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Prince$s
About time!AI Persia also flips Assyria and Anatolia
About time!AI Persia also flips Assyria and Anatolia
New commit is up.
Discouraged Japan from founding cities too closely
New commit is up.
Spoiler :China can't trade away technologies it has a monopoly on
Strengthened Mongol spawn army in the 3000 BC scenario if the player is China
I suggest 4 Crossbows and 2~4 Samurai, and get rid of the Swordsmen and Archers altogether. As long as they're not pwned by mass Chokonus (LOL) it's fine. If China arrives with Amphibious Knights, it's only fair that they die.Do you think their additional defenders suffice?
For the tech rate, I limited the trading to stop the UPs exponential snow ball effect (more monopolies -> more traded techs -> easier to get even more monopolies). There's no way of stopping this by a modification of the linear % modifier. I can increase it if it's necessary to counterbalance this change.
In general though, I prefer a balanced Monarch game to a playable Emperor game.
I think the no tech brokering for China is well-designed. I don't find it particularly difficult for China on Epic Emperor:
(1) A lot of new born civs have advanced techs. For example, China is free to trade Mathematics/Alphabet to India once the Romans spawn.
(2) All that this restriction does is to prevent China from spamming tech trade with civs that are about to collapse. For example, I usually trade all my techs to India one turn before the Mughals spawn. I also trade all my techs to Persia when they've been Unstable/Collapsing for about 10 turns. It's just too profitable.
Also, the additional spawn units for Japan is necessary. Now I need more than a few turns to wipe them out since they start with Samurai - but I have Amphibious Knights.
The more China is dissuaded from researching Alphabet, the better in my opinion.
Do you have concrete proposals to help China on Emperor?
It's intended to count (else I would've made 3 golden ages the goal but it's easier this way). I don't think UHV GAs cannot count because the code checks every turn if you're having a GA and increases its counter (8 turns of GA = 1 GA experienced), and there's no way of telling what caused your GA. Have you finished this GA yet? "Experience" means that you have to wait until it ends until it counts.
Have you finished this GA yet? "Experience" means that you have to wait until it ends until it counts.