Current (SVN) development discussion thread

I think that the Viking/Norse core area should be shrunk a bit. You should not have stability penalties because the Russians built St. Petersburg...

I have not yet played this newest version of game, but actually one reason why St. Petersburg was built was to destabilise that area and make change of geopolitical situation in favor of Russian Empire.

And that was very successful move from Tsar Peter and one of reason why Swedish Empire start to slowly collapse. I use that tactic often when I play. It is big gamble to build city in border of rival territory and make it one of your most powerful city - but if it is successful you almost always see rival civilization to collapse. In real history Russian Empire and Tsar Peter took even greater risk and moved Empire capital to St. Petersburg.
 
Hi there, I didn't want to start a thread for this question because it didn't seem important enough to deserve it. I just wanted to know if there is anything I can do after rolling a Marathon Prussia start and discovering on spawn that Dresden has been built instead of Berlin? Surely this means I cannot even attempt the first UHV goal?

I mean I know I can just post the GP's in Dresden and if I achieve the required amount I can personally consider the goal to have been achieved, but it feels slightly empty ya know.
 
Hi there, I didn't want to start a thread for this question because it didn't seem important enough to deserve it. I just wanted to know if there is anything I can do after rolling a Marathon Prussia start and discovering on spawn that Dresden has been built instead of Berlin? Surely this means I cannot even attempt the first UHV goal?

I mean I know I can just post the GP's in Dresden and if I achieve the required amount I can personally consider the goal to have been achieved, but it feels slightly empty ya know.

1. Start a war with Poland.

2. Let them capture Dresden.

3. Re-capture Dresden.

4. Raze it.

5. Build Berlin with a new settler.
 
Hi there, I didn't want to start a thread for this question because it didn't seem important enough to deserve it. I just wanted to know if there is anything I can do after rolling a Marathon Prussia start and discovering on spawn that Dresden has been built instead of Berlin? Surely this means I cannot even attempt the first UHV goal?

I mean I know I can just post the GP's in Dresden and if I achieve the required amount I can personally consider the goal to have been achieved, but it feels slightly empty ya know.

Did you continue playing that particular Prussia game?
I remember seeing somewhere that the cities around the
Berlin spot are auto-razed upon the Prussian spawn.
If not, then the situation will likely need to be revisited.
 
Did you continue playing that particular Prussia game?
I remember seeing somewhere that the cities around the
Berlin spot are auto-razed upon the Prussian spawn.
If not, then the situation will likely need to be revisited.

Yes I did keep playing for long enough to see that there was no auto-razing, on top of that Frankfurt did not flip to me on spawn, isn't that supposed to be the case?

I had to stop playing that particulat save because something went wrong and it tripped everytime during the fight to take Frankfurt from the HRE :/

And yes I agree with NKN there should be a much easier way than having to engineer a re-take of Dresden.

EDIT: Unrealted question, the current Roman UHV is supposed to be 'The Power of Mandate Armies' right?
 
The current Roman UHV is supposed to be 'The Power of Mandate Armies' right?
If you're asking about the UP, no. The UP is "The Power of Infrastructure: Buildings that already exist in your capital receive +30% construction speed".
If you're asking about the UHV, it is "Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD. Control in 320 AD all the area historically known as the Roman Empire. Be the first to discover Theology, Machinery and Civil Service".

All the information about UPs, UHVs etc. can be found in my chart here: forums.civfanatics.com/showthread.php?p=11911213#post11911213
 
If you're asking about the UP, no. The UP is "The Power of Infrastructure: Buildings that already exist in your capital receive +30% construction speed".
If you're asking about the UHV, it is "Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD. Control in 320 AD all the area historically known as the Roman Empire. Be the first to discover Theology, Machinery and Civil Service".

All the information about UPs, UHVs etc. can be found in my chart here: forums.civfanatics.com/showthread.php?p=11911213#post11911213

Oh yeah crap I meant UP :lol: I didn't realise that the UP had been changed, I swear it was Mandate Armies, because I declared war on Carthage and expected to be gifted a stack, was surprised by the result :sad:
 
WHAT NO MANDATE ARMIYA?

For culture related stability problems, I propose this:

- Only tiles worked by a City cause non-historical area instability hits.

This seems reasonable, no? Byzantium, Korea & America would no longer take massive hits for just having culturally developed Cities, ie losing stability from taking large areas of Ukraine/Bulgaria, Mexico and Manchuria the player does not want and does not harvest.
 
Interesting idea. The problem is that whilst you might not to work said tiles, your cultural spread is actively preventing any other civ from working them for themselves. Meaning that you are responsible for the tiles, even if you don't wish to use them.
 
Or you dont get any negative stability of having culture on hostile land. You got negative stability only from the tile where your city is located.

Like when you play Romans and you found Londinium, it is contested tile so when your culture spreads you get only contested penalty. Now you got foreign penalty and you cant do anything about it which is really unfair and unbalanced, basically you are penalized of beign successful.
 
Uh, we shortly had the rule that tiles outside of the BFC didn't affect stability. The result was people covering all of Brazil with two cities to exploit its resources etc.
 
Uh, we shortly had the rule that tiles outside of the BFC didn't affect stability. The result was people covering all of Brazil with two cities to exploit its resources etc.
That "people" was me. Sorry for spoiling a perfectly good exploit.

I still think a rework of the Culture system is the final solution to this, rather than an indiscriminate sledgehammer of instability.
 
Uh, we shortly had the rule that tiles outside of the BFC didn't affect stability. The result was people covering all of Brazil with two cities to exploit its resources etc.

There should be other ways to prevent exploiting than penalizing everybody because of one region.
 
This goes well with uneven spread of culture (somewhere in Suggestions) I think. Stable regions along rivers and whatnot while instability can truly be for settling outside the historical region.
 
There should be other ways to prevent exploiting than penalizing everybody because of one region.
A solution to this problem has already been introduced. Tiles outside of your cities' BFC still influence stability, but they have their own threshold. Their effect shows up as "Outer Territory" or something like that in the expansion tab of the stability advisor.
 
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