Tomorrow's Dawn
Heroes Never Die
1.81 contains some unpolished stuff, like unplayable Mughals. I am fine with 1.9, though. Prussia/HRE split turned to be fine, unlike I feared.
Yeah, Prussia, for the most part is fine. The super-Netherlands thing isn't so much of an issue in comparison to uber-Britain or mega-Spain.
I might write a Strategy Guide for Prussia, but basically, chop off Amsterdam and the whole Dutch Empire shrivels and dies.
I'm fine with the Dutch being powerful because of that.
In the Persian game I am playing, I rejected the flip and won over the Arabs using War Elephants. It was quite a harrowing war, though. On occasion I felt that I am losing.
I fought off two flips as the Persians, one from the Arabs, one from the Mongols,
but in conjunction with certain factors, like the Seljuks & Byzantines DoWing me,
it felt oddly like losing, even though I was winning each war. Mostly because the feeling of being boxed in
(Mughals spawn in the east, Mongols flip Samarqand in the north, Arabs flip Shush in... the Persian core..., yeah) as well.
Also, weird Seljuk auto-capture of Artacoana was seriously demoralizing and made my stability plummet from there.
Constantinople is a special case, though. In most cases the shock of Turkish spawn is enough to collapse Byzantium. Then Turks get Istanbul.
There are several instances where Byzantium is stable enough to not collapse,
and Turkey ends up having a capital in Armenia or someplace else.
Turkey without Istanbul, to mirror what Leoreth once said about Mecca without Islam,
to be frank, worries me.
What happens with Beijing?
When the Chinese respawn, the Mongols squat Beijing as their capital and the Chinese never get it back.