Is there any chance of current leaders being added to C2C?
e.g. David Cameron
Barack Obama
Angela Merkel
François Hollande etc.....
Definitely NOT! on the underlined above, sorry. Don't know who the others are sorry.
None of these leaders would qualify as notable by current historical standards and I will be very surprised if any of them (with the exception of Obama, by virtue of his office's quasi-cult of personality combined with his own said cult) are remembered in 20 years. Even Obama will probably be remembered as a more visibly corrupt version of Jimmy Carter, with Dubya as Ford.
Also, I'd be willing to bet triple digit USD that there are less than a couple dozen rightists, much less Republicans, on this whole forum.
It always seems wrong to me to have current world leaders in the game. Most of the leaders in history are not in the game for one very good reason - no one but historians have ever heard of them. Most leaders are nonentities to history. Even ones who conquered and united lands can be forgotten by history. In his time Athelstan was counted as the new Charlemagne of his time but who knows of him now?
It is possible that there are leaders today who will, in the future, be well-known and respected, but it is impossible to know that in advance. And if current leaders are included just for the sake of being current, it takes only a few versions for them to go out of date.
A rule of thumb used by historians is that it takes at least 25 years to develop the necessarily perspective needed to make a judgment. I would say that 50 years would be more appropriate, maybe even 100.
If we ever did get that many leaders in the game, perhaps we could make it so that the "leader" (IE, the picture and possibly the name) changed every few turns (depending on game speed) to simulate leaders not actually being immortal. That has bugged me a bit now and then.
That's exactly what the plan amounts to that is calling for so many leader definitions yes. A big part of it anyhow... We'll even need a randomized leader generation system for it too. And as a part of that plan, leaders would also be represented by units on the field and a civ may have multiple leader TYPES as potential successors that could even vie to split your empire if you let them get too strong while another is still in power.If we ever did get that many leaders in the game, perhaps we could make it so that the "leader" (IE, the picture and possibly the name) changed every few turns (depending on game speed) to simulate leaders not actually being immortal. That has bugged me a bit now and then.
The addition of dynamic traits are a big part of the project plan. Leader personalities are the primary driving force in the AI's trait selections so its not an unguided or completely situation-reactive feature. The differences in the leader definitions themselves will still play a big role. Most players, as I once did, probably believe that the trait influences the leader personality, but its more that the personality is underneath the trait.I forgot to mention that the addition of fully dynamic traits will make the whole issue practically moot anyway. Also, how do you handle cases where the head of state and head of government are simultaneously equally powerful, duumvirates and triumvirates (like Sparta or, for a time, Rome), puppet governments actually run by nominally second-tier or lesser officials or even cases like most of Western Europe where there is a powerless Monarch or President and a vastly more powerful Prime Minister-type role?
I wouldn't want it to be too frequent, no, but I'm planning for civics to determine that frequency. Obviously, a Representative Democracy such as the US has in place would replace leaders more frequently while a Dictatorship would take a long time to require a replacement (unless the leader were assassinated.)That would be interesting if you changed leaders each time you reached a new era.