New commit is up:
- reverted the flood plains yield changes, farms requirements
- renamed Tokugawa to Oda Nobunaga, changed several of his personality traits (moved him closer to Ragnar since that's a competent naval AI, and made him less isolationist)
- Netherlands spawn in 1580 AD now, that's not completely finished though
- added diplomacy music to all new leaders except Mbemba, also Tang Taizong, Hongwu and Baibars (thanks to soul_breathing and CivCiv5)
- added a mechanism to disable or randomize the spawn of the five new civs (Tamils, Tibet, Moors, Poland, Congo)
The last feature works as follows: There's a file called GlobalDefinesAlt.xml in the XML folder, there you find the entries PLAYER_OCCURENCE_[CIV] and below it a number. If that number is 0 or less, the civ won't appear at all. If it's larger then zero, it will appear in roughly 1 out of [the number you enter] games you play (i.e. there's a 1 to n chance it will appear). Obviously this means if you set it to 1, the civ will always appear, which is the current standard setting.
This setting is overridden if you play several civs close to these, e.g. if you play as Russia Poland will always appear, regardless of the setting.
Currently setting this in an external file is the easiest solution, maybe I'll incorporate it into the game interface later on.
- reverted the flood plains yield changes, farms requirements
- renamed Tokugawa to Oda Nobunaga, changed several of his personality traits (moved him closer to Ragnar since that's a competent naval AI, and made him less isolationist)
- Netherlands spawn in 1580 AD now, that's not completely finished though
- added diplomacy music to all new leaders except Mbemba, also Tang Taizong, Hongwu and Baibars (thanks to soul_breathing and CivCiv5)
- added a mechanism to disable or randomize the spawn of the five new civs (Tamils, Tibet, Moors, Poland, Congo)
The last feature works as follows: There's a file called GlobalDefinesAlt.xml in the XML folder, there you find the entries PLAYER_OCCURENCE_[CIV] and below it a number. If that number is 0 or less, the civ won't appear at all. If it's larger then zero, it will appear in roughly 1 out of [the number you enter] games you play (i.e. there's a 1 to n chance it will appear). Obviously this means if you set it to 1, the civ will always appear, which is the current standard setting.
This setting is overridden if you play several civs close to these, e.g. if you play as Russia Poland will always appear, regardless of the setting.
Currently setting this in an external file is the easiest solution, maybe I'll incorporate it into the game interface later on.