Current (SVN) development discussion thread

That is correct.
 
That has been changed recently, review Hippo's core area reform thread.
 
Any ideas about changing the Portuguese UB (feitoria)?
IIRC it replaces the customs house which comes a bit late IMO and is quite useless regarding any of their UHV goals
In RFCE the feitoria was a harbor replacement, I think that might be more suitable for them, maybe giving a small production bonus (e.g. 2 additional hammers for the building, similar to catholic monasteries and so)

Furthermore I had brought up the topic of the settler maps vs city name maps in an older posting..
Is their an intention to work on those two?
It would be nice if the AI would only settle in places where they have historical names to give to the city..

I noticed a Spanish 'Murcia' on the location that should be later 'Chicago' for the Americans in my latest game playing turkey..

The Dutch also have a few spots in South America where they settle without proper naming (around Cape Horn, founding 's-Gravenhage there..)

And the British are somewhat off in Australia occasionally, founding 'Cambridge' north of the Sydney tile
 
Leoreth, please let Poland keep its Gdańsk. It is totally unhistorical, and it's like the third thread I'm saying this in. Prussia annexed Pomerania 100 years later than it flips in game. Also, the flip makes no sense whatsoever due to the lack of a Teutonic order: why would it flip? It had been Polish for 700 years straight. Once again, please change it so that Polish core can't flip.

@VGL: Don't make historical statements if you are not knowledgeable about said history. Poland was a sovereign state for over 800 years straight. Its territorial decline began in the 1770s. Also, it came to life again in the 20th century, but that's another matter.
 
Leoreth, please let Poland keep its Gdańsk.

Even though I agree with you, I can understand why he does this: Germany needs a strong head start. So it is not Prussia spawns, it's Germany for all intents and purposes.

Both goals can be achieved with independent Twangste (Koningsberg) or Duna Urbs (Riga) spawning before Holy Romans (and before Poland civ). This will generate some HRE, Viking, Polish activity in Baltic region. When Prussia/Germany arrives she can flip any Baltic city which might be Polish by then, excluding Gdansk. It would be nice to actually see East Prussian German enclave.
 
I've probably overlooked to adjust some parts of the flip rules for human flips.

Leoreth, please let Poland keep its Gdańsk. It is totally unhistorical, and it's like the third thread I'm saying this in. Prussia annexed Pomerania 100 years later than it flips in game. Also, the flip makes no sense whatsoever due to the lack of a Teutonic order: why would it flip? It had been Polish for 700 years straight. Once again, please change it so that Polish core can't flip.
Apply this reasoning to other flip situations and see where it gets you.
 
I've probably overlooked to adjust some parts of the flip rules for human flips.


Apply this reasoning to other flip situations and see where it gets you.

We could change the Prussian spawn date to be in conjunction with the First Partition of Poland, but that's a little ahistorical. We could also have Prussia flip zero cities, except for Koenigsberg and later, have set time for waging war against Austria (Confederacy of the Rhine) and Poland, sometime around 1800.
 
Is there a way to disable those expansion rating pop ups? I find them kind of distracting (especially when they're every turn) and I don't see what purpose they serve.
 
Leo, does this commit "revised protection from flip rules: the core of a spawning civilization always flips" only make sense to AI spawning civilization? I have started America in the latest svn, and Detroit & St Louis in core area didn't flip to me, while Charleston in historical area flipped.

I have seen the posts before, does it means that "the cities in spawning civ's core area are not sure to flip" and "the cities that flips are not sure in the core area of the spawning civ"?
 

Attachments

Is there a way to disable those expansion rating pop ups? I find them kind of distracting (especially when they're every turn) and I don't see what purpose they serve.
They are a method for me to monitor the behavior of the stability mechanics. Disable cheat mode and they will disappear.
 
New commit:
- new flip rules now apply to human city flips as well
- no unit desertion during wars on spawn
- Longbowmen now require Feudalism
- Knights now require Guilds
 
New commit:
- new flip rules now apply to human city flips as well
- no unit desertion during wars on spawn
- Longbowmen now require Feudalism
- Knights now require Guilds

Great. The chariot->knight strategy now have to wait as usual.
 
Polish/Prussian situation:
How about a second flip, happening in 1772? So in 1700 Prussia flips its mainland German cities, then in the late 18th century they flip Pomerania. I don't know if this is technically possible, though.

Another idea: have Konigsberg spawn as some kind of native Baltic city before the Polish spawn; make it so that it can't be razed by AI (or even Human too). Then adjust Prussian core so that it contains Konigsberg, but not Gdańsk. That could lead to interesting situations, among them a Polish-Prussian war that has an actual cause in the game.
 
The new tech rates for Marathon seem to be working out nicely so far. My first roll I'm both ahead and behind in a few areas at 1775. The super powered Austria is a 1st (They owned Philly before I flipped it England still DoW'ed just for Boston).
 

Attachments

Unaffected by this change are the following:

Keshiks; Camel Archers; Cataphracts.

I guess it's OK.
Yep, these are not oversights.

Polish/Prussian situation:
How about a second flip, happening in 1772? So in 1700 Prussia flips its mainland German cities, then in the late 18th century they flip Pomerania. I don't know if this is technically possible, though.

Another idea: have Konigsberg spawn as some kind of native Baltic city before the Polish spawn; make it so that it can't be razed by AI (or even Human too). Then adjust Prussian core so that it contains Konigsberg, but not Gdańsk. That could lead to interesting situations, among them a Polish-Prussian war that has an actual cause in the game.
I won't do a special treatment here.

The new tech rates for Marathon seem to be working out nicely so far. My first roll I'm both ahead and behind in a few areas at 1775. The super powered Austria is a 1st (They owned Philly before I flipped it England still DoW'ed just for Boston).
Sounds good, thanks for testing.
 
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