Excellent, Geo, thanks!
Although now I have the Hungarian citystyle to merge, and the LSystem files are making me cringe, I'm always happy to see your updates - even if now I see you say it's a completed mod.
For instance if I wanted to do a "Latin-American" city style, and wanted to use the MesoAmerican city-style for the ancient and classical era, and then switch over to the Iberian city-style in the medieval era what would I have to do to accomplish that?
Yeah, thanks. I already downloaded VD9.1 an hour ago with that in mind.
On the possible problems, nothing I can do there. Sceneviewer sometimes has a buffer overrun when I tinkered with nifs, but I never tinkered with the first two graphics you mention. Also, it often happens that when I open such "buffer overrun" files outside the Civ4 mod structure, they do open (weirdly enough). And small wonder the shipyard nif misses shaders. It's a model from Colonization.
Awesome. Thanks. Now... here's another question maybe you could answer for me... and maybe not. If I wanted to combine this with RevDCM, how would I go about doing that?
Interestingly, the Crescent Courthouse and the Egyptian Academy were the exact same buildings that were showing up pink on Macs. I fixed the textures by resaving/compressing the dds files, I'm not sure if you included these or not in standard CC. Could it be related?
I still have the 'fixed' textures hosted here if you want to try them.
So this has been updated with the new optimizations or no?