Current (SVN) development discussion thread

Rome just needs to own cities outside of Italy iirc. So they technically don't even have to expand east, although the requirement that Greece must be dead often ensures this.

Of course there are no requirements if the player chooses to play Byzantium (so you don't fail to spawn after waiting for the autoplay). Greece has a scripted collapse in this case, however.

Rome should have-to own Greece, it's frustrating going for Persian UHV and suddenly you have purple-Praetorians crawling over the place and flipping your whole bridgehead to Europe.
 
Rome should have-to own Greece, it's frustrating going for Persian UHV and suddenly you have purple-Praetorians crawling over the place and flipping your whole bridgehead to Europe.

I'm with this guy. Persian controlled Greece=no Eastern Rome.

When Byzzies originally added we talked about alt history of a Greek Replica of Rome to explain a ERE that was not originallt Roman. However, if the Persians had remained dominant, then I see no reason for Byzzantine Empire.
 
Can anyone say for sure whether the spawn of the Byzantines is related to the stability of the Romans, or not?

I by the way was not aware that Byzantium/Constantinople now flips to the Turks :confused: I really got to start reading the SVN log-notes better..
 
Can anyone say for sure whether the spawn of the Byzantines is related to the stability of the Romans, or not?

I by the way was not aware that Byzantium/Constantinople now flips to the Turks :confused: I really got to start reading the SVN log-notes better..

I can confirm that Rome's stability has to be solid or above to cancel ERE's spawn.

I agree that the current incarnation of ERE is flawed in relation to Persia, as they spawn before the wonders and UHV checks for Persia, which makes no sense at all. Perhaps rework the spawn condition, or review Persia's UHVs, which were extremely hard under vanilla RFC, and since then became pretty much insane since their relative power deteriorated with addition to other civs: ERE, greek and roman conquerors.
 
Currently, Prussia spawns way overpowered and usually stays that way until they collapse in the late 1800s after running over Europe with their Panzers, usually against riflemen. Lately as a continental European civ I have had to raze their flip zone to prevent myself from a swift death.

I propose starting them without Rifling, as most civilizations do not have it at the time they spawn and so they are able to run over most of Europe even without tanks.
 
Currently, Prussia spawns way overpowered and usually stays that way until they collapse in the late 1800s after running over Europe with their Panzers, usually against riflemen. Lately as a continental European civ I have had to raze their flip zone to prevent myself from a swift death.

I propose starting them without Rifling, as most civilizations do not have it at the time they spawn and so they are able to run over most of Europe even without tanks.

To be honest I simply never see that, in the 1700s anyway. If there's a civ that fits your description, it's the Ottomans in some games. I usually see Prussia overrunning Poland IF they start at war, and often Austria too. Then a few turns later Austria respawn and Prussia stagnates.

I often see Prussia spawning with a qualitative and numerical advantage, but I never see them agressively leveraging that advantage.

But then, nearly all UHVs end before 1800, so maybe I am missing their blaze of glory.
 
Currently, Prussia spawns way overpowered and usually stays that way until they collapse in the late 1800s after running over Europe with their Panzers, usually against riflemen. Lately as a continental European civ I have had to raze their flip zone to prevent myself from a swift death.

I propose starting them without Rifling, as most civilizations do not have it at the time they spawn and so they are able to run over most of Europe even without tanks.

I'm actually of the opposite opinion.

The Prussian spawn doesn't bother me much,
especially while playing as the civs who would likely be the most inclined to care
(Russia, France).

If anything, Prussia could use a slight buff.
The inherited Unhappiness from flipped cities and lack of luxuries is still an egregious issue that hampers Prussia immensely.
But starting them without Rifling is out of the question, that would screw them over far too much.
 
^:agree: If I can tech rifling on a 600AD start in the mid 1400s what is stopping me or any other player from curbstomping the already ******** Prussian A.I?
 
Prussia is a problem for HRE (which they should be), but that's about it. I'm in the "if anything buff" category in terms of Prussia.
 
Yeah, AI Prussia is too weak, if anything. I don't know if Frederick's AI is the problem or if it's something else, but they are too weak. The same goes for the Holy Roman Empire earlier on, as they seem to be destroyed an awful lot. It's pretty odd considering how much of a powerhouse both player-controlled Germany and real-life Germany are/were.
 
Maybe give the AI Prussians conscript armies a la Greece/Rome. I'm just spitballing here, but how about once they discover Industrialism + Facism, they auto DOW France and get a stack of panzers, bombers and artillery?

We could also try to make Germany more productive, because currently outside of Frankfurt, it is a pretty mediocre production base. For the human player, it is impossible to reenact history by conquering western Poland with your starting army and then later using just Germany to build the largest army in the world. Only conquering Poland tends to be what the AI does as well.

Another thing could be more free happiness, because I find it hard for Germany to ally with colonial civs in order to get luxuries, so I have to run the luxury slider or cap population at 10 for the first hundred years or so. And I'm sure the problem is much more pronounced for the AI.
 
I think just increasing their production and the AI's stability a bit would probably be enough. Like giving them some extra hills/metals.
 
Maybe give the AI Prussians conscript armies a la Greece/Rome. I'm just spitballing here, but how about once they discover Industrialism + Facism, they auto DOW France and get a stack of panzers, bombers and artillery?

We could also try to make Germany more productive, because currently outside of Frankfurt, it is a pretty mediocre production base. For the human player, it is impossible to reenact history by conquering western Poland with your starting army and then later using just Germany to build the largest army in the world. Only conquering Poland tends to be what the AI does as well.

Another thing could be more free happiness, because I find it hard for Germany to ally with colonial civs in order to get luxuries, so I have to run the luxury slider or cap population at 10 for the first hundred years or so. And I'm sure the problem is much more pronounced for the AI.

Both America and Prussia could use higher happy caps
 
I'm playing with 2nd UBs and America's going fine thanks to Wild West Bank (+1 happy from gold, silver and gems)

That sounds like a decent second UU.


Leoreth, any considerations on integrating the 2nd UU/UB mod?
 
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