get troops back to the mainland, but for now I am leaving our cavalry in Iroquois lands to quell resistors and possibly prepare for war against the English.

790AD: Various Resistors are quelled. New cavalry and Muskets ordered in cities. Barracks ordered in Seattle - we don't want regular troops. Rush temple in Niagara falls. Move troops out of there to help quell resistance elsewhere. Buy temples in Akwesasne, Grand River and St. Regis also. I hook up our extra coal. No other civs need it (Persia is trading for it off England I presume), but it will be useful in the future for trades with Persia - and if they extort it, what have we lost? Leave some cavalry in Dark-Green for now. Do we want them ready to attack England or leave them on our island for maybe a coastal landing elsewhere in English territory for a two-front attack? Something for us to discuss - that is if we still want to war with England. All this rushing means our lump sum of gold is still only around 2000. Still not enough for Industrialisation or Medicine or Nationalism.

800AD: I ordered cavalry in a lot of cities, but we need to think about this. Where are we going from here? Are we attacking the English? Are we playing the game out for a peaceful finish? If we are attacking the English are we using cavs or waiting until tanks? If we're using cavs are we doing it soon to try and use them before they get infantry? These are all questions that need to be answered so we can decide what to build in our key cities. Therefore my cavalry builds are really just placeholders depending on our long-term strategy. Rush some more temples in our Iroquois cities. Order a couple of settlers which can be changed or rushed depending on land availability and the disgression of the next player. We can trade luxuries with the English again, but the deal is not too good for us. Also if we are going to war with them we don't want to ruin our rep further by breaking deals with them.

Below is a small picture of our new Iroquois lands. The small purple X's are my suggested city sites for our two settlers in production. However, whether these cities our neccessary is debatable.

ctr1800ad.JPG


The save: http://www.civfanatics.net/uploads4/CTR1--800AD.zip
 
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