My head hurts now! Ugh.
My 1st point of contention is this: Culture going out past the 3rd ring of ANY city should have a much much lower value than it currently does. Reaching out into the 5th and 6th rings in the 1st 2 or even 3 Eras just does not play nor feel right.
All this brings back the memory of the time, when Koshling was still modding and Lead Designer, where we had Super cities in the Industrial/Modern Eras that were unstoppable in Culture Wars. I think it was around v17 thru 19. I don't remember all the details anymore, but changes had to be made so the Player would have a chance against the AI even back then. The AI Founding Cities would win the game with specific Game Setup Options in play. Especially on the higher difficulties.
2nd point, after the Culture of All bldgs was neutered
making every Culture bldg give the same low value, and in some cases absurdly low values, then you had no bldgs to "shoot for" to give your city a boost. Just like what was done to the Forge building many years ago. If you were lagging in production you would push to get the tech that gave Forges because of the Production boost it would give. This type achievement was used prominently in a Vanilla game. AND/C2C coding took that away. Yes there are still a handful that gives you more than 1 culture point. But they are now too few. Making Culture homogeneous was a Bad design decision from my point of view.
Sidenote: I have a Prince Difficulty game going and I have for the 1st time in Years
been able to found Tengri, to be able to Build World Wonders, and not be lagging tech wise 1 Era or 2 behind the AI. Just shows how much Difference there is between a Prince vs Immortal Game.
I know I have not answered the questions directly that you have posed Blazenclaw. I'm still trying to digest your and Toffer's discussions. Just saw them now.
Question to both @Blazenclaw @Toffer90
what would be so wrong in adding some Culture to the storyteller line of units when used in both Teaching or Patriot mode? Example: give 1
to the Story Teller. Then when you upgrade or build a Bard you get 2
and then each succeeding upgrade a corresponding +
added. Of course this will also cause the secondary problem we've had with the LE and Health units, having to build sooo many to keep up with the ever increasing level of crime and disease the game produces thru it various avenues fo doing so....